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< Deadzone: Rogue | Weapons
(Rampage nerfs) |
(Clarified rampage strategy) |
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== Strategy == | == Strategy == | ||
* As of February 26, 2025, the Rampage has received a significant nerf in maximum damage. | * As of February 26, 2025, the Rampage has received a significant nerf in maximum damage. Although its burst damage allows it to reliably kill [[Deadzone: Rogue/Enemies/Mindless|Mindless]], the Warden is arguably better against most other enemies. The Gravecoil's damage rampup now allows it to engage enemies at range, but it is too inaccurate to use effectively without bullet spread reduction. The Nova Burst is useable, if not notable. | ||
* The Rampage benefits greatly from ways to extend its ammo capacity or reload faster. The Warden can also translate reload speed or extended ammo capacity into improved attack speed. | * The Rampage benefits greatly from ways to extend its ammo capacity or reload faster. The Warden can also translate reload speed or extended ammo capacity into improved attack speed. | ||
* Manually-loading shotguns have an animation of the gun being cocked between loading shots and being allowed to fire. Anything that interrupts reloading, notably melee attacks and grenades, will interrupt this animation, allowing the shotgun to be fired sooner after reloading. | * Manually-loading shotguns have an animation of the gun being cocked between loading shots and being allowed to fire. Anything that interrupts reloading, notably melee attacks and grenades, will interrupt this animation, allowing the shotgun to be fired sooner after reloading. | ||
* Shotguns are very ineffective beyond short-medium range. Use a primary weapon with additional range to mitigate this weakness. | * Shotguns are very ineffective beyond short-medium range. Use a primary weapon with additional range to mitigate this weakness. |
Revision as of 07:21, 28 February 2025
Shotguns are a varied class of weapons characterized by their high damage falloff. They are best used at short range. Most shotguns are semi-automatic, reload "manually" by loading shots one at a time instead of using a clip, and fire a spread of bullets.
Gravecoil
Gravecoil | |
---|---|
Statistics | |
Minimum Damage | 85[verification needed] |
Reload Duration | 1.75s |
Fire Rate | 2.35/s |
Magazine Size | 6
|
Notes | Fires a single bullet |
T30 Nova Burst | |
---|---|
Statistics | |
Minimum Damage | 15x10[verification needed] |
Maximum Damage | 33x10[verification needed] |
Reload Duration | 1.5s |
Fire Rate | 2.5/s |
Magazine Size | 6
|
AS-12 Rampage | |
---|---|
Statistics | |
Minimum Damage | 12x12[verification needed] |
Reload Duration | 2.4s |
Fire Rate | 3.33/s |
Magazine Size | 12
|
Notes | Full automatic
Reloads using a clip |
BAS-24 Warden | |
---|---|
Statistics | |
Minimum Damage | 24x8 |
Maximum Damage | 78*8[verification needed] |
Reload Duration | 1.5s |
Fire Rate | 1.54/s |
Magazine Size | 2
|
Strategy
- As of February 26, 2025, the Rampage has received a significant nerf in maximum damage. Although its burst damage allows it to reliably kill Mindless, the Warden is arguably better against most other enemies. The Gravecoil's damage rampup now allows it to engage enemies at range, but it is too inaccurate to use effectively without bullet spread reduction. The Nova Burst is useable, if not notable.
- The Rampage benefits greatly from ways to extend its ammo capacity or reload faster. The Warden can also translate reload speed or extended ammo capacity into improved attack speed.
- Manually-loading shotguns have an animation of the gun being cocked between loading shots and being allowed to fire. Anything that interrupts reloading, notably melee attacks and grenades, will interrupt this animation, allowing the shotgun to be fired sooner after reloading.
- Shotguns are very ineffective beyond short-medium range. Use a primary weapon with additional range to mitigate this weakness.