Deadzone: Rogue/Augments
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The perk room of Security Level 1 in Deadzone: Rogue gives the player an augment. Augments are exceptionally powerful boosts to the player's power, but they only get one.
Augments
Strategy
- Agility is a situational augment. The movement speed increase is sizeable, but mobility requires the right situation to be useful. Additionally, its damage increase is relatively small. Note that moving directly toward or away from an enemy allows the damage bonus to be used without making aiming more difficult.
- Aiming is an incredibly powerful augment. Its outlines give the player an unparalleled level of situational awareness. Additionally, it provides a massive increase to damage. There are few situations where the player doesn't want to aim.
- Ammo is a poor augment. It effectively increases the the player's ammo capacity by 35% and has a low damage bonus with very low uptime, especially when compared to its counterpart, Magazine and Reload.
- Crits is a powerful augment if the player is building crits. Without other crit damage bonuses, it only provides an approximate 24% damage increase. However, its crit chance bonus scales very well if the player has other crit damage bonuses to stack.
- Elemental is a peculiar augment. At base, it grants a very small damage bonus. However, it allows the player to stack all four items that grant elemental damage bonuses, which would effectively give it one of the highest damage bonuses. This is an inconsistent augment with the potential to be very strong or mediocre.
- Health is very powerful below Nightmare difficulty due to its sizeable HP increase and outstanding healing. On Nightmare, however, notably dangerous enemies have a tendency to 1-shot the player through Health augment, nullifying it.
- Hipfire is a situational augment. Its damage bonus is relatively low, and it is effectively incompatible with Scoped Weapons and the Hellstorm, elliminating its strongest options. Additional testing must be done with the Vanguard and Arcblade to assess its power level.
- Long Range is a powerful augment, especially on higher difficulties. Although it is less useful on Floor 1, many dangerous enemies either keep their distance from the player or can be within a large room that has additional enemies. As such, attacking beyond 10 metres is common.
- Magazine and Reload is an exceptionally powerful augment. Its massive magazine size and reload speed bonuses vastly alleviates ammo concerns. Additionally, the damage bonus is massive on weapons with high clip sizes. Any weapon with a large enough magazine size can start fights with a staggering 100% damage bonus.
- Shield is a powerful augment ending at Extreme and an okay augment below that. Although it suffers from the same issues as Health on higher difficulties, it can still provide a safety net against lower-damage enemies and provides a small damage boost to compensate.
- Weakpoint is a convenience augment. It grants a low damage bonus, but it can help players that struggle to hit weakpoint shots.