More actions
Skyshroudace (talk | contribs) No edit summary |
Skyshroudace (talk | contribs) (updated more items) |
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|After your '''Shields''' break, your '''Fire Rate''' is increased by '''35%''' for '''4 seconds.''' | |After your '''Shields''' break, your '''Fire Rate''' is increased by '''35%''' for '''4 seconds.''' | ||
|4 | |4 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]] | |[[Image:T_PerkIcon_ChillApplyDamage.png|64px]] | ||
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|'''Cyro Chill''' now deal damage over time. | |'''Cyro Chill''' now deal damage over time. | ||
|4 | |4 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_CritChance.png|64px]] | |[[Image:T_PerkIcon_CritChance.png|64px]] | ||
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|Your '''Critical Hit Chance''' is increased by '''20%.''' | |Your '''Critical Hit Chance''' is increased by '''20%.''' | ||
|5 | |5 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]] | |[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]] | ||
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|'''Cryo Damage''' is increased by '''25%.''' | |'''Cryo Damage''' is increased by '''25%.''' | ||
|3 | |3 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]] | |[[Image:T_PerkIcon_CryoExtraSlow.png|64px]] | ||
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|'''Chill''' slows enemies '''20%''' more. | |'''Chill''' slows enemies '''20%''' more. | ||
|4 | |4 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]] | |[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]] | ||
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|You deal '''25%''' more damage to '''Elite''' enemies. | |You deal '''25%''' more damage to '''Elite''' enemies. | ||
|2 | |2 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]] | |[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]] | ||
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|You deal '''35%''' more damage to '''Ranged''' enemies. | |You deal '''35%''' more damage to '''Ranged''' enemies. | ||
|5 | |5 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]] | |[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]] | ||
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|Dashing increases '''Melee damage''' by '''40%''' for '''3 seconds.''' | |Dashing increases '''Melee damage''' by '''40%''' for '''3 seconds.''' | ||
|3 | |3 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]] | |[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]] | ||
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|After you '''Dash''', your '''Movement Speed''' is increased by '''50%''' for '''1 second'''. | |After you '''Dash''', your '''Movement Speed''' is increased by '''50%''' for '''1 second'''. | ||
|2 | |2 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_DashExtraCharge.png|64px]] | |[[Image:T_PerkIcon_DashExtraCharge.png|64px]] | ||
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|Your '''Secondary Weapon''' now also has a chance to proc the element affix of your '''Primary Weapon.''' | |Your '''Secondary Weapon''' now also has a chance to proc the element affix of your '''Primary Weapon.''' | ||
|4 | |4 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_ElementSecondaryToMelee.png|64px]] | |[[Image:T_PerkIcon_ElementSecondaryToMelee.png|64px]] | ||
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|Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon.''' | |Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon.''' | ||
|3 | |3 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_EnergyDamage.png|64px]] | |[[Image:T_PerkIcon_EnergyDamage.png|64px]] | ||
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|Enemies take '''15%''' more damage for every elemental debuff applied to them. | |Enemies take '''15%''' more damage for every elemental debuff applied to them. | ||
|3 | |3 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]] | |[[Image:T_PerkIcon_ExplosionRadius.png|64px]] | ||
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|Your '''Grenade''' explosion radius is increased by '''20%.''' | |Your '''Grenade''' explosion radius is increased by '''20%.''' | ||
|2 | |2 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]] | |[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]] | ||
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|Adds and extra charge to your '''Grenade'''. | |Adds and extra charge to your '''Grenade'''. | ||
|3 | |3 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]] | |[[Image:T_PerkIcon_FarEnemyDamage.png|64px]] | ||
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|You deal '''30%''' more damage to enemies at least '''10 meters''' away from you. | |You deal '''30%''' more damage to enemies at least '''10 meters''' away from you. | ||
|2 | |2 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]] | |[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]] | ||
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|The first round in your magazine does '''40%''' more damage. | |The first round in your magazine does '''40%''' more damage. | ||
|4 | |4 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_FreeReroll.png|64px]] | |[[Image:T_PerkIcon_FreeReroll.png|64px]] | ||
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|You can '''Reroll''' the '''Affixes''' of your weapons additional time at the Fabricator. | |You can '''Reroll''' the '''Affixes''' of your weapons additional time at the Fabricator. | ||
|6 | |6 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]] | |[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]] | ||
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|- | |- | ||
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]] | |[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]] | ||
| | |'''Barbed Grenade''' | ||
| | |Your '''Grenade''' deals '''50%''' more damage when it only damages one target. | ||
|5 | |||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]] | |[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]] | ||
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|- | |- | ||
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]] | |[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]] | ||
| | |'''Increased Swap Speed''' | ||
| | |You swap weapons '''20%''' faster. | ||
|6 | |||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]] | |[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]] | ||
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|- | |- | ||
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]] | |[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]] | ||
| | |'''Gold Plated Wires''' | ||
| | |'''Shock Critical Chance''' bonus is increased by '''20%.''' | ||
|2 | |||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]] | |[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]] | ||
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|- | |- | ||
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]] | |[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]] | ||
| | |'''Large Opal Charm''' | ||
| | |After killing an enemy with your '''Melee Weapon''', your next attack with your '''Primary Weapon''' has a '''50%''' increased proc chance. | ||
|3 | |||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]] | |[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]] | ||
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|Your '''Movement Speed''' increases by '''20%''' for '''3 seconds''' after you take damage. Recharges after '''10 seconds'''. | |Your '''Movement Speed''' increases by '''20%''' for '''3 seconds''' after you take damage. Recharges after '''10 seconds'''. | ||
|1 | |1 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]] | |[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]] | ||
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|- | |- | ||
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]] | |[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]] | ||
| | |Chaos Engine | ||
|text | |text | ||
| | | | ||
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|- | |- | ||
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]] | |[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]] | ||
| | |'''Honey Enzymes''' | ||
| | |Prevent death once, restoring you to '''35%''' of your '''Maximum Health'''. | ||
|5 | |||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]] | |[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]] | ||
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|Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon. | |Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon. | ||
|2 | |2 | ||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_ReflectDamage.png|64px]] | |[[Image:T_PerkIcon_ReflectDamage.png|64px]] | ||
| | |'''Photon Padding''' | ||
| | |When you take damage, you deal '''150%''' of the damage taken back to the attacker. | ||
|2 | |||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]] | |[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]] | ||
| | |'''Overclocked Core''' | ||
| | |Your '''Fire Rate''' is increased by '''50%''' for '''3 seconds''' after you reload. | ||
|2 | |||
| | | | ||
|- | |- | ||
|[[Image:T_PerkIcon_ResilientShield.png|64px]] | |[[Image:T_PerkIcon_ResilientShield.png|64px]] |
Revision as of 03:13, 1 March 2025
Items are acquired at the end of each normal room. Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.