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Deadzone: Rogue/Patches/2025-04-14

From The Tribes Depot
Revision as of 02:15, 12 September 2025 by Bigwig (talk | contribs) (Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1361758743716430036)
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Released
2025-04-14 - 7 months ago

Deadzone: Rogue Demo

4/14/2025

Progress has been wiped for this patch!

Deadzone: Rogue is now running on Unreal Engine 5.5!

Tech Masteries

  • Masteries now require Tech Components in addition to Tech to upgrade. Each upgrade has a unique Tech Component that can be randomly dropped after killing an enemy
    • Note - The upgrades menu on tab will now only show owned upgrades
  • Additional Tiers added to each Tech Mastery (high tech cost for additional levels)
  • Added a Refund option so Tech and Tech Components can be reallocated
  • Moved the Tech Mastery Console to the starting Ship and removed them from mission safe rooms

Missions

  • Moved mission terminal to be in the first room of the Starting Ship
  • Reduced the run to the elevator
  • Adjusted Mission difficulties and added one new difficulty
  • Some missions can now grant new augments
  • Expert difficulty now has a larger number of spawns
  • Nightmare difficulty now has a larger number of spawns, and higher number of elites

Augments

  • Augments have additional variations for Crit, Weakpoint, and Elementa builds. Some augments have been removed and will be added in different ways in the future

Perks

  • Health Perks now function off of a percentage rather than a flat additive amount
  • Generalized balance passes on each perk

Items

  • New item rarity variants added. Higher rarity items now may roll. Higher rarity items will have increased benefits compared to their lower rarity counterparts
  • Added two new items
    • Meteorite Shard - Each elemental debuff now deals additional damage over time
    • Small Antenna - Grenades now Marks targets, causing them to take 50% more damage for 5 seconds

General Gameplay

  • Replaced temporary AI art (no more AI art)
    • Note - Some icons will have a new temp icon
  • Added a Glossary for damage types
  • Elites and Minibosses now have Crowd Control resistance.
  • Elites and Minibosses now have special icons to differentiate them from Grunt bots.
  • Removed Stat Panel
    • Note - This decision was made due to the panel showing inaccurate values in many situations
  • Added more visual and sound feedback to shielded enemies, and enemies being healed
  • Added crew message logs
  • Enemies spawned during an encounter will now die when the miniboss or boss dies.
  • Centered the grenade icon on the HUD

Co-Op

  • Added a Server Browser! Lobbies can now be made public for anyone to join, without a code
  • Added the ability to kick players from a lobby
  • Reviving now grants a couple seconds of invulnerability

Fixes

  • Fixed an issue where the Man-Spider projectile would not play a sound
  • Fixed an issue where the player would see the Sniper bot’s targeted FX if they were targeting a companion bot
  • Fixed an issue where the Accuracy stat would not count shotguns accurately
  • Fixed an issue where when playing as the joining player in co-op, your gun would not auto reload after using a swappable ability (i.e. grenade, throwing a barrel) with an empty magazine
  • Fixed an issue where the Boss’s homing projectiles would sometimes not detonate on the player