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Tribes: Ascend/Patches/v0.1.866.0: Difference between revisions

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{{PatchData
|Game=ta
|version=0.1.866.0
|publishdate=2012-03-29
|prev=Tribes: Ascend/Patches/v0.1.865.0
|prevTitle=0.1.865.0
|next=Tribes: Ascend/Patches/v1.0.905.0
|nextTitle=1.0.905.0
|source=
|sourceTitle=
|displayTitle=
}}
'''Tribes Open Beta Version 0.1.866.0'''
'''Tribes Open Beta Version 0.1.866.0'''


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* Fixed an issue where the sticky explosives from the Infiltrator's Jackal could not be destroyed with bullet based weapons.
* Fixed an issue where the sticky explosives from the Infiltrator's Jackal could not be destroyed with bullet based weapons.
* A variety of backend changes preparing for the introduction of future functionality.
* A variety of backend changes preparing for the introduction of future functionality.
{{Tribes: Ascend/Patch Notes}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]


__NOTOC__{{Tribes: Ascend/Patch Notes}}
__NOTOC__

Revision as of 22:35, 17 February 2024

Released
2012-03-29 - 12 years ago

Tribes Open Beta Version 0.1.866.0

Tribes Beta Version 0.1.866.0 Patch Notes

Version 0.1.866.0 is expected to be deployed on Thursday, March 29, 2012. The servers will be down for 1 to 3 hours during the patch deployment.

Significant Items

  • Spinfusor projectiles now travel at the same velocity, though Spinfusor weapons still vary in damage, radius, and fire rate.
  • Increased Juggernaut's SpinfusorD projectile velocity by roughly 5%.
  • Increased Soldier's Spinfusor projectile velocity by roughly 3%.
  • Increased Brute's Heavy Spinfusor projectile velocity by roughly 8%.
  • Brute's Light Sticky Grenade damage against Generators increased 125%, better matches the Infiltrator's Sticky Grenades.
  • Fixed an issue where Soldier's AP Grenade did too much damage against Shrikes (reduced by 75%).
  • Damage increased on Brute's Nova Colt by roughly 5%.
  • Time for inactive reload reduced from 6s to 5s.
  • Increased the distance from the flag the Rage Perk will activate by 50%.
  • Damaged caused by early in-air detonation of Infiltrator's Jackal rounds reduced by 50%. Knockback from in-air detonation also decreased by 50%.
  • Damage against armored targets with Infiltrator's Jackal rounds increased 20% (Fixed an issue where full damage was not being applied).
  • Fixed an issue where the sticky explosives from the Infiltrator's Jackal could not be destroyed with bullet based weapons.
  • A variety of backend changes preparing for the introduction of future functionality.