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Tribes: Ascend/Patches/v0.1.866.0

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Revision as of 17:06, 17 February 2024 by Bigwig (talk | contribs)
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Tribes Open Beta Version 0.1.866.0

Tribes Beta Version 0.1.866.0 Patch Notes

Version 0.1.866.0 is expected to be deployed on Thursday, March 29, 2012. The servers will be down for 1 to 3 hours during the patch deployment.

Significant Items

  • Spinfusor projectiles now travel at the same velocity, though Spinfusor weapons still vary in damage, radius, and fire rate.
  • Increased Juggernaut's SpinfusorD projectile velocity by roughly 5%.
  • Increased Soldier's Spinfusor projectile velocity by roughly 3%.
  • Increased Brute's Heavy Spinfusor projectile velocity by roughly 8%.
  • Brute's Light Sticky Grenade damage against Generators increased 125%, better matches the Infiltrator's Sticky Grenades.
  • Fixed an issue where Soldier's AP Grenade did too much damage against Shrikes (reduced by 75%).
  • Damage increased on Brute's Nova Colt by roughly 5%.
  • Time for inactive reload reduced from 6s to 5s.
  • Increased the distance from the flag the Rage Perk will activate by 50%.
  • Damaged caused by early in-air detonation of Infiltrator's Jackal rounds reduced by 50%. Knockback from in-air detonation also decreased by 50%.
  • Damage against armored targets with Infiltrator's Jackal rounds increased 20% (Fixed an issue where full damage was not being applied).
  • Fixed an issue where the sticky explosives from the Infiltrator's Jackal could not be destroyed with bullet based weapons.
  • A variety of backend changes preparing for the introduction of future functionality.