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{{PatchData | |||
|Game=ta | |||
|version=0.1.866.0 | |||
|publishdate=2012-03-29 | |||
|prev=Tribes: Ascend/Patches/v0.1.865.0 | |||
|prevTitle=0.1.865.0 | |||
|next=Tribes: Ascend/Patches/v1.0.905.0 | |||
|nextTitle=1.0.905.0 | |||
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'''Tribes Open Beta Version 0.1.866.0''' | '''Tribes Open Beta Version 0.1.866.0''' | ||
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* Fixed an issue where the sticky explosives from the Infiltrator's Jackal could not be destroyed with bullet based weapons. | * Fixed an issue where the sticky explosives from the Infiltrator's Jackal could not be destroyed with bullet based weapons. | ||
* A variety of backend changes preparing for the introduction of future functionality. | * A variety of backend changes preparing for the introduction of future functionality. | ||
{{Tribes: Ascend/Patch Notes}} | |||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 22:35, 17 February 2024
Tribes: Ascend/Patches/v0.1.865.0
Released
2012-03-29 - 12 years ago
Tribes: Ascend/Patches/v1.0.905.0
Tribes Open Beta Version 0.1.866.0
Tribes Beta Version 0.1.866.0 Patch Notes
Version 0.1.866.0 is expected to be deployed on Thursday, March 29, 2012. The servers will be down for 1 to 3 hours during the patch deployment.
Significant Items
- Spinfusor projectiles now travel at the same velocity, though Spinfusor weapons still vary in damage, radius, and fire rate.
- Increased Juggernaut's SpinfusorD projectile velocity by roughly 5%.
- Increased Soldier's Spinfusor projectile velocity by roughly 3%.
- Increased Brute's Heavy Spinfusor projectile velocity by roughly 8%.
- Brute's Light Sticky Grenade damage against Generators increased 125%, better matches the Infiltrator's Sticky Grenades.
- Fixed an issue where Soldier's AP Grenade did too much damage against Shrikes (reduced by 75%).
- Damage increased on Brute's Nova Colt by roughly 5%.
- Time for inactive reload reduced from 6s to 5s.
- Increased the distance from the flag the Rage Perk will activate by 50%.
- Damaged caused by early in-air detonation of Infiltrator's Jackal rounds reduced by 50%. Knockback from in-air detonation also decreased by 50%.
- Damage against armored targets with Infiltrator's Jackal rounds increased 20% (Fixed an issue where full damage was not being applied).
- Fixed an issue where the sticky explosives from the Infiltrator's Jackal could not be destroyed with bullet based weapons.
- A variety of backend changes preparing for the introduction of future functionality.
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