Deadzone: Rogue/Patches/1.0.0.25
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Deadzone: Rogue/Patches/1.0.0.19
Released
2025-10-06 - 1 month ago
Patch Notes: Version 1.0.0.25
Bots and Balance
- Reduced the size of the Psi Slasher slash attack from 700 to 550.
- Psi Slashers are no longer spawned by constructor bots in Zone 3.
- Reduced the frequency Psi Slasher will spawn in the corridors in Zone 3.
- Added VFX feedback to the Psi Slasher’s attack path.
Synergies
- Fireworks
- Increased the activation frequency and decreased from 25% of grenade damage to 20%.
- Lighting Caller
- Changed to have 2 pulses
- First pulse applies shock over 20 meters.
- Second pulse calls lightning over 15 meters.
- Changed to have 2 pulses
- Crown of Flames
- When resetting the flame damage over time on enemies, it will now immediately apply all the pending damage from the damage over time.
- Jackpot
- Increased enemy scrap drops and raised the scrap floor.
- Crystalline Concentration
- Crystals now spawn around the player.
Fixes
- Fixed an issue where the Mind Thrall projectile could phase through walls.
- Fixed an issue where bots would not properly target players in wave-based missions after the player revived.
- Fixed an issue where returning to a checkpoint save would not properly show upgrade components gained.
- Fixed an issue where dash would sometimes stop working for co-op players when connection was bad.
- Fixed an issue where the Chroma Prismatic Rebirth perk did not scale with all element modifiers.
- Fixed an issue where the Chroma Iridescent Channeling perk would apply damage on the Nyxis after debuffs were cleared. This issue would cause a massive hitch when damaging the Nyxis with the fire debuff.
- Fixed an issue where the Party Time synergy was not working in wave-based missions.
- Fixed an issue where the host would not see joining players’ health bars until they started the first encounter.
- Fixed an issue where the Flying Exploder was still visible while inside of the Stealth Aegis shield.
- Fixed an issue where the Laser Crawler laser was not visible to joining clients in co-op.
- Fixed an issue where players were getting corrected when moving over bot death fragments.
- Fixed an issue where if a player started from offline mode, then went online while in the starting ship, an extra teammate would show on their HUD if another player joined their lobby.
- Fixed an issue where the end of match weapon skin preview would sometimes not show properly.
- Fixed a gamepad issue in the customization menu where, when returning to the weapon selection screen, your cursor would be over the AR instead of the previously selected weapon.
- Fixed an issue where you would get selection feedback when attempting to select customization options that were not unlocked.
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