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Deadzone: Rogue/Perks/Locked and Loaded: Difference between revisions

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{{Stub|Reason=Verify info, add images}}
{{Stub|Reason=Verify info, add images}}


Locked and Loaded is a primary [[Deadzone: Rogue/Perks|Perk]] in Deadzone: Rogue. Its secondary perks are Ascending Synergy{{Verify}}, Harmonic Striker, Mag Link, and FOURTH PERK NAME.
'''Locked and Loaded''' is a primary [[Deadzone: Rogue/Perks|Perk]] in Deadzone: Rogue. Its secondary perks are '''Ascending Swap''', '''Empowered Synergy''', '''Harmonic Striker''', and '''Mag Link'''.


== Perk Tree ==
== Perk Tree ==
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Locked and Loaded provides a 20% damage bonus. Additionally, when the player kills an enemy with a gun, their inactive gun is reloaded.
Locked and Loaded provides a 20% damage bonus. Additionally, when the player kills an enemy with a gun, their inactive gun is reloaded.


=== Ascending Synergy ===
=== Ascending Swap ===
Ascending Synergy provides a 15%{{Verify}} damage bonus. Additionally, when the player kills an enemy, they gain a 25%{{Verify}} damage bonus for 5{{Verify}} seconds. This effect doesn't stack{{Verify}}.
Ascending Swap provides 15% increased weapon damage. After switching weapons, the player also gains 15% increased fire rate and 20% increased weapon damage for 5 seconds.
 
=== Empowered Synergy ===
Ascending Synergy provides a 15% weapon damage bonus. Additionally, when the player kills an enemy, they gain a 25% weapon damage bonus for 5 seconds. This effect doesn't stack{{Verify}}.


=== Harmonic Striker ===
=== Harmonic Striker ===
Harmonic Striker provides a 30%{{Verify}} damage bonus to melee attacks for 3{{Verify}} seconds after throwing a grenade. Additionally, melee kills remove 1 second{{Verify}} from the player's grenade cooldown.
Harmonic Striker causes Melee kills to lower the player's remaining Grenade cooldown by 0.5 seconds. Additionally, Grenade kills provide a stacking 10% Melee damage bonus for 3 seconds.


=== Mag Link ===
=== Mag Link ===
Mag Link provides a 15% damage bonus{{Verify}}. Additionally, the player doesn't consume ammo for 3 seconds after switching weapons.
Mag Link provides a 15% weapon damage bonus and 30% increased weapon swap speed. Additionally, the player doesn't consume ammo for 3 seconds after switching weapons.
 
=== FOURTH PERK NAME ===
FOURTH PERK NAME provides 15% increased damage{{Verify}}, 15% increased critical hit chance{{Verify}}, and 10% increased critical hit damage{{Verify}} for 3{{Verify}} seconds after switching weapons.


== Strategy ==
== Strategy ==
Locked and Loaded is an exceptionally powerful perk. It provides a free damage bonus, and drastically reduces the need to reload. As long as the player has useful weapons in both their primary and secondary slots, even if they have drastically different effective ranges. Note that switching weapons to get a kill and reload is occasionally inferior to reloading normally, especially if the player has reload speed bonuses or is using two weapons with drastically different effective ranges.
Locked and Loaded is an exceptionally powerful perk. It provides a free damage bonus, and drastically reduces the need to reload. As long as the player has useful weapons in both their primary and secondary slots, even if they have drastically different effective ranges. Note that switching weapons to get a kill and reload is occasionally inferior to reloading normally, especially if the player has reload speed bonuses or is using two weapons with drastically different effective ranges.


Ascending Strategy is a useful perk. Its damage bonus once an enemy is killed is significant. However, more methodical playstyles benefit less from it due to the requirement of chaining kills for the bulk of its damage bonus.
Ascending Swap is a useful perk. It provides an overall sizeable damage output increase upon switching weapons, especially when paired with an Electric build to take advantage of the improved critical hits. As with Mag Link, remember that the player can switch weapons before engaging enemies to receive the bonus effectively for free.
 
Empowered Strategy is a useful perk. Its damage bonus once an enemy is killed is significant. However, more methodical playstyles benefit less from it due to the requirement of chaining kills for the bulk of its damage bonus.


Harmonic Striker is a dubious perk. Although it provides a number of useful benefits, melees and grenades are relatively ineffective on higher difficulties. However, lower difficulties benefit greatly from it, especially with additional grenade and melee bonuses.
Harmonic Striker is a dubious perk. Although it provides a number of useful benefits, the lack of safety in melee weapons reduces its viability on higher difficulties.


Mag Link is an exceptionally powerful perk. With proper play, it can completely remove the need to reload when paired with the base Locked and Loaded. Remember that the player can switch weapons back and forth before engaging an enemy to receive this benefit without waiting for the weapon switch animation.
Mag Link is an exceptionally powerful perk. With proper play, it can completely remove the need to reload when paired with the base Locked and Loaded. Remember that the player can switch weapons back and forth before engaging an enemy to receive this benefit without waiting for the weapon switch animation.
FOURTH PERK NAME is a useful perk. It provides an overall sizeable damage output increase upon switching weapons, especially when paired with an Electric build to take advantage of the improved critical hits. As with Mag Link, remember that the player can switch weapons before engaging enemies to receive the bonus effectively for free.

Latest revision as of 10:41, 28 February 2025

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Locked and Loaded is a primary Perk in Deadzone: Rogue. Its secondary perks are Ascending Swap, Empowered Synergy, Harmonic Striker, and Mag Link.

Perk Tree

Locked and Loaded

Locked and Loaded provides a 20% damage bonus. Additionally, when the player kills an enemy with a gun, their inactive gun is reloaded.

Ascending Swap

Ascending Swap provides 15% increased weapon damage. After switching weapons, the player also gains 15% increased fire rate and 20% increased weapon damage for 5 seconds.

Empowered Synergy

Ascending Synergy provides a 15% weapon damage bonus. Additionally, when the player kills an enemy, they gain a 25% weapon damage bonus for 5 seconds. This effect doesn't stack[verification needed].

Harmonic Striker

Harmonic Striker causes Melee kills to lower the player's remaining Grenade cooldown by 0.5 seconds. Additionally, Grenade kills provide a stacking 10% Melee damage bonus for 3 seconds.

Mag Link

Mag Link provides a 15% weapon damage bonus and 30% increased weapon swap speed. Additionally, the player doesn't consume ammo for 3 seconds after switching weapons.

Strategy

Locked and Loaded is an exceptionally powerful perk. It provides a free damage bonus, and drastically reduces the need to reload. As long as the player has useful weapons in both their primary and secondary slots, even if they have drastically different effective ranges. Note that switching weapons to get a kill and reload is occasionally inferior to reloading normally, especially if the player has reload speed bonuses or is using two weapons with drastically different effective ranges.

Ascending Swap is a useful perk. It provides an overall sizeable damage output increase upon switching weapons, especially when paired with an Electric build to take advantage of the improved critical hits. As with Mag Link, remember that the player can switch weapons before engaging enemies to receive the bonus effectively for free.

Empowered Strategy is a useful perk. Its damage bonus once an enemy is killed is significant. However, more methodical playstyles benefit less from it due to the requirement of chaining kills for the bulk of its damage bonus.

Harmonic Striker is a dubious perk. Although it provides a number of useful benefits, the lack of safety in melee weapons reduces its viability on higher difficulties.

Mag Link is an exceptionally powerful perk. With proper play, it can completely remove the need to reload when paired with the base Locked and Loaded. Remember that the player can switch weapons back and forth before engaging an enemy to receive this benefit without waiting for the weapon switch animation.