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Deadzone: Rogue/Augments

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The perk room of Security Level 1 in Deadzone: Rogue gives the player an augment. Augments are exceptionally powerful boosts to the player's power, but they only get one.

Augments

Icon Augment Benefit Notes
Aiming: Crit
  • Aim 50% faster.
  • While Aiming:
    • +25% Crit Chance
    • +80% Crit Damage
    • Enemies are Outlined
Aiming: Elemental
  • Aim 50% faster.
  • While Aiming:
    • +75% Proc Chance
    • +75% Elemental Proc Damage
    • Enemies are Outlined
Aiming: Weakpoint
  • Aim 50% faster.
  • While Aiming:
    • +100% Weakpoint Damage
    • Weakpoints become easier to hit.
    • Enemies are Outlined
Ammo: Crit
  • +200% Magazine Size.
  • Bonus per Missing Bullet:
    • +2% Crit Chance (max 50%)
    • +2% Crit Damage (max 50%)
Ammo: Elemental
  • +200% Magazine Size.
  • Bonus per Missing Bullet:
    • +1% Proc Chance (max 50%)
    • +2% Elemental Proc Damage (max 100%)
Ammo: Weakpoint
  • +200% Magazine Size.
  • Weakpoints become easier to hit.
  • Bonus per Missing Bullet:
    • +2% Weakpoint Damage (max 100%)
Hipfire: Crit
  • While Not Aiming:
    • +100% Crit Damage
    • +20% Move Speed
    • -20% Spread
Hipfire: Elemental
  • While Not Aiming:
    • +50% Elemental Proc Damage
    • +100% Proc Chance
    • +20% Move Speed
    • -20% Spread
Hipfire: Weakpoint While Not Aiming:
  • Each hit: +20% Weakpoint Damage for 5 seconds (max 100%)
  • Weakpoints are easier to hit
  • +20% Move Speed
  • -20% Spread
Short Range: Crit
  • Nearby Enemies grant:
    • +10% Damage Resistance (max 80%)
    • +80% Crit Chance (-4% per meter)
    • +30% Crit Damage (-1.5% per meter)
Unlocked after completing Zone 1: Close Quarters
Short Range: Elemental
  • Nearby Enemies grant:
    • +10% Damage Resistance (max 80%)
    • +150% Proc Chance (-6% per meter)
    • +75% Elemental Proc Damage (-7.5% per meter)
Unlocked after completing Zone 1: Close Quarters
Short Range: Weakpoint
  • Nearby Enemies grant:
    • +10% Damage Resistance (max 80%)
    • Hits count as Weakpoints
    • +50% Weakpoint Damage (-2.5% per meter)
Unlocked after completing Zone 1: Close Quarters
Long Range:
  • Removes Recoil and Damage Falloff.
  • Bonus per Meter of Distance:
    • +2% Crit Chance (max 40%)
    • +5% Crit Damage (max 100%)
Unlocked after completing Zone 1: Close Quarters
Long Range: Elemental
  • Removes Recoil and Damage Falloff.
  • Bonus per Meter of Distance:
    • +5% Proc Chance (max 100%)
    • +5% Elemental Proc Damage (max 100%)
Unlocked after completing Zone 1: Close Quarters
Long Range: Weakpoint
  • Removes Recoil and Damage Falloff.
  • Weakpoints are easier to hit.
  • Bonus per Meter of Distance:
    • +7.5% Weakpoint Damage (max 150%)
Unlocked after completing Zone 1: Close Quarters
Glass Cannon
  • +100% Weapon Damage, Crit Damage, Weakpoint Damage, and Proc Chance
  • +100% damage taken. Damage that cracks your Shields does not reduce your Health.
Only available during Zone 2: Glass Cannon
Martial Mastery
  • +50% Melee Weapon Damage
  • -50% Ranged Weapon Damage
Only available during Zone 3: Spearhead