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Deadzone: Rogue/Perks: Difference between revisions

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(Updated Grenade Cascade)
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=== Grenade Cascade ===
=== Grenade Cascade ===
Grenade Cascade increases grenade damage, grants immunity to self-damage from grenades, and causes grenade kills to spawn additional grenades. It bears a single secondary perk, increasing grenade damage{{Verify}} and allowing a second charge of grenades to be stored.
{{Main|Deadzone: Rogue/Perks/Grenade Cascade}}
Grenade Cascade increases grenade damage, and causes grenade kills to spawn additional grenades. Its secondary perks{{Verify}} further improve grenades


=== Evolved Agility ===
=== Evolved Agility ===
{{Main|Deadzone: Rogue/Perks/Evolved Agility}}
Evolved Agility grants the ability to slide, pushing the player forward and granting damage resistance and improved damage while sliding. Its secondary perks grant a variety of benefits that primarily take effect while or shortly after sliding.
Evolved Agility grants the ability to slide, pushing the player forward and granting damage resistance and improved damage while sliding. Its secondary perks grant a variety of benefits that primarily take effect while or shortly after sliding.


=== Ghostflare ===
=== Ghostflare ===
{{Main|Deadzone: Rogue/Perks/Ghostflare}}
Ghostflare increases melee damage and causes grenade kills to have a small chance to grant stealth. Its secondary perks further improve melee attacks.
Ghostflare increases melee damage and causes grenade kills to have a small chance to grant stealth. Its secondary perks further improve melee attacks.


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=== Sentinel Strike ===
=== Sentinel Strike ===
{{Main|Deadzone: Rogue/Perks/Sentinel Strike}}
Sentinel Strike improves damage against enemies within 10 metres and restores a small amount of shields when killing such an enemy. Its secondary perks further incentivize the player to attack enemies within 10 metres, primarily by increasing damage.
Sentinel Strike improves damage against enemies within 10 metres and restores a small amount of shields when killing such an enemy. Its secondary perks further incentivize the player to attack enemies within 10 metres, primarily by increasing damage.


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=== Icy Veins ===
=== Icy Veins ===
{{Main|Deadzone: Rogue/Perks/Icy Veins}}
Icy Veins is associated with Cryo, increasing Cryo damage and causing it to apply Chill to targets. Its secondary perks increase Cryo damage, and several incentivize making melee attacks against Chilled targets.
Icy Veins is associated with Cryo, increasing Cryo damage and causing it to apply Chill to targets. Its secondary perks increase Cryo damage, and several incentivize making melee attacks against Chilled targets.


=== Night Eyes ===
=== Night Eyes ===
{{Main|Deadzone: Rogue/Perks/Night Eyes}}
Night Eyes is associated with Void, increasing Void damage and causing it to apply Corruption to targets. its secondary perks increase Void damage and create synergy between Corruption and grenades.
Night Eyes is associated with Void, increasing Void damage and causing it to apply Corruption to targets. its secondary perks increase Void damage and create synergy between Corruption and grenades.


=== Thunder Soul ===
=== Thunder Soul ===
{{Main|Deadzone: Rogue/Perks/Thunder Soul}}
Thunder Soul is associated with Electric, increasing Electric damage and causing it to apply Shock to targets. Its secondary perks improve critical hit chances and effects against targets with Shock.
Thunder Soul is associated with Electric, increasing Electric damage and causing it to apply Shock to targets. Its secondary perks improve critical hit chances and effects against targets with Shock.

Revision as of 10:45, 28 February 2025

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This article has been tagged because: Check names, add pages for each perk tree.

Perks are a mechanic in Deadzone: Rogue.

Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.

Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.

General Perks

The following perks can apply to a variety of different playstyles.

Deadshot

Main article: Deadzone: Rogue/Perks/Deadshot

Deadshot improves the player's damage output and ammo conservation when aiming down sights. Its secondary perks further improve aiming in several ways, primarily by improving damage.

Grenade Cascade

Main article: Deadzone: Rogue/Perks/Grenade Cascade

Grenade Cascade increases grenade damage, and causes grenade kills to spawn additional grenades. Its secondary perks[verification needed] further improve grenades

Evolved Agility

Main article: Deadzone: Rogue/Perks/Evolved Agility

Evolved Agility grants the ability to slide, pushing the player forward and granting damage resistance and improved damage while sliding. Its secondary perks grant a variety of benefits that primarily take effect while or shortly after sliding.

Ghostflare

Main article: Deadzone: Rogue/Perks/Ghostflare

Ghostflare increases melee damage and causes grenade kills to have a small chance to grant stealth. Its secondary perks further improve melee attacks.

Locked and Loaded

Main article: Deadzone: Rogue/Perks/Locked and Loaded

Locked and Loaded increases damage and causes gun kills to reload the inactive gun. Its secondary perks generally increase damage output when the player switches weapons or kills enemies in rapid succession.

Sentinel Strike

Main article: Deadzone: Rogue/Perks/Sentinel Strike

Sentinel Strike improves damage against enemies within 10 metres and restores a small amount of shields when killing such an enemy. Its secondary perks further incentivize the player to attack enemies within 10 metres, primarily by increasing damage.

Elemental Perks

The following perks apply to a specific Element. Each perk increases damage of the associated type and causes the damage type to inflict the damage type's debuff. Each secondary perk increases damage of the associated type, and one for each primary perk increases the proc chance of associated Affixes by 10%.

Burning Heart

Main article: Deadzone: Rogue/Perks/Burning Heart

Burning Heart is associated with Fire, increasing Fire damage and causing it to apply Burn to targets. Its secondary perks increase Fire damage and improve weakpoint shots against Burning enemies.

Icy Veins

Main article: Deadzone: Rogue/Perks/Icy Veins

Icy Veins is associated with Cryo, increasing Cryo damage and causing it to apply Chill to targets. Its secondary perks increase Cryo damage, and several incentivize making melee attacks against Chilled targets.

Night Eyes

Main article: Deadzone: Rogue/Perks/Night Eyes

Night Eyes is associated with Void, increasing Void damage and causing it to apply Corruption to targets. its secondary perks increase Void damage and create synergy between Corruption and grenades.

Thunder Soul

Main article: Deadzone: Rogue/Perks/Thunder Soul

Thunder Soul is associated with Electric, increasing Electric damage and causing it to apply Shock to targets. Its secondary perks improve critical hit chances and effects against targets with Shock.