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  • * Fixed a bug so that mines will no longer give air mail accolade. * Devices and mines are now properly protected by forcefields. ...
    7 KB (1,046 words) - 00:59, 18 February 2024
  • ...le and provide an advantage. Many players used a bug in the game to launch mines directly upward, catching them, and planting them in midair. This made flag ...
    8 KB (1,269 words) - 23:10, 16 February 2024
  • *[[Tribes: Ascend/Mines|Mines]] now have a soft “edge glow” around them, to make them more visible. ...
    6 KB (873 words) - 21:35, 17 February 2024
  • ...ional anti-vehicle capability and defensive tools such as Force Fields and Mines."'' ...
    3 KB (398 words) - 09:41, 11 February 2024
  • *[[Tribes: Ascend/Mines|Mines]] now have a soft “edge glow” around them, to make them more visible. ...
    6 KB (914 words) - 01:02, 18 February 2024
  • *Fixed an issue where deploying mines and then walking over them was causing them to explode. ...
    3 KB (509 words) - 14:44, 17 February 2024
  • ...down, this will help you cover your exits. Also fantastic with the Motion Mines; additional death to cappers is always good. ...
    8 KB (1,268 words) - 21:32, 17 February 2024
  • * Fixed an issue where deploying mines and then walking over them was causing them to explode. ...
    3 KB (531 words) - 01:01, 18 February 2024
  • ...osives or stab some enemies in the back. [[Tribes:_Ascend/Prism_Mine|Prism Mines']] trigger is hard to see and is a favorite among those that like to infilt ...
    4 KB (627 words) - 21:32, 17 February 2024
  • **Prism Mines (Infiltrator Belt) **Mines (Doombringer Belt) ...
    11 KB (1,754 words) - 16:00, 17 February 2024
  • *Reduced [[Tribes: Ascend/Doombringer|Doombringer]]’s [[Tribes: Ascend/Mines|Mine detonation]] range by 10%. ...
    4 KB (621 words) - 21:32, 17 February 2024
  • :* Prism Mines (Infiltrator Belt) :* Mines (Doombringer Belt) ...
    12 KB (1,811 words) - 00:59, 18 February 2024
  • ...[Tribes: Ascend/Doombringer|Doombringers]] can place [[Tribes: Ascend/Mine|Mines]] or [[Tribes: Ascend/Force Field|Force Fields]] in them and [[Tribes: Asce ...
    6 KB (964 words) - 09:29, 17 February 2024
  • ...eld]]s over the generator room entrances and laying [[Tribes: Ascend/Mines|Mines]]. Your team's Technicians will be glad to have your firepower in the gener ...
    15 KB (2,159 words) - 22:00, 17 February 2024
  • * Mines now have a soft “edge glow” around them, to make them more visible. ...
    5 KB (771 words) - 23:49, 11 February 2024
  • *Fixed an issue where mines could be indestructible by AOE blasts if placed in certain places in variou ...
    6 KB (964 words) - 14:21, 17 February 2024
  • ...loadout supports three in-hand weapons, one belt item such as grenades or mines, and a pack. Prophecy Games has not announced if there are any plans to sel ...
    7 KB (950 words) - 11:53, 8 April 2024
  • * Fixed an issue where mines could be indestructible by AOE blasts if placed in certain places in variou ...
    7 KB (1,030 words) - 01:02, 18 February 2024
  • ==Beacons, Mines and Grenades== ...not, however, introduce much change to the classic implementation of Land mines. These hand-tossed proximity explosives can be laid just about anywhere, wi ...
    27 KB (4,332 words) - 16:40, 24 February 2024
  • ====Mines==== ...it, and detonate once in range. Arachnitrons can be jammed. Both types of mines do equal damage to shields and armor and are carried in very limited ammuni ...
    32 KB (5,064 words) - 21:14, 10 March 2024
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