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{{WeaponInfoBox | {{WeaponInfoBox | ||
|title = Chaingun | |title = Chaingun | ||
|width = | |width = 256px | ||
|image = [[Image:T3-Weapon-Chaingun.png| | |image = [[Image:T3-Weapon-Chaingun.png|203px|class=invertablew]] | ||
|killicon = [[Image:T3-Weapon-Killfeed-Chaingun.png|32px|class=invertablew]] | |||
|loadout = [[Tribes 3: Rivals/Medium Armor|Medium Armor]] | |loadout = [[Tribes 3: Rivals/Medium Armor|Medium Armor]] | ||
|slot = Secondary | |slot = Secondary | ||
|damage = | |damage = 50 | ||
|firerate =0.12 | |mindamage = 25 | ||
|firerate = 0.12 | |||
|reloadduration = | |reloadduration = | ||
|ammo=250}} | |ammo = 250}} | ||
''"Large magazine fully automatic weapon."'' | ''"Large magazine fully automatic weapon."'' | ||
The '''Chaingun''' is one of the three Chaingun variations in [[Tribes 3: Rivals]], and is a secondary weapon for the [[Tribes 3: Rivals/Medium Armor|Medium Armor]]. | The '''Chaingun''' is one of the three Chaingun variations in [[Tribes 3: Rivals]], and is a secondary weapon for the [[Tribes 3: Rivals/Medium Armor|Medium Armor]]. As with all chainguns, it has a very high rate of fire of fast-moving projectiles, and is not a hitscan weapon. The weapon experiences damage falloff to a minimum of 50% of its base damage at long range. | ||
== See Also == | == See Also == | ||
{{Template:Tribes 3: Rivals/Medium Armor Loadout}} | |||
[[Category:Tribes 3: Rivals]] | [[Category:Tribes 3: Rivals]] | ||
[[Category:Tribes 3: Rivals/Weapons]] | [[Category:Tribes 3: Rivals/Weapons]] | ||
[[Category:Tribes 3: Rivals/Primary Weapons]] | [[Category:Tribes 3: Rivals/Primary Weapons]] |
Latest revision as of 21:25, 4 April 2024
Chaingun | |
---|---|
Loadout/Class | Medium Armor |
Slot | Secondary |
Kill Feed Icon | |
Statistics | |
Damage | 50 |
Minimum Damage | 25 |
Fire Rate | 0.12 |
Ammo | 250 |
"Large magazine fully automatic weapon."
The Chaingun is one of the three Chaingun variations in Tribes 3: Rivals, and is a secondary weapon for the Medium Armor. As with all chainguns, it has a very high rate of fire of fast-moving projectiles, and is not a hitscan weapon. The weapon experiences damage falloff to a minimum of 50% of its base damage at long range.
See Also
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