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Tribes 3: Rivals/Sentinel: Difference between revisions

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Line 6: Line 6:
|loadout            = Light Defense
|loadout            = Light Defense
}}When the enemy is holding the objective:
}}When the enemy is holding the objective:
*Gain +20% max energy
*Gain +20% energy regeneration
*Deal an additional 25% damage to the flag carrier
*Deal an additional 25% damage to the flag carrier
*30% reduced self damage
*35% reduced self damage
*30% increased self impulse
*35% increased self impulse




[[Category:Tribes 3: Rivals]]
[[Category:Tribes 3: Rivals]]
[[Category:Tribes 3: Rivals/Perks]]
[[Category:Tribes 3: Rivals/Perks]]

Latest revision as of 20:19, 4 April 2024

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Sentinel

Loadout/Class Light Defense
Slot Perk

When the enemy is holding the objective:

  • Gain +20% energy regeneration
  • Deal an additional 25% damage to the flag carrier
  • 35% reduced self damage
  • 35% increased self impulse