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Tribes: Ascend/Patches/v0.1.601.0: Difference between revisions

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{{PatchData
|Game=ta
|version=0.1.601.0
|publishdate=2011-12-08
|prev=Tribes: Ascend/Patches/v0.1.583.0
|prevTitle=0.1.583.0
|next=Tribes: Ascend/Patches/v0.1.619.0
|nextTitle=0.1.619.0
|source=
|sourceTitle=
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'''Dec 8, 2011: Tribes Closed Beta Version 0.1.601.0 and Version 0.1.602.0 Patch Notes'''
'''Dec 8, 2011: Tribes Closed Beta Version 0.1.601.0 and Version 0.1.602.0 Patch Notes'''


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=== Known Issues ===
=== Known Issues ===
* Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.
* Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.
{{Tribes: Ascend/Patch Notes}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Patches]]
[[Category:Tribes: Ascend/Patches/Closed Beta]]


__NOTOC__{{Tribes: Ascend/Patch Notes}}
__NOTOC__

Latest revision as of 23:58, 17 February 2024

Released
2011-12-08 - 13 years ago

Dec 8, 2011: Tribes Closed Beta Version 0.1.601.0 and Version 0.1.602.0 Patch Notes

Patch Notes for December 8, 2011

Tribes Closed Beta Version 0.1.601.0 and 0.1.602.0

Server downtime: The Tribes Servers are expected to be down for several hours on THURSDAY, DECEMBER 8, 2011 while the patch is deployed. Watch the Server Status in Hi-Command for latest availability information.

Major Highlights

  • Bella Omega has been re-added to the CTF Map Rotation. Significant changes have occurred since the map was last available for play.
  • Vehicles have undergone a variety of improvements and cleanups.
  • A number of balance adjustments have been made. See additional notes below.
  • Token prices on several classes have changed.
  • Team Deathmatch default score moved to 100 from 75.
  • An early (still unpolished) preview of Spectator functionality is available for testing. See additional notes below.
  • Token gain from the “First Win of the Day” challenge has been doubled.
  • A variety of changes have been made to the in-match credits system.
  • Early versions of “Mute Player” and “Report Player” functionality have been added. See additional notes below.
  • Fixes to prevent some disconnects and server instability. Additional fixes planned for future patches.

Balance Items

  • The Raider’s NJ4 SMG damage has been reduced.
  • The Ranger’s Assault Rifle starting accuracy has been reduced.
  • Minimized projectile knockback from the Raider’s NJ4 SMG and Doombringer’s Chaingun.
  • Increase to explosion radius on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Scrambler’s Arx Buster, Jumper’s Bolt Launcher, Ranger’s Thumper, Juggernaut’s Spinfusor D, and Juggernaut’s Fusion Mortar.
  • Modest increase to Projectile speeds on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Juggernaut’s Spinfusor D, Scrambler’s Arx Buster, and Jumper’s Bolt Launcher.
  • Grav Cycle
  • Uses a new rocket pod weapon.
  • Can now be piloted by heavies, and carry heavies as passengers.
  • Top speed and after-burner boost have been increased.
  • Beowulf
  • Increased damage and rate of fire of secondary gunner position.
  • Gunner now has zoom, increased pitch limits, and increased firing rate.
  • Increased run-over damage.
  • Shrike
  • Yaw sensitivity has been increased.
  • Damage against ground and buildings is now more forgiving.
  • Credits are now awarded for damaging players, as well as for earning accolades. Credits awarded for Kills and Assists have been adjusted accordingly.
  • Tactical Strike and Orbital Strike now have a thirty second cooldown.
  • Tactical Strike Price Increased.
  • Orbital Strike Price Reduced.
  • Orbital Strike and Tactical Strike’s explosion shape extended upwards to encompass more area directly above the blasts.
  • Resolved issue causing the Jumper to lose speed while in the air.
  • Slightly decreased the effectiveness of the Jumper’s jumping while already at high speed, to favor transitioning to normal jetting after initial acceleration.

Spectator Early Preview

  • Work in progress, especially in the HUD and in the method you use to go into spectate mode (match slots, etc).
  • In console, type, ‘Spectate’ to enter spectate mode
  • In console, type, ‘EndSpectate’ to exit spectate mode
  • Keys may be changed in the Settings menu, at the bottom of the Keybindings list - Spectator keys are prefixed with “SPEC”
  • Default Keybindings:
  • Z: Show/Hide basic controls
  • X: Show/Hide HUD
  • Q: Move Down
  • E: Move Up
  • W/A/S/D: Move Forward, Left, Back, Right
  • Left Mouse: Next (default, next player)
  • Right Mouse: Previous (default, previous player)
  • Middle Mouse: Rove camera (free cam)
  • MouseWheel:
  • When in Rove Camera mode, move faster or slower
  • When viewing a target, zooms in and out
  • G: Hold and press Left Mouse or Right Mouse to view generators
  • F: Hold and press Left Mouse or Right Mouse to view flags
  • B: Hold and press Left Mouse or Right Mouse to view flag bases
  • Tab: Scoreboard

Muting and Reporting Players

  • Initial versions of these systems are now available. They are still in development, and currently can only be accessed via text entry. UI support is forthcoming.
  • Current Usage
  • Open the “say” chat interface (default key = “T”)
  • Enter a forward slash (“/”) followed by the command and the target player’s name.
  • Mute player: /mute <playername> (example: /mute Bob)
  • This prevents the muted player’s chat from showing up on your HUD.
  • The mute persists until you exit the game.
  • Should you wish to unmute a player, the command is “/unmute <playername>”
  • Report player: /report <playername> <reason for report>
  • Allows you to log a complaint against a player; please specify a reason for the report!

Additional Items

  • New first person hands now match your third person armor class/team style.
  • All Spinfusor muzzle flashes keep up with the player.
  • Adjusted all melee weapons position on screen.
  • Other additional weapon position adjustments.
  • New visuals treatment on the mounted turret for the Beowulf.
  • New visuals treatment on the projectiles for the Grav Cycle
  • Fixed an issue with the decal for mortar launchers looping instead of dissolving correctly.
  • Fixed an issue where the Doombringer’s Saber Launcher missile was not visible until it came closer to the victim.
  • Added a HUD element for dropped ammo packs to improve their visibility.
  • Team Deathmatch timer is now functional.
  • Fixed the Field of View exploit
  • Fixed an exploit where unused fire modes were being accessed on certain weapons.
  • Fixed a physics bug where jumping rapidly at high speeds would quickly accelerate the player to extremely fast speeds.
  • Various new accolades, including vehicle assists and last kill in Team Deathmatch.
  • Fixed some keybind issues, including keys used by left handed players.
  • Keys ‘1’ and ‘2’ now switch to primary and secondary weapons, respectively. ‘3’, ‘4’, and ‘5’ are defaulted to the current call-ins available.
  • Fixes the FOV bug introduced with this morning's patch.
  • Lowers the token price of Juggernaut, Pathfinder, Infiltrator and Technician.
  • Issues token credits to those that purchased at earlier rates.

Known Issues

  • Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.