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| Augments are buffs that can be acquired at the Augment Forge.
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| ====Abyssal Rapture====
| | The perk room of Security Level 1 in Deadzone: Rogue gives the player an augment. Augments are exceptionally powerful boosts to the player's power, but they only get one. |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_AbyssalRapture.png|128px]]
| |
| | Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage.
| |
| |}
| |
| ====Adrenal Surge====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_AdrenalSurge.png|128px]]
| |
| | Ranged damage dealt to nearby enemies is doubled when you are below 25% health.
| |
| |}
| |
| ====Aetheric Curse====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_AethericCurse.png|128px]]
| |
| | You deal 50% more damage to enemies with <span style="color:purple">Corruption</span> stacks applied.
| |
| |}
| |
| ====Backload====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Backload.png|128px]]
| |
| | You deal 25% more damage when your weapon's magazine is less than half full.
| |
| |}
| |
| ====Blazing Eruption====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_BlazingEruption.png|128px]]
| |
| | <span style="color:orange">Combustion</span> damage is increased by 50%.
| |
| |}
| |
| ====Cat Eye====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_CatEye.png|128px]]
| |
| | ...
| |
| |}
| |
| ====Concussive Shots====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_ConcussiveShots.png|128px]]
| |
| | Targets within 10 meters of you have their movement speed reduced by 50% when damaged.
| |
| |}
| |
| ====Conflagration====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Conflagration.png|128px]]
| |
| | You deal 50% more damage to enemies with <span style="color:orange">Burn</span> stacks applied.
| |
| |}
| |
| ====CQC====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_CQC.png|128px]]
| |
| | You deal 25% more damage to enemies within 10 meters of you.
| |
| |}
| |
| ====Cursed Feedback====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_CursedFeedback.png|128px]]
| |
| | Enemies with <span style="color:purple">Corruption</span> stacks take 100% of their attack damage when damaging you.
| |
| |}
| |
| ====Day 1 Exploit====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_DayOneExploit.png|128px]]
| |
| | Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.
| |
| |}
| |
| ====Dodgy====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Dodgy.png|128px]]
| |
| | Gain +40% movement speed after not taking damage for 10 seconds.
| |
| |}
| |
| ====Efficiency====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Efficiency.png|128px]]
| |
| | Weakpoint shots have a 75% chance to refund one bullet to your magazine.
| |
| |}
| |
| ====Elemental====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Elemental.png|128px]]
| |
| | ...
| |
| |}
| |
| ====Electric Field====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_ElectricField.png|128px]]
| |
| | The range of <span style="color:yellow">Chain Lightning</span> is increased by 50%.
| |
| |}
| |
| ====Emberpath====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Emberpath.png|128px]]
| |
| | <span style="color:orange">Fire Trails</span> spawned from enemies last 50% longer.
| |
| |}
| |
| ====Eternal Abyss====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_EternalAbyss.png|128px]]
| |
| | Black holes spawned by <span style="color:purple">Singularity</span> last twice as long.
| |
| |}
| |
| ====Explosive Cascade====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_ExplosiveCascade.png|128px]]
| |
| | Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.
| |
| |}
| |
| ====Farshot Amplifier====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_FarshotAmplifier.png|128px]]
| |
| | You deal 25% more damage to enemies at least 10 meters away from you.
| |
| |}
| |
| ====Flicker Step====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Dodgy.png|128px]]
| |
| | You can now dash twice in a row.
| |
| |}
| |
| ====Frozen Tempest====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_FrozenTempest.png|128px]]
| |
| | <span style="color:blue">Chill</span> stacks apply 100% more slow.
| |
| |}
| |
| ====Galactic Devourer====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_GreatDevourer.png|128px]]
| |
| | Black holes spawned by <span style="color:purple">Singularity</span> are twice as large.
| |
| |}
| |
| ====Glacial Veil====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_GlacialVeil.png|128px]]
| |
| | <span style="color:blue">Freeze</span> lasts 100% longer.
| |
| |}
| |
| ====Grazed Hit====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_GrazedHit.png|128px]]
| |
| | Taking damage while dashing reduces damage by 90%.
| |
| |}
| |
| ====Hard Reset====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_HardReset.png|128px]]
| |
| | ...
| |
| |}
| |
| ====Hipfire====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Hipfire.png|128px]]
| |
| | ...
| |
| |}
| |
| ====Ice Age====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_IceAge.png|128px]]
| |
| | Applying <span style="color:blue">Freeze</span> on an enemy also applies a minor <span style="color:blue">Freeze</span> to enemies near the victim.
| |
| |}
| |
| ====Ice Surge====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_IceSurge.png|128px]]
| |
| | <span style="color:blue">Shatter</span> applies 4 additional Cryo stacks to nearby enemies.
| |
| |}
| |
| ====Kinetic Thrust====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_KineticThrust.png|128px]]
| |
| | Dashing into an enemy now damages them. (120 damage to enemies) <!--GA_Passive_DashHurtsEnemies_C-->
| |
| |}
| |
|
| |
|
| ====Last Stand==== | | == Augments == |
| {| | | {| class="wikitable" |
| |- style="vertical-align: top;"
| | |+ |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_LastStand.png|128px]] | | !Icon |
| | Your grenade damage increases as you get closer to death, to a maximum of +50%.
| | !Augment |
| |}
| | !Benefit |
| ====Leaden Twins====
| | !Notes |
| {|
| | |- |
| |- style="vertical-align: top;" | | |[[File:T AugmentIcon Aiming.png|64x64px]] |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_LeadenTwins.png|128px]]
| | |Aiming: Crit |
| | Your weapons use twice as much ammo and deal twice as much damage per shot. | | | |
| |}
| | * Aim 50% faster. |
| ====Lethal Voltage====
| | * While Aiming: |
| {|
| | ** +25% Crit Chance |
| |- style="vertical-align: top;" | | ** +80% Crit Damage |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_LethalVoltage.png|128px]]
| | ** Enemies are Outlined |
| | You deal 50% more damage to enemies with <span style="color:yellow">Shock</span> stacks. | | | |
| |}
| | |- |
| ====Lifesteal====
| | |[[File:T AugmentIcon Aiming.png|64x64px]] |
| {|
| | |Aiming: Elemental |
| |- style="vertical-align: top;" | | | |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Lifesteal.png|128px]]
| | * Aim 50% faster. |
| | Gain 3% of your max health back after killing an enemy with a melee weapon. | | * While Aiming: |
| |}
| | ** +75% Proc Chance |
| ====Mental Siphon====
| | ** +75% Elemental Proc Damage |
| {|
| | ** Enemies are Outlined |
| |- style="vertical-align: top;" | | | |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_MentalSiphon.png|128px]]
| | |- |
| | Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. | | |[[File:T AugmentIcon Aiming.png|64x64px]] |
| |}
| | |Aiming: Weakpoint |
| ====Nether Grasp====
| | | |
| {|
| | * Aim 50% faster. |
| |- style="vertical-align: top;" | | * While Aiming: |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_NetherGrasp.png|128px]]
| | ** +100% Weakpoint Damage |
| | <span style="color:purple">Void Tendrils</span> bind to 3 additional targets. | | ** Weakpoints become easier to hit. |
| |}
| | ** Enemies are Outlined |
| ====Overcharge====
| | | |
| {|
| | |- |
| |- style="vertical-align: top;" | | |[[File:T AugmentIcon Ammo.png|64x64px]] |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Overcharge.png|128px]]
| | |Ammo: Crit |
| | <span style="color:yellow">Lightning Bolts</span> have a 50% chance to do double damage. | | | |
| |}
| | * +200% Magazine Size. |
| ====Percussive Recharge====
| | * Bonus per Missing Bullet: |
| {|
| | ** +2% Crit Chance (max 50%) |
| |- style="vertical-align: top;" | | ** +2% Crit Damage (max 50%) |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PercussiveRecharge.png|128px]]
| | | |
| | Killing an enemy with a grenade fully recharges your shields. | | |- |
| |} | | |[[File:T AugmentIcon Ammo.png|64x64px]] |
| ====Personal Bubble====
| | |Ammo: Elemental |
| {|
| | | |
| |- style="vertical-align: top;"
| | * +200% Magazine Size. |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PersonalBubble.png|128px]]
| | * Bonus per Missing Bullet: |
| | Take 50% less damage if there are no enemies with 15 meters of you.
| | ** +1% Proc Chance (max 50%) |
| |}
| | ** +2% Elemental Proc Damage (max 100%) |
| ====Phase Module====
| | | |
| {|
| | |- |
| |- style="vertical-align: top;" | | |[[File:T AugmentIcon Ammo.png|64x64px]] |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PhaseModule.png|128px]]
| | |Ammo: Weakpoint |
| | Your dash now allows you to move through enemies. | | | |
| |} | | * +200% Magazine Size. |
| ====Piercing Cold====
| | * Weakpoints become easier to hit. |
| {|
| | * Bonus per Missing Bullet: |
| |- style="vertical-align: top;"
| | ** +2% Weakpoint Damage (max 100%) |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PiercingCold.png|128px]]
| | | |
| | You deal 50% more damage to enemies with <span style="color:blue">Chill</span> stacks.
| | |- |
| |}
| | |[[File:T AugmentIcon Hipfire.png|64x64px]] |
| ====Power Shield====
| | |Hipfire: Crit |
| {|
| | | |
| |- style="vertical-align: top;" | | * While Not Aiming: |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PowerShield.png|128px]]
| | ** +100% Crit Damage |
| | While you are above 75% shields, gain increased damage. (Damage is doubled) | | ** +20% Move Speed |
| |} | | ** -20% Spread |
| | | |
| | |- |
| | |[[File:T AugmentIcon Hipfire.png|64x64px]] |
| | |Hipfire: Elemental |
| | | |
| | * While Not Aiming: |
| | ** +50% Elemental Proc Damage |
| | ** +100% Proc Chance |
| | ** +20% Move Speed |
| | ** -20% Spread |
| | | |
| | |- |
| | |[[File:T AugmentIcon Hipfire.png|64x64px]] |
| | |Hipfire: Weakpoint |
| | |While Not Aiming: |
|
| |
|
| ====Powerful Crit====
| | * Each hit: +20% Weakpoint Damage for 5 seconds (max 100%) |
| {|
| | * Weakpoints are easier to hit |
| |- style="vertical-align: top;" | | * +20% Move Speed |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PowerfulCrit.png|128px]] | | * -20% Spread |
| | Increase the damage of your critical strikes by 50%. | | | |
| |} | | |- |
| ====Practiced Strikes====
| | |[[File:T AugmentIcon ShortRange.png|64x64px]] |
| {|
| | |Short Range: Crit |
| |- style="vertical-align: top;" | | | |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PracticedStrikes.png|128px]] | | * Nearby Enemies grant: |
| | Melee attacks gain +35% critical hit chance. | | ** +10% Damage Resistance (max 80%) |
| |} | | ** +80% Crit Chance (-4% per meter) |
| ====Psychokinetic====
| | ** +30% Crit Damage (-1.5% per meter) |
| {|
| | |Unlocked after completing Zone 1: Close Quarters |
| |- style="vertical-align: top;" | | |- |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Psychokinetic.png|128px]] | | |[[File:T AugmentIcon ShortRange.png|64x64px]] |
| | Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) | | |Short Range: Elemental |
| |} | | | |
| ====Pyroclasm Cascade====
| | * Nearby Enemies grant: |
| {|
| | ** +10% Damage Resistance (max 80%) |
| |- style="vertical-align: top;" | | ** +150% Proc Chance (-6% per meter) |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PyroclasmCascade.png|128px]] | | ** +75% Elemental Proc Damage (-7.5% per meter) |
| | Enemies caught in a <span style="color:orange">Combustion</span> fireball spawn their own smaller fireballs. | | |Unlocked after completing Zone 1: Close Quarters |
| | |- |
| | |[[File:T AugmentIcon ShortRange.png|64x64px]] |
| | |Short Range: Weakpoint |
| | | |
| | * Nearby Enemies grant: |
| | ** +10% Damage Resistance (max 80%) |
| | ** Hits count as Weakpoints |
| | ** +50% Weakpoint Damage (-2.5% per meter) |
| | |Unlocked after completing Zone 1: Close Quarters |
| | |- |
| | |[[File:T AugmentIcon LongRange.png|64x64px]] |
| | |Long Range: |
| | | |
| | * Removes Recoil and Damage Falloff. |
| | * Bonus per Meter of Distance: |
| | ** +2% Crit Chance (max 40%) |
| | ** +5% Crit Damage (max 100%) |
| | |Unlocked after completing Zone 1: Close Quarters |
| | |- |
| | |[[File:T AugmentIcon LongRange.png|64x64px]] |
| | |Long Range: Elemental |
| | | |
| | * Removes Recoil and Damage Falloff. |
| | * Bonus per Meter of Distance: |
| | ** +5% Proc Chance (max 100%) |
| | ** +5% Elemental Proc Damage (max 100%) |
| | |Unlocked after completing Zone 1: Close Quarters |
| | |- |
| | |[[File:T AugmentIcon LongRange.png|64x64px]] |
| | |Long Range: Weakpoint |
| | | |
| | * Removes Recoil and Damage Falloff. |
| | * Weakpoints are easier to hit. |
| | * Bonus per Meter of Distance: |
| | ** +7.5% Weakpoint Damage (max 150%) |
| | |Unlocked after completing Zone 1: Close Quarters |
| | |- |
| | |[[File:T AugmentIcon GlassCannon.png|64x64px]] |
| | |Glass Cannon |
| | | |
| | * +100% Weapon Damage, Crit Damage, Weakpoint Damage, and Proc Chance |
| | * +100% damage taken. Damage that cracks your Shields does not reduce your Health. |
| | |Only available during Zone 2: Glass Cannon |
| | |- |
| | |[[File:T AugmentIcon MarshalMaster.png|64x64px]] |
| | |Martial Mastery |
| | | |
| | * +50% Melee Weapon Damage |
| | * -50% Ranged Weapon Damage |
| | |Only available during Zone 3: Spearhead |
| |} | | |} |
| ====Quick Time====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_QuickTime.png|128px]]
| |
| | Reloading your weapon grants you +30% movement speed for 2 seconds.
| |
| |}
| |
| ====Quick Winding====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_QuickWindingDash.png|128px]]
| |
| | Dash reduces grenade cooldown by 30% (once per cooldown).
| |
| |}
| |
| ====Rage====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Rage.png|128px]]
| |
| | When your health falls below 50% gain +50% damage.
| |
| |}
| |
| ====Rapid Cooldown====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_RapidCooldown.png|128px]]
| |
| | Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.
| |
| |}
| |
| ====Reactive Loader====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_ReactiveLoader.png|128px]]
| |
| | ...
| |
| |}
| |
| ====Reflex Shot====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_ReflexShot.png|128px]]
| |
| | Your next shot after dashing does 35% more damage.
| |
| |}
| |
| ====Resilient====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Resilient.png|128px]]
| |
| | Reduce incoming damage by 5% for every enemy with 15 meters.
| |
| |}
| |
| ====Scorching Amplify====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_ScorchingAmplify.png|128px]]
| |
| | <span style="color:orange">Burn</span> does 25% more damage.
| |
| |}
| |
| ====Second Wind====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_SecondWind.png|128px]]
| |
| | Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds.
| |
| |}
| |
| ====Sharp Ice====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_SharpIce.png|128px]]
| |
| | <span style="color:blue">Shatter</span> damage is doubled.
| |
| |}
| |
| ====Spreading Ignition====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_SpreadIgnition.png|128px]]
| |
| | Killing an enemy with a grenade fully recharges your shields.
| |
| |}
| |
| ====Static Discharge====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_StaticDischarge.png|128px]]
| |
| | <span style="color:yellow">Lightning Bolts</span> applies a 3 second stun to affected enemies.
| |
| |}
| |
| ====Statue====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Statue.png|128px]]
| |
| | Gain 35% increased damage when stationary for at least 3 seconds.
| |
| |}
| |
| ====Strider====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Strider.png|128px]]
| |
| | After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.
| |
| |}
| |
|
| |
| ====Strike Siphon====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_StrikeSiphon.png|128px]]
| |
| | Killing an enemy with a melee attack instantly reloads your weapons.
| |
| |}
| |
| ====Strong Arm====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_StrongArm.png|128px]]
| |
| | Your melee weapon deals an additional 25% damage.
| |
| |}
| |
| ====Superconductor====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Superconductor.png|128px]]
| |
| | <span style="color:yellow">Chain Lightning</span> can spread to 3 additional targets.
| |
| |}
| |
| ====The More The Merrier====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_TheMoreTheMerrier.png|128px]]
| |
| | Your grenade's damage is increased by 10% for each enemy caught in the explosion.
| |
| |}
| |
| ====Volatile Current====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_VolatileCurrent.png|128px]]
| |
| | <span style="color:yellow">Shock</span> stacks grant 50% more critical hit chance.
| |
| |}
| |
|
| |
|
| |
|
| |
| ====Movement Child====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Movement_Child4.png|128px]]
| |
| | ...
| |
| |}
| |
| ====Pet Child 1====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PetChild1.png|128px]]
| |
| | ...
| |
| |}
| |
| ====Pet Child 2====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PetChild2.png|128px]]
| |
| | ...
| |
| |}
| |
| ====Pet Child 3====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PetChild3.png|128px]]
| |
| | ...
| |
| |}
| |
| ====Pet Parent====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_PetParent.png|128px]]
| |
| | ...
| |
| |}
| |
|
| |
| ====Void Child====
| |
| {|
| |
| |- style="vertical-align: top;"
| |
| | style="padding:0.25em;" | [[Image:T_AugmentIcon_Void_Child3.png|128px]]
| |
| | ...
| |
| |}
| |
| [[Category:Deadzone: Rogue]]
| |
|
| |
| __NOTOC__ | | __NOTOC__ |