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Deadzone: Rogue/Permanent Upgrades: Difference between revisions

From Tribes Wiki
(Created page with "{{stub}} Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies. == Special == {| class="wikitable" |+ style="text-align: left; font-size: 116%" | ! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) |- |All Element Damage |128px |Increase damage when inflicting any element damage |...")
 
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|-
|-
|All Element Damage
|All Element Damage
|[[Image:DZR_UpgradeIcon_AllElementDamage.png|128px]]
|[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]]
|Increase damage when inflicting any element damage
|Increase damage when inflicting any element damage
| +5% All Element Damage
| +5% All Element Damage
Line 18: Line 18:
|-
|-
|All Weapons Damage
|All Weapons Damage
|[[Image:DZR_UpgradeIcon_AllWeaponDamage.png|128px]]
|[[Image:T_UpgradeIcon_AllWeaponDamage.png|class=invertablew|128px]]
|Increase damage from all sources
|Increase damage from all sources
| +5% All Weapons Damage
| +5% All Weapons Damage
Line 27: Line 27:
|-
|-
|Cryo Damage
|Cryo Damage
|[[Image:DZR_UpgradeIcon_CryoDamage.png|128px]]
|[[Image:T_UpgradeIcon_CryoDamage.png|class=invertablew|128px]]
|Increase damage when inflicting cryo damage
|Increase damage when inflicting cryo damage
| +5% Cryo Damage
| +5% Cryo Damage
Line 36: Line 36:
|-
|-
|Fire Damage
|Fire Damage
|[[Image:DZR_UpgradeIcon_FireDamage.png|128px]]
|[[Image:T_UpgradeIcon_FireDamage.png|class=invertablew|128px]]
|Increase damage when inflicting fire damage
|Increase damage when inflicting fire damage
| +5% Fire Damage
| +5% Fire Damage
Line 45: Line 45:
|-
|-
|Grenade AoE
|Grenade AoE
|[[Image:DZR_UpgradeIcon_GrenadeAoE.png|128px]]
|[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]]
|Increases the AoE of Grenades
|Increases the AoE of Grenades
| +20% Grenade AoE
| +20% Grenade AoE
Line 54: Line 54:
|-
|-
|Grenade Cooldown
|Grenade Cooldown
|[[Image:DZR_UpgradeIcon_GrenadeCooldown.png|128px]]
|[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]]
|Reduces the cooldown of the Grenade
|Reduces the cooldown of the Grenade
| -10% Grenade Cooldown
| -10% Grenade Cooldown
Line 63: Line 63:
|-
|-
|Grenade Damage
|Grenade Damage
|[[Image:DZR_UpgradeIcon_GrenadeDamage.png|128px]]
|[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]]
|Increases Grenade Damage
|Increases Grenade Damage
| +10% Grenade Damage
| +10% Grenade Damage
Line 72: Line 72:
|-
|-
|Grenade Element Stacks
|Grenade Element Stacks
|[[Image:DZR_UpgradeIcon_GrenadeStacks.png|128px]]
|[[Image:T_UpgradeIcon_GrenadeStacks.png|class=invertablew|128px]]
|Increases the number of element stacks applied by grenades.
|Increases the number of element stacks applied by grenades.
| +1 Grenade Element Stack
| +1 Grenade Element Stack
Line 81: Line 81:
|-
|-
|Health Orb Drop Rate
|Health Orb Drop Rate
|[[Image:DZR_UpgradeIcon_HealthOrbFrequency.png|128px]]
|[[Image:T_UpgradeIcon_HealthOrbFrequency.png|class=invertablew|128px]]
|Increases how often health orbs drop from defeated enemies
|Increases how often health orbs drop from defeated enemies
| +100% Drop Rate
| +100% Drop Rate
Line 90: Line 90:
|-
|-
|Health Orb Value
|Health Orb Value
|[[Image:DZR_UpgradeIcon_HealAmount.png|128px]]
|[[Image:T_UpgradeIcon_HealAmount.png|class=invertablew|128px]]
|Increases the amount you recover from health orbs
|Increases the amount you recover from health orbs
| +20% Orb Heal
| +20% Orb Heal
Line 99: Line 99:
|-
|-
|Lightning Damage
|Lightning Damage
|[[Image:DZR_UpgradeIcon_LightningDamage.png|128px]]
|[[Image:T_UpgradeIcon_LightningDamage.png|class=invertablew|128px]]
|Increase damage when inflicting lightning damage
|Increase damage when inflicting lightning damage
| +5% Lightning Damage
| +5% Lightning Damage
Line 108: Line 108:
|-
|-
|Magnetizer
|Magnetizer
|[[Image:DZR_UpgradeIcon_Magnetism.png|128px]]
|[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]]
|Increase the distance and power of your auto-magnetization module.
|Increase the distance and power of your auto-magnetization module.
| +10% Distance
| +10% Distance
Line 117: Line 117:
|-
|-
|Max Shield
|Max Shield
|[[Image:DZR_UpgradeIcon_ShieldMax.png|128px]]
|[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]]
|Increases starting Shield.
|Increases starting Shield.
| +5 Starting Shield
| +5 Starting Shield
Line 126: Line 126:
|-
|-
|Melee Damage
|Melee Damage
|[[Image:DZR_UpgradeIcon_MeleeDamage.png|128px]]
|[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]]
|Increases damage from your Quick Melee
|Increases damage from your Quick Melee
| +5% Melee Damage
| +5% Melee Damage
Line 135: Line 135:
|-
|-
|Primary Damage
|Primary Damage
|[[Image:DZR_UpgradeIcon_PrimaryDamage.png|128px]]
|[[Image:T_UpgradeIcon_PrimaryDamage.png|class=invertablew|128px]]
|Increases damage from your Primary Weapon
|Increases damage from your Primary Weapon
| +5% Primary Damage
| +5% Primary Damage
Line 144: Line 144:
|-
|-
|Secondary Damage
|Secondary Damage
|[[Image:DZR_UpgradeIcon_SidearmDamage.png|128px]]
|[[Image:T_UpgradeIcon_SidearmDamage.png|class=invertablew|128px]]
|Increases damage from your Secondary Weapon
|Increases damage from your Secondary Weapon
| +5% Secondary Damage
| +5% Secondary Damage
Line 153: Line 153:
|-
|-
|Shield Recharge Delay
|Shield Recharge Delay
|[[Image:DZR_UpgradeIcon_ShieldRechargeDelay.png|128px]]
|[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]]
|Reduces the delay before Shields regenerate.
|Reduces the delay before Shields regenerate.
| -1s Shield Recharge Delay
| -1s Shield Recharge Delay
Line 162: Line 162:
|-
|-
|Shield Recharge Rate
|Shield Recharge Rate
|[[Image:DZR_UpgradeIcon_ShieldRechargeRate.png|128px]]
|[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]]
|Increases the rate at which Shields regenerate
|Increases the rate at which Shields regenerate
| +20% Shield Recharge Rate
| +20% Shield Recharge Rate
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|-
|-
|Sprint Speed
|Sprint Speed
|[[Image:DZR_UpgradeIcon_SprintSpeed.png|128px]]
|[[Image:T_UpgradeIcon_SprintSpeed.png|class=invertablew|128px]]
|Increases Sprint speed
|Increases Sprint speed
| +5% Sprint Speed
| +5% Sprint Speed
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|-
|-
|Starting Health
|Starting Health
|[[Image:DZR_UpgradeIcon_HealthMax.png|128px]]
|[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]]
|How much health does the player start their run with.
|How much health does the player start their run with.
| +20% Starting Health
| +20% Starting Health
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|-
|-
|Void Damage
|Void Damage
|[[Image:DZR_UpgradeIcon_VoidDamage.png|128px]]
|[[Image:T_UpgradeIcon_VoidDamage.png|class=invertablew|128px]]
|Increase damage when inflicting void damage
|Increase damage when inflicting void damage
| +5% Void Damage
| +5% Void Damage

Latest revision as of 14:25, 22 December 2024

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Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies.

Special

Upgrade Icon Description Tier 1 (4 Tech) Tier 2 (6 Tech) Tier 3 (8 Tech) Tier 4 (10 Tech) Tier 5 (15 Tech)
All Element Damage Increase damage when inflicting any element damage +5% All Element Damage +10% All Element Damage +15% All Element Damage +20% All Element Damage +25% All Element Damage
All Weapons Damage Increase damage from all sources +5% All Weapons Damage +10% All Weapons Damage +15% All Weapons Damage +20% All Weapons Damage +25% All Weapons Damage
Cryo Damage Increase damage when inflicting cryo damage +5% Cryo Damage +10% Cryo Damage +15% Cryo Damage +20% Cryo Damage +25% Cryo Damage
Fire Damage Increase damage when inflicting fire damage +5% Fire Damage +10% Fire Damage +15% Fire Damage +20% Fire Damage +25% Fire Damage
Grenade AoE Increases the AoE of Grenades +20% Grenade AoE +40% Grenade AoE +60% Grenade AoE +80% Grenade AoE +100% Grenade AoE
Grenade Cooldown Reduces the cooldown of the Grenade -10% Grenade Cooldown -20% Grenade Cooldown -30% Grenade Cooldown -40% Grenade Cooldown -50% Grenade Cooldown
Grenade Damage Increases Grenade Damage +10% Grenade Damage +20% Grenade Damage +30% Grenade Damage +40% Grenade Damage +50% Grenade Damage
Grenade Element Stacks Increases the number of element stacks applied by grenades. +1 Grenade Element Stack +2 Grenade Element Stack +3 Grenade Element Stack +4 Grenade Element Stack +5 Grenade Element Stack
Health Orb Drop Rate Increases how often health orbs drop from defeated enemies +100% Drop Rate +200% Drop Rate +300% Drop Rate +400% Drop Rate +500% Drop Rate
Health Orb Value Increases the amount you recover from health orbs +20% Orb Heal +40% Orb Heal +60% Orb Heal +80% Orb Heal +100% Orb Heal
Lightning Damage Increase damage when inflicting lightning damage +5% Lightning Damage +10% Lightning Damage +15% Lightning Damage +20% Lightning Damage +25% Lightning Damage
Magnetizer Increase the distance and power of your auto-magnetization module. +10% Distance +20% Distance +30% Distance +40% Distance +50% Distance
Max Shield Increases starting Shield. +5 Starting Shield +10 Starting Shield +20 Starting Shield +30 Starting Shield +40 Starting Shield
Melee Damage Increases damage from your Quick Melee +5% Melee Damage +10% Melee Damage +15% Melee Damage +20% Melee Damage +25% Melee Damage
Primary Damage Increases damage from your Primary Weapon +5% Primary Damage +10% Primary Damage +15% Primary Damage +20% Primary Damage +25% Primary Damage
Secondary Damage Increases damage from your Secondary Weapon +5% Secondary Damage +10% Secondary Damage +15% Secondary Damage +20% Secondary Damage +25% Secondary Damage
Shield Recharge Delay Reduces the delay before Shields regenerate. -1s Shield Recharge Delay -2s Shield Recharge Delay -3s Shield Recharge Delay -4s Shield Recharge Delay -5s Shield Recharge Delay
Shield Recharge Rate Increases the rate at which Shields regenerate +20% Shield Recharge Rate +40% Shield Recharge Rate +60% Shield Recharge Rate +80% Shield Recharge Rate +100% Shield Recharge Rate
Sprint Speed Increases Sprint speed +5% Sprint Speed +10% Sprint Speed +15% Sprint Speed +20% Sprint Speed +25% Sprint Speed
Starting Health How much health does the player start their run with. +20% Starting Health +40% Starting Health +60% Starting Health +80% Starting Health +100% Starting Health
Void Damage Increase damage when inflicting void damage +5% Void Damage +10% Void Damage +15% Void Damage +20% Void Damage +25% Void Damage