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{{WeaponInfoBox | {{WeaponInfoBox | ||
|title = Stormslicer | |title = Stormslicer | ||
|width = | |width = 235px | ||
|image = [[Image:T3-Weapon-Stormslicer.png| | |image = [[Image:T3-Weapon-Stormslicer.png|198px|class=invertablew]] | ||
|killicon = [[Image:T3-Weapon-Killfeed-Stormslicer.png|32px|class=invertablew]] | |||
|loadout = [[Tribes 3: Rivals/Heavy Armor|Heavy Armor]] | |loadout = [[Tribes 3: Rivals/Heavy Armor|Heavy Armor]] | ||
|slot = Secondary | |slot = Secondary | ||
|damage= | |damage = 70 | ||
|mindamage = 35 | |||
|firerate = 0.16 | |||
|ammo = 250 | |||
}} | |||
''"Large magazine fully automatic weapon."'' | ''"Large magazine fully automatic weapon."'' | ||
The '''Stormslicer''' is one of the three Chaingun variations in [[Tribes 3: Rivals]], and is a secondary weapon for the[[Tribes 3: Rivals/Heavy Armor|Heavy Armor]]. | The '''Stormslicer''' is one of the three Chaingun variations in [[Tribes 3: Rivals]], and is a secondary weapon for the [[Tribes 3: Rivals/Heavy Armor|Heavy Armor]]. As with all chainguns, it has a very high rate of fire of fast-moving projectiles, and is not a hitscan weapon. The weapon experiences damage falloff to a minimum of 50% of its base damage at long range. | ||
== See Also == | == See Also == | ||
{{Tribes 3: Rivals/Heavy Armor | {{Template:Tribes 3: Rivals/Heavy Armor Loadout}} | ||
[[Category:Tribes 3: Rivals]] | [[Category:Tribes 3: Rivals]] | ||
[[Category:Tribes 3: Rivals/Weapons]] | [[Category:Tribes 3: Rivals/Weapons]] | ||
[[Category:Tribes 3: Rivals/Secondary Weapons]] | [[Category:Tribes 3: Rivals/Secondary Weapons]] |
Latest revision as of 21:24, 4 April 2024
Stormslicer | |
---|---|
Loadout/Class | Heavy Armor |
Slot | Secondary |
Kill Feed Icon | |
Statistics | |
Damage | 70 |
Minimum Damage | 35 |
Fire Rate | 0.16 |
Ammo | 250 |
"Large magazine fully automatic weapon."
The Stormslicer is one of the three Chaingun variations in Tribes 3: Rivals, and is a secondary weapon for the Heavy Armor. As with all chainguns, it has a very high rate of fire of fast-moving projectiles, and is not a hitscan weapon. The weapon experiences damage falloff to a minimum of 50% of its base damage at long range.
See Also
|