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Deadzone: Rogue/Perks/Burning Heart: Difference between revisions

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(Wowie, inferno no longer needs weakpoint shots, that surely makes up for the fact that wildfire got nerfed to the ground. Updated page for patch)
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=== Inferno ===
=== Inferno ===
Inferno increases the player's Fire damage by 10%. When the player kills a Burning enemy with a weakpoint shot, they gain a further 20% damage bonus for 5 seconds. This effect doesn't stack{{Verify}}.
Inferno increases the player's Fire damage by 10%. When the player kills a Burning enemy, they gain a further 20% damage bonus for 5 seconds. This effect doesn't stack{{Verify}}.


=== Kindling ===
=== Kindling ===
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=== Wildfire ===
=== Wildfire ===
Wildfire increases the player's Fire damage by 20%. Additionally, it increases the duration of Burn by 2 seconds and causes Burning enemies to apply Burn to enemies within 3 metres.
Wildfire increases the player's Fire damage by 20%. Additionally, it causes Burning enemies to deal 50% of their Burn damage to enemies within 3 metres of them.


== Strategy ==
== Strategy ==
Burning Heart is a dubious perk. Fire is generally the weakest Element of the four on higher difficulties, as Burn deals little damage over a long period of time compared to the player's weapons. It lacks the control capabilities of Cryo and Void, as well as the raw damage output of Electric.
Burning Heart is a dubious perk. Fire is generally the weakest Element of the four on higher difficulties, as Burn deals little damage over a long period of time compared to the player's weapons. It lacks the control capabilities of Cryo and Void, as well as the raw damage output of Electric.


Inferno is a poor perk compared to secondary perks of other perk trees. Its damage bonus requires killing enemies with weakpoint shots after first Burning them, while other secondary perks may get similar levels of damage for little cost, or sacrifice damage for significant utility.
Inferno is a poor perk compared to secondary perks of other perk trees. Its damage bonus requires killing enemies after first Burning them, while other secondary perks may get similar levels of damage for little cost, or sacrifice damage for significant utility.


Kindling is a mediocre perk. Neither Fire Affix is noteworthy enough to benefit from the increased proc chance.
Kindling is a mediocre perk. Neither Fire Affix is noteworthy enough to benefit from the increased proc chance.
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Searing Exposure is a useful perk. Provided the player is able to reliably get weakpoint shots, the damage bonus granted by Searing Exposure is significant.
Searing Exposure is a useful perk. Provided the player is able to reliably get weakpoint shots, the damage bonus granted by Searing Exposure is significant.


Wildfire is a synergistic perk. Although it is relatively underwhelming on its own, it allows the player to apply Burn to additional targets, improving the chance that Inferno and Searing Exposure become relevant.
Wildfire is a poor perk. Burn doesn't deal enough damage for it to be useful.

Revision as of 11:39, 28 February 2025

Burning Heart is a primary Perk in Deadzone: Rogue, related to the Fire element. Its secondary perks are Inferno, Kindling, Searing Exposure, and Wildfire.

Perk Tree

Burning Heart

Burning Heart increases the player's Fire damage by 30% and causes Fire damage to apply Burn.

Inferno

Inferno increases the player's Fire damage by 10%. When the player kills a Burning enemy, they gain a further 20% damage bonus for 5 seconds. This effect doesn't stack[verification needed].

Kindling

Kindling increases the player's Fire damage by 15%. Additionally, the player's Fire Trail[verification needed] and Combustion Affixes gain a bonus to their proc chances equal to 10% of their base value[verification needed].

Searing Exposure

Searing Exposure increases the player's Fire damage by 15%. Additionally, the player deals 25% bonus weakpoint damage to Burning enemies.

Wildfire

Wildfire increases the player's Fire damage by 20%. Additionally, it causes Burning enemies to deal 50% of their Burn damage to enemies within 3 metres of them.

Strategy

Burning Heart is a dubious perk. Fire is generally the weakest Element of the four on higher difficulties, as Burn deals little damage over a long period of time compared to the player's weapons. It lacks the control capabilities of Cryo and Void, as well as the raw damage output of Electric.

Inferno is a poor perk compared to secondary perks of other perk trees. Its damage bonus requires killing enemies after first Burning them, while other secondary perks may get similar levels of damage for little cost, or sacrifice damage for significant utility.

Kindling is a mediocre perk. Neither Fire Affix is noteworthy enough to benefit from the increased proc chance.

Searing Exposure is a useful perk. Provided the player is able to reliably get weakpoint shots, the damage bonus granted by Searing Exposure is significant.

Wildfire is a poor perk. Burn doesn't deal enough damage for it to be useful.