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|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]] | |[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]] | ||
|'''Tactical Dataslate'' | |'''Tactical Dataslate''' | ||
|You deal '''20%''' more damge to enemies that are below '''Half Health'''. | |You deal '''20%''' more damge to enemies that are below '''Half Health'''. | ||
| 2 | | 2 | ||
| | | | ||
|- | |- | ||
| | |[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]] | ||
|Fire Rate and Reload Speed | |'''Fire Rate and Reload Speed''' | ||
|Your Fire Rate and Reload Speed are both increased by '''20%''' | |Your Fire Rate and Reload Speed are both increased by '''20%''' | ||
|1 | |1 |
Revision as of 19:26, 28 February 2025
Items are acquired at the end of each normal room. Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.