Deadzone: Rogue/Augments: Difference between revisions
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New augments: Aiming, Long Range, Short Range, Weakpoint, Magazine and Reload, Health, Elemental - All, Hipfire. Added unused augment icon gallery at bottom of the page, please note if any have been removed as patch notes indicate "Removed Grenade and Melee augments" |
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| style="padding:0.25em;" | [[Image:T_AugmentIcon_AethericCurse.png|128px]] | | style="padding:0.25em;" | [[Image:T_AugmentIcon_AethericCurse.png|128px]] | ||
| You deal 50% more damage to enemies with <span style="color:purple">Corruption</span> stacks applied. | | You deal 50% more damage to enemies with <span style="color:purple">Corruption</span> stacks applied. | ||
|} | |||
====Aiming==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Aiming.png|128px]] | |||
| ... | |||
|} | |} | ||
====Backload==== | ====Backload==== | ||
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|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_HardReset.png|128px]] | | style="padding:0.25em;" | [[Image:T_AugmentIcon_HardReset.png|128px]] | ||
| ... | |||
|} | |||
====Health==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | | |||
| ... | | ... | ||
|} | |} | ||
| Line 200: | Line 212: | ||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Lifesteal.png|128px]] | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Lifesteal.png|128px]] | ||
| Gain 3% of your max health back after killing an enemy with a melee weapon. | | Gain 3% of your max health back after killing an enemy with a melee weapon. | ||
|} | |||
====Long Range==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_LongRange.png|128px]] | |||
| ... | |||
|} | |||
====Magazine and Reload==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_MagazineAndReload.png|128px]] | |||
| ... | |||
|} | |} | ||
====Mental Siphon==== | ====Mental Siphon==== | ||
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| style="padding:0.25em;" | [[Image:T_AugmentIcon_SharpIce.png|128px]] | | style="padding:0.25em;" | [[Image:T_AugmentIcon_SharpIce.png|128px]] | ||
| <span style="color:blue">Shatter</span> damage is doubled. | | <span style="color:blue">Shatter</span> damage is doubled. | ||
|} | |||
====Short Range==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | | |||
| ... | |||
|} | |} | ||
====Spreading Ignition==== | ====Spreading Ignition==== | ||
| Line 358: | Line 388: | ||
| After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. | | After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. | ||
|} | |} | ||
====Strike Siphon==== | ====Strike Siphon==== | ||
{| | {| | ||
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| <span style="color:yellow">Shock</span> stacks grant 50% more critical hit chance. | | <span style="color:yellow">Shock</span> stacks grant 50% more critical hit chance. | ||
|} | |} | ||
====Weakpoint Damage==== | |||
==== | |||
{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Burn_WeakpointDamage.png|128px]] | ||
| ... | | ... | ||
|} | |} | ||
==== | |||
== Possible Augments == | |||
| | The following augments may or may not exist in the game or have been removed, but the icons exist within the game files. | ||
| | <gallery> | ||
| ... | File:T_AugmentIcon_Ammo.png|Ammo | ||
| | File:T_AugmentIcon_Chill_MeleeAoE.png|Chill Melee AOE | ||
File:T_AugmentIcon_Chill_AttackSlow.png|Chill Attack Slow | |||
File:T_AugmentIcon_Chill_MeleeDamage.png|Chill Melee Damage | |||
File:T_AugmentIcon_Corruption_GrenadeCooldown.png|Corruption Grenade Damage | |||
File:T_AugmentIcon_CQC_Child1.png|CQC Child1 | |||
File:T_AugmentIcon_CQC_Child2.png|CQC Child2 | |||
File:T_AugmentIcon_CQC_Child3.png|CQC Child 3 | |||
File:T_AugmentIcon_Cryo_ShatterAoE.png|Cryo Shatter AoE | |||
File:T_AugmentIcon_Grenade_Child3.png|Grenade Child 3 | |||
File:T_AugmentIcon_Lightning_Bolt_ApplyStun.png|Lightning Bolt Apply Stun | |||
File:T_AugmentIcon_Lightning_Bolt_DoubleStrikes.png|Lightning Bolt Double Strikes | |||
File:T_AugmentIcon_Lightning_Chain.png|Lightning Chain | |||
File:T_AugmentIcon_Lightning_Shock_ExtraCrit.png|Lightning Shock Extra Crit | |||
File:T_AugmentIcon_Marksman_Child1.png|Marksman Child 1 | |||
File:T_AugmentIcon_Marksman_Child3.png|Marksman Child 3 | |||
File:T_AugmentIcon_Marksman_Child4.png|Marksman Child 4 | |||
File:T_AugmentIcon_Movement_Child1.png|Movement Child 1 | |||
File:T_AugmentIcon_Movement_Child2.png|Movement Child 2 | |||
File:T_AugmentIcon_Movement_Child3.png|Movement Child 3 | |||
File:T_AugmentIcon_Movement_Child4.png|Movement Child 4 | |||
File:T_AugmentIcon_Movement_Parent.png|Movement Parent | |||
File:T_AugmentIcon_Ninja_Child1.png|Ninja Child 1 | |||
File:T_AugmentIcon_Ninja_Child3.png|Ninja Child 3 | |||
File:T_AugmentIcon_OiledEdge.png|Oiled Edge | |||
File:T_AugmentIcon_Overcharge.png|Overcharge | |||
File:T_AugmentIcon_PetChild1.png|Pet Child 1 | |||
File:T_AugmentIcon_PetChild2.png|Pet Child 2 | |||
File:T_AugmentIcon_PetChild3.png|Pet Child 3 | |||
File:T_AugmentIcon_PetParent.png|Pet Parent | |||
File:T_AugmentIcon_SilentButDeadly.png|Silent But Deadly | |||
File:T_AugmentIcon_Void_Child3.png|Void Child 3 | |||
File:T_AugmentIcon_Void_Corruption_CorruptNearbyWhenDie.png|Corruption Corrupt Nearby When Die | |||
File:T_AugmentIcon_Void_SingularityDamage.png|Singularity Damage | |||
File:T_AugmentIcon_WeaponMaster_Child2.png|Weapon Master Child 2 | |||
</gallery> | |||
__NOTOC__ | __NOTOC__ | ||
Revision as of 02:41, 27 February 2025
Augments are buffs that can be acquired at the Augment Forge.
Abyssal Rapture
| Targets affected by Void Tendrils share 80% more damage. |
Adrenal Surge
| Ranged damage dealt to nearby enemies is doubled when you are below 25% health. |
Aetheric Curse
| You deal 50% more damage to enemies with Corruption stacks applied. |
Aiming
| ... |
Backload
| You deal 25% more damage when your weapon's magazine is less than half full. |
Blazing Eruption
| Combustion damage is increased by 50%. |
Cat Eye
| ... |
Concussive Shots
| Targets within 10 meters of you have their movement speed reduced by 50% when damaged. |
Conflagration
| You deal 50% more damage to enemies with Burn stacks applied. |
CQC
| You deal 25% more damage to enemies within 10 meters of you. |
Cursed Feedback
| Enemies with Corruption stacks take 100% of their attack damage when damaging you. |
Day 1 Exploit
| Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage. |
Dodgy
| Gain +40% movement speed after not taking damage for 10 seconds. |
Efficiency
| Weakpoint shots have a 75% chance to refund one bullet to your magazine. |
Elemental
| ... |
Electric Field
| The range of Chain Lightning is increased by 50%. |
Emberpath
| Fire Trails spawned from enemies last 50% longer. |
Eternal Abyss
| Black holes spawned by Singularity last twice as long. |
Explosive Cascade
| Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw. |
Farshot Amplifier
| You deal 25% more damage to enemies at least 10 meters away from you. |
Flicker Step
| You can now dash twice in a row. |
Frozen Tempest
| Chill stacks apply 100% more slow. |
Galactic Devourer
| Black holes spawned by Singularity are twice as large. |
Glacial Veil
| Freeze lasts 100% longer. |
Grazed Hit
| Taking damage while dashing reduces damage by 90%. |
Hard Reset
| ... |
Health
| ... |
Hipfire
| ... |
Ice Age
| Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim. |
Ice Surge
| Shatter applies 4 additional Cryo stacks to nearby enemies. |
Kinetic Thrust
| Dashing into an enemy now damages them. (120 damage to enemies) |
Last Stand
| Your grenade damage increases as you get closer to death, to a maximum of +50%. |
Leaden Twins
| Your weapons use twice as much ammo and deal twice as much damage per shot. |
Lethal Voltage
| You deal 50% more damage to enemies with Shock stacks. |
Lifesteal
| Gain 3% of your max health back after killing an enemy with a melee weapon. |
Long Range
| ... |
Magazine and Reload
| ... |
Mental Siphon
| Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. |
Nether Grasp
| Void Tendrils bind to 3 additional targets. |
Overcharge
| Lightning Bolts have a 50% chance to do double damage. |
Percussive Recharge
| Killing an enemy with a grenade fully recharges your shields. |
Personal Bubble
| Take 50% less damage if there are no enemies with 15 meters of you. |
Phase Module
| Your dash now allows you to move through enemies. |
Piercing Cold
| You deal 50% more damage to enemies with Chill stacks. |
Power Shield
| While you are above 75% shields, gain increased damage. (Damage is doubled) |
Powerful Crit
| Increase the damage of your critical strikes by 50%. |
Practiced Strikes
| Melee attacks gain +35% critical hit chance. |
Psychokinetic
| Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) |
Pyroclasm Cascade
| Enemies caught in a Combustion fireball spawn their own smaller fireballs. |
Quick Time
| Reloading your weapon grants you +30% movement speed for 2 seconds. |
Quick Winding
| Dash reduces grenade cooldown by 30% (once per cooldown). |
Rage
| When your health falls below 50% gain +50% damage. |
Rapid Cooldown
| Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. |
Reactive Loader
| ... |
Reflex Shot
| Your next shot after dashing does 35% more damage. |
Resilient
| Reduce incoming damage by 5% for every enemy with 15 meters. |
Scorching Amplify
| Burn does 25% more damage. |
Second Wind
| Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. |
Sharp Ice
| Shatter damage is doubled. |
Short Range
| ... |
Spreading Ignition
| Killing an enemy with a grenade fully recharges your shields. |
Static Discharge
| Lightning Bolts applies a 3 second stun to affected enemies. |
Statue
| Gain 35% increased damage when stationary for at least 3 seconds. |
Strider
| After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. |
Strike Siphon
| Killing an enemy with a melee attack instantly reloads your weapons. |
Strong Arm
| Your melee weapon deals an additional 25% damage. |
Superconductor
| Chain Lightning can spread to 3 additional targets. |
The More The Merrier
| Your grenade's damage is increased by 10% for each enemy caught in the explosion. |
Volatile Current
| Shock stacks grant 50% more critical hit chance. |
Weakpoint Damage
| ... |
Possible Augments
The following augments may or may not exist in the game or have been removed, but the icons exist within the game files.
-
Ammo
-
Chill Melee AOE
-
Chill Attack Slow
-
Chill Melee Damage
-
Corruption Grenade Damage
-
CQC Child1
-
CQC Child2
-
CQC Child 3
-
Cryo Shatter AoE
-
Grenade Child 3
-
Lightning Bolt Apply Stun
-
Lightning Bolt Double Strikes
-
Lightning Chain
-
Lightning Shock Extra Crit
-
Marksman Child 1
-
Marksman Child 3
-
Marksman Child 4
-
Movement Child 1
-
Movement Child 2
-
Movement Child 3
-
Movement Child 4
-
Movement Parent
-
Ninja Child 1
-
Ninja Child 3
-
Oiled Edge
-
Overcharge
-
Pet Child 1
-
Pet Child 2
-
Pet Child 3
-
Pet Parent
-
Silent But Deadly
-
Void Child 3
-
Corruption Corrupt Nearby When Die
-
Singularity Damage
-
Weapon Master Child 2