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- ...Tribes: Ascend Beta until patch 0.1.742.0 when they were merged with other classes to add more customization to the game. The information presented on this pa ...e two unlocked classes in[[ Tribes: Ascend]]. It was merged with [[Tribes: Ascend/Soldier|Soldier]] in 0.1.742.0 patch. ...13 KB (1,873 words) - 20:50, 17 February 2024
- [[Tribes: Ascend]] features a class-based loadout system. Each loadout specifies what type o ==Classes== ...11 KB (1,497 words) - 17:10, 10 February 2024
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- ...jetpacking, which is one of the core mechanics of Tribes gameplay. In some Tribes games, energy is also used as a form of ammunition for certain weapons. ...rks|Perks]] Ultra Capacitor I & II, Potential Energy and Survivalist. Some classes also have armor upgrades which provide permenant energy increase. ...2 KB (233 words) - 20:58, 17 February 2024
- ...n]] station). Taking damage while regenerating will halt the process. Many classes have armor upgrades which allow faster regeneration. ...602 bytes (84 words) - 19:49, 17 February 2024
- ...e|Brute]] and [[Tribes: Ascend/Executioner|Executioner]] for the [[Tribes: Ascend/Doombringer|Doombringer]]. ...1 KB (179 words) - 11:52, 17 February 2024
- ...lades]] in Target Practice however they will not be saved to the [[Tribes: Ascend/Player Profile|Player's Profile]]. ...player will automatically equip it; they do not need to visit an [[Tribes: Ascend/Inventory Station|Inventory Station]] (in fact this will ''remove'' the tes ...1 KB (225 words) - 21:10, 20 December 2024
- ...information and progress reports about the player's activity in [[Tribes: Ascend]]. ...g total kills, assists, matches won vs. lost, flags captured and [[Tribes: Ascend/Generator|generator]]s destroyed. ...1 KB (158 words) - 20:07, 17 February 2024
- |loadout = All classes ...to the [[Tribes: Ascend/Perks/Survivalist|Survivalist]] perk in [[Tribes: Ascend]]. ...715 bytes (90 words) - 21:58, 16 February 2024
- ...le="font-style: normal; "> and </span>[[Tribes: Ascend/Sentinel|Sentinel]] classes.<span style="font-style: normal; "> It passively increases the regeneration ...e [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]] you should choose the [[Tribes: Ascend/Drop Jammer|Drop Jammer]] over this. ...2 KB (223 words) - 12:17, 17 February 2024
- |loadout = All classes [[Tribes 3: Rivals/Light Armor|Light armors]] benefit the most from this perk, espec ...948 bytes (142 words) - 10:36, 23 December 2023
- |loadout = All classes ...to the [[Tribes: Ascend/Perks/Super Heavy|Super Heavy]] perk in [[Tribes: Ascend]]. ...803 bytes (112 words) - 21:58, 16 February 2024
- ...the [[Tribes: Ascend/Soldier|Soldier]], and [[Tribes: Ascend/Brute|Brute]] classes. The Energy Pack Provides an initial 20 extra energy, and can be upgraded t ...2 perks, it is possible to get a grand total of 160 energy. The [[Tribes: Ascend/Brute|Brute]] can get at most 140 Energy in this same manner. It should be ...1 KB (174 words) - 12:46, 17 February 2024
- ...game items.<ref>[https://account.hirezstudios.com/TribesStore.aspx Tribes: Ascend store page, 23 December 2011]</ref> ...mer for the deal of the day resets at the same time as the timer for the [[Tribes:_Ascend/Experience|First Win of the Day]]. ...1 KB (162 words) - 13:43, 17 February 2024
- ...ch. Experience may also refer to the XP gained toward a player's [[Tribes: Ascend/Rank|rank progression]]. ...ed by purchasing a [[Tribes: Ascend/Tribes Gold|Gold]] pack in the Tribes: Ascend store. This perk is no longer available. Originally it was going to be a bo ...3 KB (541 words) - 20:56, 17 February 2024
- ...enerate health or change classes. They are powered by the team's [[Tribes: Ascend/Generator|Generator]] and will go offline when it is destroyed. Stations ar ...nding [[Tribes: Ascend/Credits|credits]] earned in a match. This [[Tribes: Ascend/Call-Ins|Call-In]] costs 2000 credits. Unlike the standard stations, the Ca ...955 bytes (141 words) - 19:57, 17 February 2024
- ...be unlocked for 240 [[Tribes: Ascend/Tribes Gold|Gold]] or 42000 [[Tribes: Ascend/Experience|XP]]. "Freehand throwing a spinfusor disc may seem crazy, but for the [[Tribes: Ascend/Juggernaut|juggernauts]] it is a favored sport and a valued show of strengt ...2 KB (322 words) - 20:50, 17 February 2024
- ...2015, a new patch was released, version 1.1 which made sweeping changes to classes and gameplay. * [[Tribes:_Ascend/Patches/v1.4|September 28, 2016: Tribes: Ascend Version 1.4.2913.0 (Parting Gifts)]] ...5 KB (506 words) - 22:47, 11 February 2024
- ...the game [[Tribes: Ascend]]. With the edition of version 1.1 of [[Tribes: Ascend]], it is automatically unlocked for the light armored class. Note: It was o ...proved Repair Tool|Improved Repair Tool]] to wield it. Now however, medium classes can wield an [[advanced repair tool]] (Extremely similar to an Improved Rep ...1 KB (217 words) - 21:02, 17 February 2024
- ...the packs used in the game [[Tribes: Ascend]]. It is used by the [[Tribes: Ascend/Raider|Raider]] class and is an unlockable item. The jammer is essentailly a mobile, shorter range [[Tribes: Ascend/Drop Jammer|Drop Jammer]]. Activating it shrouds you and any allies within ...2 KB (278 words) - 11:53, 17 February 2024
- ...classes to be quickley moved across the map. In previous [[Tribes (series)|Tribes]] games it was common to see full Havoc's circling above the enemy base lau ...his time there does not appear to be a tailgunner position as there was in Tribes 2. ...2 KB (254 words) - 21:00, 17 February 2024
- ...]. Dangerous Crossing was added to the quickplay rotation in the [[Tribes: Ascend/Version 1.0.1082|Blitz update]]. ...d deep valleys. The fog on this map is the most dense of any other Tribes: Ascend map, making it difficult to see approaching enemies at a distance. ...3 KB (531 words) - 13:27, 17 February 2024
- ...be unlocked for 420 [[Tribes: Ascend/Tribes Gold|Gold]] or 75000 [[Tribes: Ascend/Experience|XP]]. ...shot. It also has the ability to fire while scoped, offering the [[Tribes: Ascend/Raider|Raider]] a new longer-range option. It deals 125 damage per hit at m ...2 KB (300 words) - 20:11, 17 February 2024