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Deadzone: Rogue/Perks/Deadshot: Difference between revisions

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(Forgot shatterpoint existed)
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While the player is aiming, their weakpoint shots deal 50% bonus damage and have a weapon-dependent{{Verify}} chance to Stagger the target.
While the player is aiming, their weakpoint shots deal 50% bonus damage and have a weapon-dependent{{Verify}} chance to Stagger the target.


=== Spectral Aim ===
=== Piercing Shot ===
While the player is aiming, Spectral Aim provides a 30% damage bonus. Additionally, every enemy has a red silhouette that displays through walls. Enemies that have line of sight to the player are highlighted in red, generate a faint red aura, and display a red eye icon above them{{Verify}}.
While the player is aiming, Piercing Shot provides a 15% damage bonus. Additionally, the player's shots that hit an enemy have a 50% chance to pierce that enemy, continuing their trajectory for 75% damage{{Verify}}.


== Strategy ==
== Strategy ==

Revision as of 17:41, 27 February 2025

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This article has been tagged because: Verify info, add images.

Deadshot is a primary Perk in Deadzone: Rogue. Its secondary perks are Ranger's Focus, Ricochet, Shatterpoint, and Spectral Aim.

Perk Tree

Deadshot

While the player is aiming, Deadshot provides a 30% damage bonus and a 20% chance to refund a bullet upon firing[verification needed].

Ranger's Focus

While the player is aiming, Ranger's Focus provides a 15% damage bonus. Against targets beyond 15 metres, this bonus is increased by 30%, to a total of 45%.

Ricochet

While the player is aiming, their bullets have a 30% chance to ricochet upon striking an enemy or obstruction. Ricocheting bullets will target the nearest enemy[verification needed], dealing 50% of their original damage.

Shatterpoint

While the player is aiming, their weakpoint shots deal 50% bonus damage and have a weapon-dependent[verification needed] chance to Stagger the target.

Piercing Shot

While the player is aiming, Piercing Shot provides a 15% damage bonus. Additionally, the player's shots that hit an enemy have a 50% chance to pierce that enemy, continuing their trajectory for 75% damage[verification needed].

Strategy

Deadshot is a powerful perk. It provides a sizeable increase in damage and effective magazine size for a minimal cost. It is especially useful on Miniguns[verification needed], which can only be fired while aiming, and Sniper Rifles and DMRs, which are significantly more effective than aiming. However, its benefits can be applied to any gun. Note that although these benefits are potent, the player should not always be aiming due to the reduced FoV and larger view model.

Ranger's Focus is a mediocre perk. Its base damage bonus is relatively small compared to alternatives. Although its long range damage bonus is sizeable, the size of most rooms makes it difficult to use outside of the final three perk rooms[verification needed].

Ricochet is a peculiar perk. Its effect is very useful, allowing the player to convert single-target damage into multi-target damage and granting the ability to attack enemies without line of sight. However, these shots also have a tendency to enrage Mindless against the player's will. Exercise caution when using Ricochet.

Shatterpoint is a useful perk. Its large damage bonus particularly rewards good aim with Scoped Weapons. Its Stagger chance should not be relied on, as it appears to be fairly infrequent. It is less useful with automatic weapons, which tend to have worse accuracy, but weakpoint shots can still be reliably made with them in close range.

Spectral Aim is an exceptionally powerful perk. In addition to its relatively large damage increase, its degree of spatial awareness is unparalleled. It can be used to locate enemies beyond minimap range, provide the ability to pre-aim when moving around corners, and highlight enemies that may otherwise be difficult to see. It can also mostly replace scouting using stealth, although it doesn't display the room's layout.