Tribes 3: Rivals/Shotgun: Difference between revisions

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{{WeaponInfoBox
{{WeaponInfoBox
|title              = Shotgun
|title              = Shotgun
|width              = 270px
|width              = 226px
|image              = [[Image:T3-Weapon-Shotgun.png|226px|class=invertable]]
|image              = [[Image:T3-Weapon-Shotgun.png|196px|class=invertablew]]
|loadout            = All
|loadout            = All
|slot              = Tertiary
|slot              = Tertiary
|damage            = 110x9
|damage            = 95x9
|mindamage          = 33x1
|mindamage          = 33x1
|firerate          = 0.85
|firerate          = 0.85
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''"A double barrel shotgun great for finishing off targets at close range."''
''"A double barrel shotgun great for finishing off targets at close range."''


The '''Shotgun''' is a tertiary weapon for all classes and fires 9 pellets in a single blast.  Each of the 9 pellets does a maximum of 110 damage for a potential maximum of 990 damage in a single shot.  The damage falls off at longer ranges, for a minimum of 56 damage from a single pellet.
The '''Shotgun''' is a tertiary weapon for all classes and fires 9 pellets in a single blast.  Each of the 9 pellets does a maximum of 95 damage for a potential maximum of 855 damage in a single shot.  The damage falls off at medium ranges, for a minimum of 56 damage from a single pellet on a hit.


The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.  Currently the center of the nine pellets fires in a straight line, precisely lining up with the center of the crosshair.  In addition to the weapon being highly effective at short ranges, it is also effective at medium and long ranges to do chip damage to finish off a weakened enemy.
The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.  In addition to the weapon being highly effective at short ranges, it is also effective at medium and long ranges to do chip damage to finish off a weakened enemy.  At long ranges, the Shotgun does no damage.


== See Also ==
{{Template:Tribes 3: Rivals/Light Armor Loadout}}
 
{{Template:Tribes 3: Rivals/Medium Armor Loadout}}
{{Template:Tribes 3: Rivals/Light Offense Loadout}}
{{Template:Tribes 3: Rivals/Heavy Armor Loadout}}
{{Template:Tribes 3: Rivals/Light Defense Loadout}}
{{Template:Tribes 3: Rivals/Medium Offense Loadout}}
{{Template:Tribes 3: Rivals/Medium Defense Loadout}}
{{Template:Tribes 3: Rivals/Heavy Offense Loadout}}
{{Template:Tribes 3: Rivals/Heavy Defense Loadout}}


[[Category:Tribes 3: Rivals]]
[[Category:Tribes 3: Rivals]]
[[Category:Tribes 3: Rivals/Weapons]]
[[Category:Tribes 3: Rivals/Weapons]]
[[Category:Tribes 3: Rivals/Tertiary Weapons]]
[[Category:Tribes 3: Rivals/Tertiary Weapons]]

Latest revision as of 22:12, 4 April 2024

Shotgun

Loadout/Class All
Slot Tertiary


Statistics
Damage 95x9
Minimum Damage 33x1
Reload Duration 1.95 s
Fire Rate 0.85
Magazine Size 2
Ammo 26


"A double barrel shotgun great for finishing off targets at close range."

The Shotgun is a tertiary weapon for all classes and fires 9 pellets in a single blast. Each of the 9 pellets does a maximum of 95 damage for a potential maximum of 855 damage in a single shot. The damage falls off at medium ranges, for a minimum of 56 damage from a single pellet on a hit.

The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. In addition to the weapon being highly effective at short ranges, it is also effective at medium and long ranges to do chip damage to finish off a weakened enemy. At long ranges, the Shotgun does no damage.