Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Deadzone: Rogue/Items: Difference between revisions

From Tribes Wiki
(Lightning Rounds, AI Chipset, T1 Armored Plate)
 
(Removed min security level)
 
(21 intermediate revisions by 3 users not shown)
Line 5: Line 5:
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.


{| class="wikitable"
{| class="wikitable sortable"
|+ style="text-align: left; font-size: 116%" |  
|+ style="text-align: left; font-size: 116%" |  
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes
! Icon !! Name !! Description !! Notes
|-
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]
|'''Additional Quality Upgrade'''
|You can '''Upgrade''' the '''Quality''' of your weapons additional time at the Fabricator.
|
|-
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]
|'''Adrenaline Pump'''
|Killing an enemy suffering from '''Burn''' spreads '''Burn''' to enemies within '''8 meters''' of them.
|
|-
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]
|'''Afterburners'''
|After you '''Dash''', your '''Movement Speed''' is increased by '''50%''' for '''1 second'''.
|
|-
|-
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]
|'''AI Chipset'''
|'''AI Chipset'''
|Enemies at '''Full health''' take '''35%''' more damage.
|Enemies at '''Full health''' take '''35%''' more damage.
| 2
|
|-
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]
|'''Ammo Auto-Factory'''
|Picking up '''Scrap''' adds ammo to your equipped weapon's magazine.
|Each scrap adds a minimum of 1 bullet.
|-
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]
| '''Ammo Surplus'''
|Firing your weapon does not consume ammo for '''3 seconds''' after you kill an enemy.
|
|-
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]
|'''Antimatter Rounds'''
|'''Void damage''' is increased by '''25%'''.
|
|-
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]
|'''Area Detonator'''
|You deal '''30%''' more damage to enemies at least '''10 meters''' away from you.
|
|-
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]
|'''Barbed Grenade'''
|Your '''Grenade''' deals '''50%''' more damage when it only damages one target.
|
|-
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]
|'''Bio Gel'''
|After using your '''Grenade''', your weapons have '''20%''' increased proc chance for '''4 seconds'''.
|
|-
|[[Image:T PerkIcon ExplosionDamage.png|64px]]
|'''Blast Enhancer'''
|Your '''Grenade''' damage is increased by '''30%'''.
|
|-
|[[Image:T_PerkIcon_OrbHealing.png|64px]]
|'''Bloodbags'''
|Health pickups heal you '''30%''' more.
|
|-
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]
|'''Chaos Engine'''
|You deal '''45''' damage per second to all enemies within '''8 meter''' of you.
|Doesn't function during stealth.
|-
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]
|'''Combat Buckler'''
|Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon.
|
|-
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]
|'''Command Trophy'''
|You deal '''25%''' more damage to '''Elite''' enemies.
|Affects [[Deadzone: Rogue/Enemies/Switchblade|Switchblades]] and [[Deadzone: Rogue/Enemies/Manspider|Manspiders]]
|-
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]
|'''Credit Slate'''
|Enemies drop '''50%''' more '''Scrap'''.
|
|-
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]
|'''Cryo Accelerator'''
|'''Chill''' slows enemies '''20%''' more.
|
|-
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]
|'''Cybrid Eye'''
|You deal '''20%''' more damage to enemies within '''10 meters''' of you.
|
|-
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]
|'''Elemental Catalyst'''
|Enemies take '''15%''' more damage for every elemental debuff applied to them.
|
|-
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]
|'''Energy Drink'''
|Your '''Movement Speed''' is increased by '''20%''' for each enemy within '''10 meters''' of you, up to a maximum of '''100%'''.
|
|-
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]
|'''Enhanced Holster'''
|When you swap weapons, your '''Fire Rate''' is increased by '''30%''' for '''5 seconds'''.
|
|-
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]
|'''Explosion Radius'''
|Your '''Grenade''' explosion radius is increased by '''20%.'''
|
|
|-
|-
|[[Image:T PerkIcon FireBurnDuration.png|64px]]
|[[Image:T PerkIcon FireBurnDuration.png|64px]]
|'''Extra Fuel'''
|'''Extra Fuel'''
|'''Burn''' duration is increased by '''100%'''
|'''Burn''' duration is increased by '''100%.'''
| 1
|
|
|-
|-
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]
|'''Eye of the Void'''
|'''Eye of the Void'''
|Weakpoint damage to '''Corrupted''' targets is increased by '''50%'''
|Weakpoint damage to '''Corrupted''' targets is increased by '''50%.'''
| 1
|
|-
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]
|'''Field Generator'''
|You take '''20%''' less damage from enemies at least '''10 meters''' away from you.
|
|-
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]
|'''Fire Rate and Reload Speed'''
|Your '''Fire Rate''' and '''Reload Speed''' are both increased by '''20%.'''
|
|-
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]
|'''Front Load'''
|The first round in your magazine does '''40%''' more damage.
|
|-
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]
|'''Frosted Tips'''
|'''Cryo Damage''' is increased by '''25%.'''
|
|-
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]
|'''Gold Plated Wires'''
|'''Shock Critical Chance''' bonus is increased by '''20%.'''
|
|-
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]
|'''Hero Mask'''
|'''Critical Hit Chance''' is increased by '''30%''' while your weapon's magazine is below '''50%''' capacity.
|Triggers when your magazine is at 50% capacity.
|-
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]
|'''Honey Enzymes'''
|Prevent death once, restoring you to '''35%''' of your '''Maximum Health'''.
|
|-
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]
|'''Increased Swap Speed'''
|You swap weapons '''20%''' faster.
|
|-
|[[File:Icon Medical 005 IrradiatedSample.png|left|53x53px]]
|Irradiated Sample
|'''Melee''' attacks execute enemies that are below '''40%''' Health.
|After an enemy takes damage from a melee attack, if they are below 40% HP, they take a massive amount of damage.
|-
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]
|'''Knuckle Dusters'''
|You deal '''35%''' more damage to '''Melee''' enemies.
|
|-
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]
|'''Large Bayonet'''
|Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Melee Weapon'''.
|
|-
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]
|'''Large Opal Charm'''
|After killing an enemy with your '''Melee Weapon''', your next attack with your '''Primary Weapon''' has a '''50%''' increased proc chance.
|
|-
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]
|'''Laser Pointer'''
|When you kill an enemy, they have a '''25%''' chance to '''Mark''' all other enemies within '''10 meters'''.
'''Marked''' targets take '''50%''' extra damage.
|
|
|-
|-
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]
|'''Lightning Rounds'''
|'''Lightning Rounds'''
|'''Lightning damage''' is increased by '''25%'''
|'''Lightning damage''' is increased by '''25%.'''
| 2
|
|-
|[[Image:T_PerkIcon_PickupRange.png|64px]]
|'''Magnetic Disc'''
|Your pickup range is increased by '''100%'''.
|
|-
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]
|'''Molten Ammo'''
|'''Fire damage''' is increased by 25%.
|
|-
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]
|'''Neurosteel Plates'''
|When your '''Shields''' break, you emit a shockwave that stuns enemies within '''6 meters''' of you.
|
|-
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]
|'''Nitrogen Tank'''
|'''Cyro Chill''' now deal damage over time.
|
|-
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]
|'''Overclocked Core'''
|Your '''Fire Rate''' is increased by '''50%''' for '''3 seconds''' after you reload.
|
|-
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]
|'''Photon Padding'''
|When you take damage, you deal '''150%''' of the damage taken back to the attacker.
|
|-
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]
|'''Pistol Charm'''
|Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon.'''
|
|-
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]
|'''Plasma Coil'''
|You spawn a '''Plasma Orb''' every '''10 seconds'''.  '''Plasma Orbs''' completely negate incoming damage, but are consumed in the process.
|Only one Plasma Orb can exist at once.
|-
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]
|'''Precision Disruptor'''
|You deal '''35%''' more damage to '''Ranged''' enemies.
|
|-
|[[Image:T_PerkIcon_FreeReroll.png|64px]]
|'''Probability Cube'''
|You can '''Reroll''' the '''Affixes''' of your weapons additional time at the Fabricator.
|
|-
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]
|'''Quickload Adapter'''
|Your '''Reload Speed''' is increased by '''50%''' when your magazine is empty.
|
|-
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]
|'''Rapidfire Module'''
|After your '''Shields''' break, your '''Fire Rate''' is increased by '''35%''' for '''4 seconds.'''
|
|-
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]
|'''Remote Gatherer'''
|Automatically collect all loot dropped by the enemies killed with a '''Weakpoint''' shot.
|
|-
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]
|'''Rifle Charm'''
|Your '''Secondary Weapon''' now also has a chance to proc the element affix of your '''Primary Weapon.'''
|
|-
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]
|'''Rocket Boots'''
|The strength of your '''Double Jump''' is significantly increased.
|
|-
|[[Image:T_PerkIcon_ResilientShield.png|64px]]
|'''Shield Recovery Unit'''
|Your '''Shields''' recharge faster as you get closer to death.
|
|-
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]
|'''Skystrike Array'''
|You deal '''35%''' more damage to '''Flying''' enemies.
|
|-
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]
|'''Small Ruby Skull Charm'''
|After killing an enemy with your '''Melee Weapon''', your next attack with your '''Secondary Weapon''' deals '''35%''' more damage
|
|-
|[[Image:T_PerkIcon_SmartRocket.png|64px]]
|'''Smart Rocket'''
|Firing your weapon spawns a '''Smart Rocket'''.  Recharges after '''6 seconds'''.
|
|
|-
|-
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]
|'''Starting Health'''
|'''Something Extra'''
|Your '''Grenade''' now has a second explosion that deals '''35%''' of its original damage
|Your '''Grenade''' now has a second explosion that deals '''35%''' of its original damage.
|1
|
|-
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]
|'''Space Whiskey'''
|Landing a critical hit increases '''Critical Hit''' bonus damage by '''40%''' for '''4 seconds'''.
|
|-
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]
|'''Spare Charge'''
|Adds and extra charge to your '''Grenade'''.
|
|-
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]
|'''Stim Cap'''
|'''Critical Hits''' lower remaining '''Dash''' and '''Grenade Cooldowns''' by '''10%.'''
|
|
|-
|-
Line 42: Line 318:
|'''T1 Armored Plate'''
|'''T1 Armored Plate'''
|Your '''Armor Rating''' is increased by '''20%'''.
|Your '''Armor Rating''' is increased by '''20%'''.
| 2
|
|
|-
|-
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]
|'''Tactical Dataslate'''
|You deal '''20%''' more damge to enemies that are below '''Half Health'''.
|
|-
|[[Image:T_PerkIcon_CritChance.png|64px]]
|'''Targeting Goggles'''
|Your '''Critical Hit Chance''' is increased by '''20%.'''
|
|-
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]
|'''Tesla Skis'''
|Your '''Movement Speed''' increases by '''20%''' for '''3 seconds''' after you take damage. Recharges after '''10 seconds'''.
|
|-
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]
|'''Thunderclap'''
|When applying '''Shock''' to an enemy, you have a '''20%''' chance to stagger them.
|Appears to only work when Shock is initially applied.
|-
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]
|'''Turbo Blade'''
|Your '''Melee Swing Speed''' is increased by '''25%'''.
|
|-
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]
|Voidstrike Core
|'''Corruption''' duration is increased by '''100%'''.
|
|-
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]
|'''Wrist Vanes'''
|Dashing increases '''Melee damage''' by '''40%''' for '''3 seconds.'''
|
|}
|}

Latest revision as of 09:30, 6 March 2025


Is that the best you can do?

This article is a stub. You can help Tribes Wiki by expanding it.

Items are acquired at the end of each normal room. Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.

Icon Name Description Notes
Additional Quality Upgrade You can Upgrade the Quality of your weapons additional time at the Fabricator.
Adrenaline Pump Killing an enemy suffering from Burn spreads Burn to enemies within 8 meters of them.
Afterburners After you Dash, your Movement Speed is increased by 50% for 1 second.
AI Chipset Enemies at Full health take 35% more damage.
Ammo Auto-Factory Picking up Scrap adds ammo to your equipped weapon's magazine. Each scrap adds a minimum of 1 bullet.
Ammo Surplus Firing your weapon does not consume ammo for 3 seconds after you kill an enemy.
Antimatter Rounds Void damage is increased by 25%.
Area Detonator You deal 30% more damage to enemies at least 10 meters away from you.
Barbed Grenade Your Grenade deals 50% more damage when it only damages one target.
Bio Gel After using your Grenade, your weapons have 20% increased proc chance for 4 seconds.
Blast Enhancer Your Grenade damage is increased by 30%.
Bloodbags Health pickups heal you 30% more.
Chaos Engine You deal 45 damage per second to all enemies within 8 meter of you. Doesn't function during stealth.
Combat Buckler Take 20% less damage for 3 seconds after getting a kill with your Melee weapon.
Command Trophy You deal 25% more damage to Elite enemies. Affects Switchblades and Manspiders
Credit Slate Enemies drop 50% more Scrap.
Cryo Accelerator Chill slows enemies 20% more.
Cybrid Eye You deal 20% more damage to enemies within 10 meters of you.
Elemental Catalyst Enemies take 15% more damage for every elemental debuff applied to them.
Energy Drink Your Movement Speed is increased by 20% for each enemy within 10 meters of you, up to a maximum of 100%.
Enhanced Holster When you swap weapons, your Fire Rate is increased by 30% for 5 seconds.
Explosion Radius Your Grenade explosion radius is increased by 20%.
Extra Fuel Burn duration is increased by 100%.
Eye of the Void Weakpoint damage to Corrupted targets is increased by 50%.
Field Generator You take 20% less damage from enemies at least 10 meters away from you.
Fire Rate and Reload Speed Your Fire Rate and Reload Speed are both increased by 20%.
Front Load The first round in your magazine does 40% more damage.
Frosted Tips Cryo Damage is increased by 25%.
Gold Plated Wires Shock Critical Chance bonus is increased by 20%.
Hero Mask Critical Hit Chance is increased by 30% while your weapon's magazine is below 50% capacity. Triggers when your magazine is at 50% capacity.
Honey Enzymes Prevent death once, restoring you to 35% of your Maximum Health.
Increased Swap Speed You swap weapons 20% faster.
Irradiated Sample Melee attacks execute enemies that are below 40% Health. After an enemy takes damage from a melee attack, if they are below 40% HP, they take a massive amount of damage.
Knuckle Dusters You deal 35% more damage to Melee enemies.
Large Bayonet Your Primary Weapon now also has a chance to proc the element affix of your Melee Weapon.
Large Opal Charm After killing an enemy with your Melee Weapon, your next attack with your Primary Weapon has a 50% increased proc chance.
Laser Pointer When you kill an enemy, they have a 25% chance to Mark all other enemies within 10 meters.

Marked targets take 50% extra damage.

Lightning Rounds Lightning damage is increased by 25%.
Magnetic Disc Your pickup range is increased by 100%.
Molten Ammo Fire damage is increased by 25%.
Neurosteel Plates When your Shields break, you emit a shockwave that stuns enemies within 6 meters of you.
Nitrogen Tank Cyro Chill now deal damage over time.
Overclocked Core Your Fire Rate is increased by 50% for 3 seconds after you reload.
Photon Padding When you take damage, you deal 150% of the damage taken back to the attacker.
Pistol Charm Your Primary Weapon now also has a chance to proc the element affix of your Secondary Weapon.
Plasma Coil You spawn a Plasma Orb every 10 seconds. Plasma Orbs completely negate incoming damage, but are consumed in the process. Only one Plasma Orb can exist at once.
Precision Disruptor You deal 35% more damage to Ranged enemies.
Probability Cube You can Reroll the Affixes of your weapons additional time at the Fabricator.
Quickload Adapter Your Reload Speed is increased by 50% when your magazine is empty.
Rapidfire Module After your Shields break, your Fire Rate is increased by 35% for 4 seconds.
Remote Gatherer Automatically collect all loot dropped by the enemies killed with a Weakpoint shot.
Rifle Charm Your Secondary Weapon now also has a chance to proc the element affix of your Primary Weapon.
Rocket Boots The strength of your Double Jump is significantly increased.
Shield Recovery Unit Your Shields recharge faster as you get closer to death.
Skystrike Array You deal 35% more damage to Flying enemies.
Small Ruby Skull Charm After killing an enemy with your Melee Weapon, your next attack with your Secondary Weapon deals 35% more damage
Smart Rocket Firing your weapon spawns a Smart Rocket. Recharges after 6 seconds.
Something Extra Your Grenade now has a second explosion that deals 35% of its original damage.
Space Whiskey Landing a critical hit increases Critical Hit bonus damage by 40% for 4 seconds.
Spare Charge Adds and extra charge to your Grenade.
Stim Cap Critical Hits lower remaining Dash and Grenade Cooldowns by 10%.
T1 Armored Plate Your Armor Rating is increased by 20%.
Tactical Dataslate You deal 20% more damge to enemies that are below Half Health.
Targeting Goggles Your Critical Hit Chance is increased by 20%.
Tesla Skis Your Movement Speed increases by 20% for 3 seconds after you take damage. Recharges after 10 seconds.
Thunderclap When applying Shock to an enemy, you have a 20% chance to stagger them. Appears to only work when Shock is initially applied.
Turbo Blade Your Melee Swing Speed is increased by 25%.
Voidstrike Core Corruption duration is increased by 100%.
Wrist Vanes Dashing increases Melee damage by 40% for 3 seconds.