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{{WeaponInfoBox | {{WeaponInfoBox | ||
|title = Light Chaingun | |title = Light Chaingun | ||
|width = | |width = 229px | ||
|image = [[Image:T3-Weapon-LightChaingun.png| | |image = [[Image:T3-Weapon-LightChaingun.png|199px|class=invertablew]] | ||
|loadout = [[Tribes 3: Rivals/Light Armor|Light Armor]] | |loadout = [[Tribes 3: Rivals/Light Armor|Light Armor]] | ||
|slot = Secondary | |slot = Secondary | ||
|damage = | |damage = 35 | ||
|mindamage = | |mindamage = 18 | ||
|firerate =0.1 | |firerate = 0.1 | ||
|reloadduration = | |reloadduration = | ||
|ammo=180}} | |ammo =180}} | ||
''"Large magazine fully automatic weapon"'' | ''"Large magazine fully automatic weapon"'' | ||
The '''Light Chaingun''' is one of the three Chaingun variations in [[Tribes 3: Rivals]], and is a secondary weapon for the [[Tribes 3: Rivals/Light Armor|Light Armor]]. | The '''Light Chaingun''' is one of the three Chaingun variations in [[Tribes 3: Rivals]], and is a secondary weapon for the [[Tribes 3: Rivals/Light Armor|Light Armor]]. As with all chainguns, it has a very high rate of fire of fast-moving projectiles, and is not a hitscan weapon. The weapon experiences damage falloff to a minimum of 50% of its base damage at long range. | ||
== See Also == | == See Also == | ||
{{Template:Tribes 3: Rivals/Light Armor | {{Template:Tribes 3: Rivals/Light Armor Loadout}} | ||
[[Category:Tribes 3: Rivals]] | [[Category:Tribes 3: Rivals]] | ||
[[Category:Tribes 3: Rivals/Weapons]] | [[Category:Tribes 3: Rivals/Weapons]] | ||
[[Category:Tribes 3: Rivals/Secondary Weapons]] | [[Category:Tribes 3: Rivals/Secondary Weapons]] |
Latest revision as of 21:18, 4 April 2024
Light Chaingun | |
---|---|
Loadout/Class | Light Armor |
Slot | Secondary
|
Statistics | |
Damage | 35 |
Minimum Damage | 18 |
Fire Rate | 0.1 |
Ammo | 180 |
"Large magazine fully automatic weapon"
The Light Chaingun is one of the three Chaingun variations in Tribes 3: Rivals, and is a secondary weapon for the Light Armor. As with all chainguns, it has a very high rate of fire of fast-moving projectiles, and is not a hitscan weapon. The weapon experiences damage falloff to a minimum of 50% of its base damage at long range.
See Also
|