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Deadzone: Rogue/Weapons/Light Machine Guns: Difference between revisions

From Tribes Wiki
(Added Warbringer infobox)
(Added Warbringer max damage)
 
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=== HK-92 Warbringer ===
=== HK-92 Warbringer ===
{{WeaponInfoBoxDZR|title=HK-92 Warbringer|mindamage=30{{verify}}|reloadduration=3.35s|firerate=7.41/s|clipsize=35}}
{{WeaponInfoBoxDZR|title=HK-92 Warbringer|mindamage=30{{verify}}|reloadduration=3.35s|firerate=7.41/s|clipsize=35|maxdamage=75{{verify}}}}


== Strategy ==
== Strategy ==

Latest revision as of 21:34, 22 February 2025

Is that the best you can do?

This article is a stub. You can help Tribes Wiki by expanding it.
This article has been tagged because: Add weapon info.

The enemy is in disarray.

The title of this article is conjectural. The subject has no known name.

Light Machine Guns, or LMGs, are automatic weapons. Compared to Assault Rifles, LMGs have a slower firerate and reload speed, but higher damage and a drastically improved ammo capacity. They are best used at short to medium ranges.

Included Weapons

Juggernaut

Tempest

HK-92 Warbringer

HK-92 Warbringer
Statistics
Minimum Damage 30[verification needed]
Maximum Damage 75[verification needed]
Reload Duration 3.35s
Fire Rate 7.41/s
Magazine Size 35



Strategy

  • The Tempest is the best option among LMGs. The Juggernaut is an acceptable substitute.
  • LMGs are generalist weapons that can be used in a variety of builds.
  • When fighting at long ranges, fire in short bursts to mitigate the effects of recoil.
  • The primary downside of LMGs is their slow reload speed. They benefit greatly from ways to avoid or speed up their reload animation.