Deadzone: Rogue/Augments: Difference between revisions
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Updated augments, still need icons |
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The perk room of Security Level 1 in Deadzone: Rogue gives the player an augment. Augments are exceptionally powerful boosts to the player's power, but they only get one. | The perk room of Security Level 1 in Deadzone: Rogue gives the player an augment. Augments are exceptionally powerful boosts to the player's power, but they only get one. | ||
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!Notes | !Notes | ||
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| | |[[File:T AugmentIcon Aiming.png|64x64px]] | ||
|Aiming: Crit | |Aiming: Crit | ||
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| | |[[File:T AugmentIcon Aiming.png|64x64px]] | ||
|Aiming: Elemental | |Aiming: Elemental | ||
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| | |[[File:T AugmentIcon Aiming.png|64x64px]] | ||
|Aiming: Weakpoint | |Aiming: Weakpoint | ||
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| | |[[File:T AugmentIcon Ammo.png|64x64px]] | ||
|Ammo: Crit | |Ammo: Crit | ||
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| | |[[File:T AugmentIcon Ammo.png|64x64px]] | ||
|Ammo: Elemental | |Ammo: Elemental | ||
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| | |[[File:T AugmentIcon Ammo.png|64x64px]] | ||
|Ammo: Weakpoint | |Ammo: Weakpoint | ||
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| | |[[File:T AugmentIcon Hipfire.png|64x64px]] | ||
|Hipfire: Crit | |Hipfire: Crit | ||
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| | |[[File:T AugmentIcon Hipfire.png|64x64px]] | ||
|Hipfire: Elemental | |Hipfire: Elemental | ||
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| | |[[File:T AugmentIcon Hipfire.png|64x64px]] | ||
|Hipfire: Weakpoint | |Hipfire: Weakpoint | ||
|While Not Aiming: | |While Not Aiming: | ||
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| | |[[File:T AugmentIcon ShortRange.png|64x64px]] | ||
|Short Range: Crit | |Short Range: Crit | ||
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|Unlocked after completing Zone 1: Close Quarters | |Unlocked after completing Zone 1: Close Quarters | ||
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| | |[[File:T AugmentIcon ShortRange.png|64x64px]] | ||
|Short Range: Elemental | |Short Range: Elemental | ||
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|Unlocked after completing Zone 1: Close Quarters | |Unlocked after completing Zone 1: Close Quarters | ||
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| | |[[File:T AugmentIcon ShortRange.png|64x64px]] | ||
|Short Range: Weakpoint | |Short Range: Weakpoint | ||
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|Unlocked after completing Zone 1: Close Quarters | |Unlocked after completing Zone 1: Close Quarters | ||
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| | |[[File:T AugmentIcon LongRange.png|64x64px]] | ||
|Long Range: | |Long Range: | ||
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|Unlocked after completing Zone 1: Close Quarters | |Unlocked after completing Zone 1: Close Quarters | ||
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| | |[[File:T AugmentIcon LongRange.png|64x64px]] | ||
|Long Range: Elemental | |Long Range: Elemental | ||
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|Unlocked after completing Zone 1: Close Quarters | |Unlocked after completing Zone 1: Close Quarters | ||
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| | |[[File:T AugmentIcon LongRange.png|64x64px]] | ||
|Long Range: Weakpoint | |Long Range: Weakpoint | ||
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|Unlocked after completing Zone 1: Close Quarters | |Unlocked after completing Zone 1: Close Quarters | ||
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| | |[[File:T AugmentIcon GlassCannon.png|64x64px]] | ||
|Glass Cannon | |Glass Cannon | ||
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|Only available during Zone 2: Glass Cannon | |Only available during Zone 2: Glass Cannon | ||
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| | |[[File:T AugmentIcon MarshalMaster.png|64x64px]] | ||
|Martial Mastery | |Martial Mastery | ||
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|Only available during Zone 3: Spearhead | |Only available during Zone 3: Spearhead | ||
|} | |} | ||
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Latest revision as of 18:16, 14 September 2025
The perk room of Security Level 1 in Deadzone: Rogue gives the player an augment. Augments are exceptionally powerful boosts to the player's power, but they only get one.