More actions
(Added quickscope, IDK what piercing shot replaced) |
(Updated strategy, removed some secondaries) |
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=== Deadshot === | === Deadshot === | ||
While the player is aiming, Deadshot provides a 30% damage bonus and a 20% chance to refund a bullet upon firing{{Verify}}. | While the player is aiming, Deadshot provides a 30% damage bonus and a 20% chance to refund a bullet upon firing{{Verify}}. | ||
=== Piercing Shot === | |||
While the player is aiming, Piercing Shot provides a 15% damage bonus. Additionally, the player's shots that hit an enemy have a 50% chance to pierce that enemy, continuing their trajectory for 75% damage{{Verify}}. | |||
=== Ranger's Focus === | === Ranger's Focus === | ||
While the player is aiming, Ranger's Focus provides a 15% damage bonus. Against targets beyond | While the player is aiming, Ranger's Focus provides a 15% damage bonus. Against targets beyond 10 metres, this bonus is increased by 30%, to a total of 45%. | ||
=== Shatterpoint === | === Shatterpoint === | ||
While the player is aiming, their weakpoint shots deal 50% bonus damage and have a weapon-dependent{{Verify}} chance to Stagger the target. | While the player is aiming, their weakpoint shots deal 50% bonus damage and have a weapon-dependent{{Verify}} chance to Stagger the target. | ||
=== Quickscope === | === Quickscope === | ||
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== Strategy == | == Strategy == | ||
Deadshot is a powerful perk. It provides a sizeable increase in damage and effective magazine size for a minimal cost. It is especially useful on Miniguns | Deadshot is a powerful perk. It provides a sizeable increase in damage and effective magazine size for a minimal cost. It is especially useful on [[Deadzone: Rogue/Weapons/Miniguns|Miniguns]], which can only be fired while aiming, and [[Deadzone: Rogue/Weapons/Scoped Weapons|Scoped Weapons]], which are significantly more effective than aiming. However, its benefits can be applied to any gun. Note that although these benefits are potent, the player should not always be aiming due to the reduced FoV and larger view model. | ||
Piercing Shot is a middling perk. By the time the player gets it, the player has completed Floor 1. Enemies line up significantly less frequently on later Floors due to their lower enemy count. Additionally, this perk is detrimental when fighting groups of [[Deadzone: Rogue/Enemies/Mindless|Mindless]] due to its ability to enrage them. | |||
Ranger's Focus is a useful perk. 10 metres is fairly easy to be on either side of, meaning that the sizeable damage boost is pretty accessible. | |||
Shatterpoint is a useful perk. Its large damage bonus particularly rewards good aim with [[Deadzone: Rogue/Weapons/Scoped Weapons|Scoped Weapons]]. Its Stagger chance should not be relied on, as it appears to be fairly infrequent. It is less useful with automatic weapons, which tend to have worse accuracy, but weakpoint shots can still be reliably made with them in close range. | Shatterpoint is a useful perk. Its large damage bonus particularly rewards good aim with [[Deadzone: Rogue/Weapons/Scoped Weapons|Scoped Weapons]]. Its Stagger chance should not be relied on, as it appears to be fairly infrequent. It is less useful with automatic weapons, which tend to have worse accuracy, but weakpoint shots can still be reliably made with them in close range. | ||
Quickscope is a useful perk. It gives a sizeable damage bonus with a slight mobility bonus. |
Revision as of 10:32, 28 February 2025
Deadshot is a primary Perk in Deadzone: Rogue. Its secondary perks are Ranger's Focus, Ricochet, Shatterpoint, and Spectral Aim.
Perk Tree
Deadshot
While the player is aiming, Deadshot provides a 30% damage bonus and a 20% chance to refund a bullet upon firing[verification needed].
Piercing Shot
While the player is aiming, Piercing Shot provides a 15% damage bonus. Additionally, the player's shots that hit an enemy have a 50% chance to pierce that enemy, continuing their trajectory for 75% damage[verification needed].
Ranger's Focus
While the player is aiming, Ranger's Focus provides a 15% damage bonus. Against targets beyond 10 metres, this bonus is increased by 30%, to a total of 45%.
Shatterpoint
While the player is aiming, their weakpoint shots deal 50% bonus damage and have a weapon-dependent[verification needed] chance to Stagger the target.
Quickscope
The player enters ADS twice as quickly. While aiming, the player moves 20% faster and deals 30% more damage.
Strategy
Deadshot is a powerful perk. It provides a sizeable increase in damage and effective magazine size for a minimal cost. It is especially useful on Miniguns, which can only be fired while aiming, and Scoped Weapons, which are significantly more effective than aiming. However, its benefits can be applied to any gun. Note that although these benefits are potent, the player should not always be aiming due to the reduced FoV and larger view model.
Piercing Shot is a middling perk. By the time the player gets it, the player has completed Floor 1. Enemies line up significantly less frequently on later Floors due to their lower enemy count. Additionally, this perk is detrimental when fighting groups of Mindless due to its ability to enrage them.
Ranger's Focus is a useful perk. 10 metres is fairly easy to be on either side of, meaning that the sizeable damage boost is pretty accessible.
Shatterpoint is a useful perk. Its large damage bonus particularly rewards good aim with Scoped Weapons. Its Stagger chance should not be relied on, as it appears to be fairly infrequent. It is less useful with automatic weapons, which tend to have worse accuracy, but weakpoint shots can still be reliably made with them in close range.
Quickscope is a useful perk. It gives a sizeable damage bonus with a slight mobility bonus.