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Deadzone: Rogue/Perks/Deadshot: Difference between revisions

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(Added quickscope, IDK what piercing shot replaced)
(Updated strategy, removed some secondaries)
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=== Deadshot ===
=== Deadshot ===
While the player is aiming, Deadshot provides a 30% damage bonus and a 20% chance to refund a bullet upon firing{{Verify}}.
While the player is aiming, Deadshot provides a 30% damage bonus and a 20% chance to refund a bullet upon firing{{Verify}}.
=== Piercing Shot ===
While the player is aiming, Piercing Shot provides a 15% damage bonus. Additionally, the player's shots that hit an enemy have a 50% chance to pierce that enemy, continuing their trajectory for 75% damage{{Verify}}.


=== Ranger's Focus ===
=== Ranger's Focus ===
While the player is aiming, Ranger's Focus provides a 15% damage bonus. Against targets beyond 15 metres, this bonus is increased by 30%, to a total of 45%.
While the player is aiming, Ranger's Focus provides a 15% damage bonus. Against targets beyond 10 metres, this bonus is increased by 30%, to a total of 45%.
 
=== Ricochet ===
While the player is aiming, their bullets have a 30% chance to ricochet upon striking an enemy or obstruction. Ricocheting bullets will target the nearest enemy{{Verify}}, dealing 50% of their original damage.


=== Shatterpoint ===
=== Shatterpoint ===
While the player is aiming, their weakpoint shots deal 50% bonus damage and have a weapon-dependent{{Verify}} chance to Stagger the target.
While the player is aiming, their weakpoint shots deal 50% bonus damage and have a weapon-dependent{{Verify}} chance to Stagger the target.
=== Piercing Shot ===
While the player is aiming, Piercing Shot provides a 15% damage bonus. Additionally, the player's shots that hit an enemy have a 50% chance to pierce that enemy, continuing their trajectory for 75% damage{{Verify}}.


=== Quickscope ===
=== Quickscope ===
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== Strategy ==
== Strategy ==
Deadshot is a powerful perk. It provides a sizeable increase in damage and effective magazine size for a minimal cost. It is especially useful on Miniguns{{Verify}}, which can only be fired while aiming, and Sniper Rifles and DMRs, which are significantly more effective than aiming. However, its benefits can be applied to any gun. Note that although these benefits are potent, the player should not always be aiming due to the reduced FoV and larger view model.
Deadshot is a powerful perk. It provides a sizeable increase in damage and effective magazine size for a minimal cost. It is especially useful on [[Deadzone: Rogue/Weapons/Miniguns|Miniguns]], which can only be fired while aiming, and [[Deadzone: Rogue/Weapons/Scoped Weapons|Scoped Weapons]], which are significantly more effective than aiming. However, its benefits can be applied to any gun. Note that although these benefits are potent, the player should not always be aiming due to the reduced FoV and larger view model.


Ranger's Focus is a mediocre perk. Its base damage bonus is relatively small compared to alternatives. Although its long range damage bonus is sizeable, the size of most rooms makes it difficult to use outside of the final three perk rooms{{Verify}}.
Piercing Shot is a middling perk. By the time the player gets it, the player has completed Floor 1. Enemies line up significantly less frequently on later Floors due to their lower enemy count. Additionally, this perk is detrimental when fighting groups of [[Deadzone: Rogue/Enemies/Mindless|Mindless]] due to its ability to enrage them.


Ricochet is a peculiar perk. Its effect is very useful, allowing the player to convert single-target damage into multi-target damage and granting the ability to attack enemies without line of sight. However, these shots also have a tendency to enrage [[Deadzone: Rogue/Enemies/Mindless|Mindless]] against the player's will. Exercise caution when using Ricochet.
Ranger's Focus is a useful perk. 10 metres is fairly easy to be on either side of, meaning that the sizeable damage boost is pretty accessible.


Shatterpoint is a useful perk. Its large damage bonus particularly rewards good aim with [[Deadzone: Rogue/Weapons/Scoped Weapons|Scoped Weapons]]. Its Stagger chance should not be relied on, as it appears to be fairly infrequent. It is less useful with automatic weapons, which tend to have worse accuracy, but weakpoint shots can still be reliably made with them in close range.
Shatterpoint is a useful perk. Its large damage bonus particularly rewards good aim with [[Deadzone: Rogue/Weapons/Scoped Weapons|Scoped Weapons]]. Its Stagger chance should not be relied on, as it appears to be fairly infrequent. It is less useful with automatic weapons, which tend to have worse accuracy, but weakpoint shots can still be reliably made with them in close range.


Spectral Aim is an exceptionally powerful perk. In addition to its relatively large damage increase, its degree of spatial awareness is unparalleled. It can be used to locate enemies beyond minimap range, provide the ability to pre-aim when moving around corners, and highlight enemies that may otherwise be difficult to see. It can also mostly replace scouting using stealth, although it doesn't display the room's layout.
Quickscope is a useful perk. It gives a sizeable damage bonus with a slight mobility bonus.

Revision as of 10:32, 28 February 2025

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Deadshot is a primary Perk in Deadzone: Rogue. Its secondary perks are Ranger's Focus, Ricochet, Shatterpoint, and Spectral Aim.

Perk Tree

Deadshot

While the player is aiming, Deadshot provides a 30% damage bonus and a 20% chance to refund a bullet upon firing[verification needed].

Piercing Shot

While the player is aiming, Piercing Shot provides a 15% damage bonus. Additionally, the player's shots that hit an enemy have a 50% chance to pierce that enemy, continuing their trajectory for 75% damage[verification needed].

Ranger's Focus

While the player is aiming, Ranger's Focus provides a 15% damage bonus. Against targets beyond 10 metres, this bonus is increased by 30%, to a total of 45%.

Shatterpoint

While the player is aiming, their weakpoint shots deal 50% bonus damage and have a weapon-dependent[verification needed] chance to Stagger the target.

Quickscope

The player enters ADS twice as quickly. While aiming, the player moves 20% faster and deals 30% more damage.

Strategy

Deadshot is a powerful perk. It provides a sizeable increase in damage and effective magazine size for a minimal cost. It is especially useful on Miniguns, which can only be fired while aiming, and Scoped Weapons, which are significantly more effective than aiming. However, its benefits can be applied to any gun. Note that although these benefits are potent, the player should not always be aiming due to the reduced FoV and larger view model.

Piercing Shot is a middling perk. By the time the player gets it, the player has completed Floor 1. Enemies line up significantly less frequently on later Floors due to their lower enemy count. Additionally, this perk is detrimental when fighting groups of Mindless due to its ability to enrage them.

Ranger's Focus is a useful perk. 10 metres is fairly easy to be on either side of, meaning that the sizeable damage boost is pretty accessible.

Shatterpoint is a useful perk. Its large damage bonus particularly rewards good aim with Scoped Weapons. Its Stagger chance should not be relied on, as it appears to be fairly infrequent. It is less useful with automatic weapons, which tend to have worse accuracy, but weakpoint shots can still be reliably made with them in close range.

Quickscope is a useful perk. It gives a sizeable damage bonus with a slight mobility bonus.