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  • ...meplay of Tribes 2 either on the serverside or clientside. Unlike modding, scripting usually refers to alteration outside of gameplay. == Clientside Scripting == ...
    1,020 bytes (148 words) - 14:59, 17 December 2024

Page text matches

  • ...meplay of Tribes 2 either on the serverside or clientside. Unlike modding, scripting usually refers to alteration outside of gameplay. == Clientside Scripting == ...
    1,020 bytes (148 words) - 14:59, 17 December 2024
  • #REDIRECT [[Tribes 2/Scripting]] ...
    32 bytes (3 words) - 15:00, 17 December 2024
  • Players used the in game client side scripting language and greatly improved the efficency by automating the 'jump' comman ...
    3 KB (578 words) - 12:58, 17 February 2024
  • ...''Tribes 2'' were designed to be highly modifiable by players. A powerful scripting language built into the game engine, the Torque Game Engine, has allowed pr ...ents, comparable to the additions to C++ from its predecessor, C. Tribes 2 scripting supported newer features such as classes and object-oriented programming, a ...
    19 KB (3,026 words) - 13:46, 17 December 2024
  • [[Category:Scripting]] ...
    5 KB (990 words) - 14:48, 17 December 2024
  • ...hud showing the number of mines and grenades the player has left. Huds and scripting can also be used maliciously; there have been several huds/scripts released Note that ''Tribes'' features a scripting language that allows creation of customized mission types. Dozens of new mi ...
    36 KB (5,755 words) - 09:44, 23 December 2024
  • ...ost technical players can even try their hand at scripting. Starsiege uses scripting heavily, to control everything from vehicle and weapon performance to the e ...
    32 KB (5,064 words) - 20:14, 10 March 2024