Augments are buffs that can be acquired at the Augment Forge.
Abyssal Rapture
|
Targets affected by Void Tendrils share 80% more damage.
|
Adrenal Surge
|
Ranged damage dealt to nearby enemies is doubled when you are below 25% health.
|
Aetheric Curse
|
You deal 50% more damage to enemies with Corruption stacks applied.
|
Aiming
|
...
|
Backload
|
You deal 25% more damage when your weapon's magazine is less than half full.
|
Blazing Eruption
|
Combustion damage is increased by 50%.
|
Cat Eye
|
...
|
Concussive Shots
|
Targets within 10 meters of you have their movement speed reduced by 50% when damaged.
|
Conflagration
|
You deal 50% more damage to enemies with Burn stacks applied.
|
CQC
|
You deal 25% more damage to enemies within 10 meters of you.
|
Cursed Feedback
|
Enemies with Corruption stacks take 100% of their attack damage when damaging you.
|
Day 1 Exploit
|
Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.
|
Dodgy
|
Gain +40% movement speed after not taking damage for 10 seconds.
|
Efficiency
|
Weakpoint shots have a 75% chance to refund one bullet to your magazine.
|
Elemental
|
...
|
Electric Field
|
The range of Chain Lightning is increased by 50%.
|
Emberpath
|
Fire Trails spawned from enemies last 50% longer.
|
Eternal Abyss
|
Black holes spawned by Singularity last twice as long.
|
Explosive Cascade
|
Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.
|
Farshot Amplifier
|
You deal 25% more damage to enemies at least 10 meters away from you.
|
Flicker Step
|
You can now dash twice in a row.
|
Frozen Tempest
|
Chill stacks apply 100% more slow.
|
Galactic Devourer
|
Black holes spawned by Singularity are twice as large.
|
Glacial Veil
|
Freeze lasts 100% longer.
|
Grazed Hit
|
Taking damage while dashing reduces damage by 90%.
|
Hard Reset
|
...
|
Health
Hipfire
|
...
|
Ice Age
|
Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim.
|
Ice Surge
|
Shatter applies 4 additional Cryo stacks to nearby enemies.
|
Kinetic Thrust
|
Dashing into an enemy now damages them. (120 damage to enemies)
|
Last Stand
|
Your grenade damage increases as you get closer to death, to a maximum of +50%.
|
Leaden Twins
|
Your weapons use twice as much ammo and deal twice as much damage per shot.
|
Lethal Voltage
|
You deal 50% more damage to enemies with Shock stacks.
|
Lifesteal
|
Gain 3% of your max health back after killing an enemy with a melee weapon.
|
Long Range
|
...
|
Magazine and Reload
|
...
|
Mental Siphon
|
Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown.
|
Nether Grasp
|
Void Tendrils bind to 3 additional targets.
|
Overcharge
|
Lightning Bolts have a 50% chance to do double damage.
|
Percussive Recharge
|
Killing an enemy with a grenade fully recharges your shields.
|
Personal Bubble
|
Take 50% less damage if there are no enemies with 15 meters of you.
|
Phase Module
|
Your dash now allows you to move through enemies.
|
Piercing Cold
|
You deal 50% more damage to enemies with Chill stacks.
|
Power Shield
|
While you are above 75% shields, gain increased damage. (Damage is doubled)
|
Powerful Crit
|
Increase the damage of your critical strikes by 50%.
|
Practiced Strikes
|
Melee attacks gain +35% critical hit chance.
|
Psychokinetic
|
Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)
|
Pyroclasm Cascade
|
Enemies caught in a Combustion fireball spawn their own smaller fireballs.
|
Quick Time
|
Reloading your weapon grants you +30% movement speed for 2 seconds.
|
Quick Winding
|
Dash reduces grenade cooldown by 30% (once per cooldown).
|
Rage
|
When your health falls below 50% gain +50% damage.
|
Rapid Cooldown
|
Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.
|
Reactive Loader
|
...
|
Reflex Shot
|
Your next shot after dashing does 35% more damage.
|
Resilient
|
Reduce incoming damage by 5% for every enemy with 15 meters.
|
Scorching Amplify
|
Burn does 25% more damage.
|
Second Wind
|
Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds.
|
Sharp Ice
|
Shatter damage is doubled.
|
Short Range
Spreading Ignition
|
Killing an enemy with a grenade fully recharges your shields.
|
Static Discharge
|
Lightning Bolts applies a 3 second stun to affected enemies.
|
Statue
|
Gain 35% increased damage when stationary for at least 3 seconds.
|
Strider
|
After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.
|
Strike Siphon
|
Killing an enemy with a melee attack instantly reloads your weapons.
|
Strong Arm
|
Your melee weapon deals an additional 25% damage.
|
Superconductor
|
Chain Lightning can spread to 3 additional targets.
|
The More The Merrier
|
Your grenade's damage is increased by 10% for each enemy caught in the explosion.
|
Volatile Current
|
Shock stacks grant 50% more critical hit chance.
|
Weakpoint Damage
|
...
|
Possible Augments
The following augments may or may not exist in the game or have been removed, but the icons exist within the game files.
-
Ammo
-
Chill Melee AOE
-
Chill Attack Slow
-
Chill Melee Damage
-
Corruption Grenade Damage
-
CQC Child1
-
CQC Child2
-
CQC Child 3
-
Cryo Shatter AoE
-
Grenade Child 3
-
Lightning Bolt Apply Stun
-
Lightning Bolt Double Strikes
-
Lightning Chain
-
Lightning Shock Extra Crit
-
Marksman Child 1
-
Marksman Child 3
-
Marksman Child 4
-
Movement Child 1
-
Movement Child 2
-
Movement Child 3
-
Movement Child 4
-
Movement Parent
-
Ninja Child 1
-
Ninja Child 3
-
Oiled Edge
-
Overcharge
-
Pet Child 1
-
Pet Child 2
-
Pet Child 3
-
Pet Parent
-
Silent But Deadly
-
Void Child 3
-
Corruption Corrupt Nearby When Die
-
Singularity Damage
-
Weapon Master Child 2