Deadzone: Rogue/Augments: Difference between revisions
From The Tribes Depot
More actions
No edit summary |
No edit summary |
||
| Line 79: | Line 79: | ||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Efficiency.png|128px]] | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Efficiency.png|128px]] | ||
| Weakpoint shots have a 75% chance to refund one bullet to your magazine. | | Weakpoint shots have a 75% chance to refund one bullet to your magazine. | ||
|} | |||
====Elemental==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Elemental.png|128px]] | |||
| ... | |||
|} | |} | ||
====Electric Field==== | ====Electric Field==== | ||
| Line 144: | Line 150: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_HardReset.png|128px]] | | style="padding:0.25em;" | [[Image:T_AugmentIcon_HardReset.png|128px]] | ||
| ... | |||
|} | |||
====Hipfire==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Hipfire.png|128px]] | |||
| ... | | ... | ||
|} | |} | ||
| Line 378: | Line 390: | ||
|} | |} | ||
====Movement Child==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Movement_Child4.png|128px]] | |||
| ... | |||
|} | |||
====Pet Child 1==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PetChild1.png|128px]] | |||
| ... | |||
|} | |||
====Pet Child 2==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PetChild2.png|128px]] | |||
| ... | |||
|} | |||
====Pet Child 3==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PetChild3.png|128px]] | |||
| ... | |||
|} | |||
====Pet Parent==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PetParent.png|128px]] | |||
| ... | |||
|} | |||
====Void Child==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Void_Child3.png|128px]] | |||
| ... | |||
|} | |||
[[Category:Deadzone: Rogue]] | [[Category:Deadzone: Rogue]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 01:34, 27 February 2025
Augments are buffs that can be acquired at the Augment Forge.
Abyssal Rapture
| Targets affected by Void Tendrils share 80% more damage. |
Adrenal Surge
| Ranged damage dealt to nearby enemies is doubled when you are below 25% health. |
Aetheric Curse
| You deal 50% more damage to enemies with Corruption stacks applied. |
Backload
| You deal 25% more damage when your weapon's magazine is less than half full. |
Blazing Eruption
| Combustion damage is increased by 50%. |
Cat Eye
| ... |
Concussive Shots
| Targets within 10 meters of you have their movement speed reduced by 50% when damaged. |
Conflagration
| You deal 50% more damage to enemies with Burn stacks applied. |
CQC
| You deal 25% more damage to enemies within 10 meters of you. |
Cursed Feedback
| Enemies with Corruption stacks take 100% of their attack damage when damaging you. |
Day 1 Exploit
| Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage. |
Dodgy
| Gain +40% movement speed after not taking damage for 10 seconds. |
Efficiency
| Weakpoint shots have a 75% chance to refund one bullet to your magazine. |
Elemental
| ... |
Electric Field
| The range of Chain Lightning is increased by 50%. |
Emberpath
| Fire Trails spawned from enemies last 50% longer. |
Eternal Abyss
| Black holes spawned by Singularity last twice as long. |
Explosive Cascade
| Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw. |
Farshot Amplifier
| You deal 25% more damage to enemies at least 10 meters away from you. |
Flicker Step
| You can now dash twice in a row. |
Frozen Tempest
| Chill stacks apply 100% more slow. |
Galactic Devourer
| Black holes spawned by Singularity are twice as large. |
Glacial Veil
| Freeze lasts 100% longer. |
Grazed Hit
| Taking damage while dashing reduces damage by 90%. |
Hard Reset
| ... |
Hipfire
| ... |
Ice Age
| Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim. |
Ice Surge
| Shatter applies 4 additional Cryo stacks to nearby enemies. |
Kinetic Thrust
| Dashing into an enemy now damages them. (120 damage to enemies) |
Last Stand
| Your grenade damage increases as you get closer to death, to a maximum of +50%. |
Leaden Twins
| Your weapons use twice as much ammo and deal twice as much damage per shot. |
Lethal Voltage
| You deal 50% more damage to enemies with Shock stacks. |
Lifesteal
| Gain 3% of your max health back after killing an enemy with a melee weapon. |
Mental Siphon
| Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. |
Nether Grasp
| Void Tendrils bind to 3 additional targets. |
Overcharge
| Lightning Bolts have a 50% chance to do double damage. |
Percussive Recharge
| Killing an enemy with a grenade fully recharges your shields. |
Personal Bubble
| Take 50% less damage if there are no enemies with 15 meters of you. |
Phase Module
| Your dash now allows you to move through enemies. |
Piercing Cold
| You deal 50% more damage to enemies with Chill stacks. |
Power Shield
| While you are above 75% shields, gain increased damage. (Damage is doubled) |
Powerful Crit
| Increase the damage of your critical strikes by 50%. |
Practiced Strikes
| Melee attacks gain +35% critical hit chance. |
Psychokinetic
| Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) |
Pyroclasm Cascade
| Enemies caught in a Combustion fireball spawn their own smaller fireballs. |
Quick Time
| Reloading your weapon grants you +30% movement speed for 2 seconds. |
Quick Winding
| Dash reduces grenade cooldown by 30% (once per cooldown). |
Rage
| When your health falls below 50% gain +50% damage. |
Rapid Cooldown
| Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. |
Reactive Loader
| ... |
Reflex Shot
| Your next shot after dashing does 35% more damage. |
Resilient
| Reduce incoming damage by 5% for every enemy with 15 meters. |
Scorching Amplify
| Burn does 25% more damage. |
Second Wind
| Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. |
Sharp Ice
| Shatter damage is doubled. |
Spreading Ignition
| Killing an enemy with a grenade fully recharges your shields. |
Static Discharge
| Lightning Bolts applies a 3 second stun to affected enemies. |
Statue
| Gain 35% increased damage when stationary for at least 3 seconds. |
Strider
| After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. |
Strike Siphon
| Killing an enemy with a melee attack instantly reloads your weapons. |
Strong Arm
| Your melee weapon deals an additional 25% damage. |
Superconductor
| Chain Lightning can spread to 3 additional targets. |
The More The Merrier
| Your grenade's damage is increased by 10% for each enemy caught in the explosion. |
Volatile Current
| Shock stacks grant 50% more critical hit chance. |
Movement Child
| ... |
Pet Child 1
| ... |
Pet Child 2
| ... |
Pet Child 3
| ... |
Pet Parent
| ... |
Void Child
| ... |