Tribes: Ascend/Patches/v1.4.2913.0

From Tribes Wiki
Released
2016-09-28 - 7 years ago

Tribes: Ascend Version 1.4.2913.0 (Parting Gifts)

Notes

  • We will be upgrading Tribes starting at 11am Eastern (4PM Central European)
  • Expected downtime will be around 2 hours.
  • Weapon statistics for Tribes:Ascend 1.4 - Spreadsheet

Gameplay

  • Screenshake has been completely removed from the game.
  • Ammo/Health pickups
  • Lifespan has been reduced to 15s from 60s.
  • Health gained from pickup reduced to 300 from 400.

Equipment Changes

  • Sidearms and Automatics have been merged into the same category across all classes, renamed to Bullet.
  • Light Spinfusor and Light Blinksfusor
    • Direct hit damage increased to 750 from 725.
    • Splash damage increased to 600 from 580.
  • Sparrow, Eagle Pistol, and Nova Colt
    • Damage decreased to 80 from 95.
  • NJ5 SMG
    • Clip size reduced to 12 from 20.
  • Honorfusor added to Medium armor.
    • Provides direct hit damage only, no splash damage.
    • Direct hit damage of 875.
    • Located in the “Specialty” weapon category.
    • Locks Advanced Repair Tool into the third slot.
    • Has 50% inheritance.
  • Thumper DX returns to Medium armor.
    • Base damage of 700 with rapid damage falloff to 140.
    • Direct hit damage of 875.
    • Ammo count increased to 26 from 10.
  • Thrown Discs
    • Removed from the game.
  • Chaingun
    • Damage decreased to 70 from 80.
  • Heavy Armor
    • Weapon slots reduced to 3 from 4.

Vehicles

  • Grav Cycle
    • Gravity scaling lowered to 1.0 from 1.2.
    • Damage done to other players hit directly by the vehicle reverted to pre-OOTB values.
    • Increased max movement speed to 2750 from 2500.
    • Pilot weapon ammunition lowered to 12 from 24.
    • Pilot weapon damage increased to 180 from 80.
    • Pilot weapon damage radius increased to 200 from 150.
    • Pilot weapon damage versus Beowulf increased to 1.6 from 1.0 (direct hit damage of 360).
  • Beowulf
    • Base damage lowered to 1000 from 1250.
    • Minimum splash damage reduced to 25% from 50%.
    • Damage multiplier against Beowulf increased to 3 from 2.
    • Damage multiplier against Grav Cycle lowered to 1.5 from 3.
    • Damage multiplier against base assets increased to 2.5 from 2.0.

Misc.