Tribes 3: Rivals/Sparrow Pistol: Difference between revisions
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{{WeaponInfoBox | {{WeaponInfoBox | ||
|title = Sparrow Pistol | |title = Sparrow Pistol | ||
|width = | |width = 236px | ||
|image = [[Image:T3-Weapon-SparrowPistol.png| | |image = [[Image:T3-Weapon-SparrowPistol.png|96px|class=invertablew]] | ||
|loadout = All | |loadout = All | ||
|slot = Tertiary | |slot = Tertiary | ||
|damage = 80 | |damage = 80 | ||
|mindamage = 56 | |||
|firerate = 0.18 | |firerate = 0.18 | ||
|reloadduration = 1.4 s | |reloadduration = 1.4 s | ||
|clipsize = | |clipsize = 12 | ||
|ammo= | |ammo = 132 }} | ||
''"A quick firing sidearm that can finish targets off at range."'' | ''"A quick firing sidearm that can finish targets off at range."'' | ||
The '''Sparrow Pistol''' is a tertiary weapon for the all classes. It fires very fast, non-hitscan bullets, making it a useful tool for finishing off targets at low health. As with most bullet-based weapons in the game, it experiences damage falloffs at longer ranges, to a minimum of 56 damage a shot. | |||
== See Also == | |||
{{Template:Tribes 3: Rivals/Light Armor Loadout}} | |||
{{Template:Tribes 3: Rivals/Medium Armor Loadout}} | |||
{{Template:Tribes 3: Rivals/Heavy Armor Loadout}} | |||
[[Category:Tribes 3: Rivals]] | [[Category:Tribes 3: Rivals]] | ||
[[Category:Tribes 3: Rivals/Weapons]] | [[Category:Tribes 3: Rivals/Weapons]] | ||
[[Category:Tribes 3: Rivals/Tertiary Weapons]] | [[Category:Tribes 3: Rivals/Tertiary Weapons]] | ||
Latest revision as of 03:18, 5 April 2024
| Sparrow Pistol | |
|---|---|
![]() | |
| Loadout/Class | All |
| Slot | Tertiary
|
| Statistics | |
| Damage | 80 |
| Minimum Damage | 56 |
| Reload Duration | 1.4 s |
| Fire Rate | 0.18 |
| Magazine Size | 12 |
| Ammo | 132 |
"A quick firing sidearm that can finish targets off at range."
The Sparrow Pistol is a tertiary weapon for the all classes. It fires very fast, non-hitscan bullets, making it a useful tool for finishing off targets at low health. As with most bullet-based weapons in the game, it experiences damage falloffs at longer ranges, to a minimum of 56 damage a shot.
See Also
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