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(Created page with "{{stub}} Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies. == Special == {| class="wikitable" |+ style="text-align: left; font-size: 116%" | ! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) |- |All Element Damage |128px |Increase damage when inflicting any element damage |...") |
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|All Element Damage | |All Element Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]] | ||
|Increase damage when inflicting any element damage | |Increase damage when inflicting any element damage | ||
| +5% All Element Damage | | +5% All Element Damage | ||
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|All Weapons Damage | |All Weapons Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_AllWeaponDamage.png|class=invertablew|128px]] | ||
|Increase damage from all sources | |Increase damage from all sources | ||
| +5% All Weapons Damage | | +5% All Weapons Damage | ||
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|- | |- | ||
|Cryo Damage | |Cryo Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_CryoDamage.png|class=invertablew|128px]] | ||
|Increase damage when inflicting cryo damage | |Increase damage when inflicting cryo damage | ||
| +5% Cryo Damage | | +5% Cryo Damage | ||
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|Fire Damage | |Fire Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_FireDamage.png|class=invertablew|128px]] | ||
|Increase damage when inflicting fire damage | |Increase damage when inflicting fire damage | ||
| +5% Fire Damage | | +5% Fire Damage | ||
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|Grenade AoE | |Grenade AoE | ||
|[[Image: | |[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]] | ||
|Increases the AoE of Grenades | |Increases the AoE of Grenades | ||
| +20% Grenade AoE | | +20% Grenade AoE | ||
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|Grenade Cooldown | |Grenade Cooldown | ||
|[[Image: | |[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]] | ||
|Reduces the cooldown of the Grenade | |Reduces the cooldown of the Grenade | ||
| -10% Grenade Cooldown | | -10% Grenade Cooldown | ||
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|Grenade Damage | |Grenade Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]] | ||
|Increases Grenade Damage | |Increases Grenade Damage | ||
| +10% Grenade Damage | | +10% Grenade Damage | ||
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|Grenade Element Stacks | |Grenade Element Stacks | ||
|[[Image: | |[[Image:T_UpgradeIcon_GrenadeStacks.png|class=invertablew|128px]] | ||
|Increases the number of element stacks applied by grenades. | |Increases the number of element stacks applied by grenades. | ||
| +1 Grenade Element Stack | | +1 Grenade Element Stack | ||
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|Health Orb Drop Rate | |Health Orb Drop Rate | ||
|[[Image: | |[[Image:T_UpgradeIcon_HealthOrbFrequency.png|class=invertablew|128px]] | ||
|Increases how often health orbs drop from defeated enemies | |Increases how often health orbs drop from defeated enemies | ||
| +100% Drop Rate | | +100% Drop Rate | ||
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|Health Orb Value | |Health Orb Value | ||
|[[Image: | |[[Image:T_UpgradeIcon_HealAmount.png|class=invertablew|128px]] | ||
|Increases the amount you recover from health orbs | |Increases the amount you recover from health orbs | ||
| +20% Orb Heal | | +20% Orb Heal | ||
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|Lightning Damage | |Lightning Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_LightningDamage.png|class=invertablew|128px]] | ||
|Increase damage when inflicting lightning damage | |Increase damage when inflicting lightning damage | ||
| +5% Lightning Damage | | +5% Lightning Damage | ||
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|Magnetizer | |Magnetizer | ||
|[[Image: | |[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]] | ||
|Increase the distance and power of your auto-magnetization module. | |Increase the distance and power of your auto-magnetization module. | ||
| +10% Distance | | +10% Distance | ||
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|Max Shield | |Max Shield | ||
|[[Image: | |[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]] | ||
|Increases starting Shield. | |Increases starting Shield. | ||
| +5 Starting Shield | | +5 Starting Shield | ||
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|Melee Damage | |Melee Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]] | ||
|Increases damage from your Quick Melee | |Increases damage from your Quick Melee | ||
| +5% Melee Damage | | +5% Melee Damage | ||
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|Primary Damage | |Primary Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_PrimaryDamage.png|class=invertablew|128px]] | ||
|Increases damage from your Primary Weapon | |Increases damage from your Primary Weapon | ||
| +5% Primary Damage | | +5% Primary Damage | ||
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|Secondary Damage | |Secondary Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_SidearmDamage.png|class=invertablew|128px]] | ||
|Increases damage from your Secondary Weapon | |Increases damage from your Secondary Weapon | ||
| +5% Secondary Damage | | +5% Secondary Damage | ||
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|Shield Recharge Delay | |Shield Recharge Delay | ||
|[[Image: | |[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]] | ||
|Reduces the delay before Shields regenerate. | |Reduces the delay before Shields regenerate. | ||
| -1s Shield Recharge Delay | | -1s Shield Recharge Delay | ||
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|Shield Recharge Rate | |Shield Recharge Rate | ||
|[[Image: | |[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]] | ||
|Increases the rate at which Shields regenerate | |Increases the rate at which Shields regenerate | ||
| +20% Shield Recharge Rate | | +20% Shield Recharge Rate | ||
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|Sprint Speed | |Sprint Speed | ||
|[[Image: | |[[Image:T_UpgradeIcon_SprintSpeed.png|class=invertablew|128px]] | ||
|Increases Sprint speed | |Increases Sprint speed | ||
| +5% Sprint Speed | | +5% Sprint Speed | ||
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|Starting Health | |Starting Health | ||
|[[Image: | |[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]] | ||
|How much health does the player start their run with. | |How much health does the player start their run with. | ||
| +20% Starting Health | | +20% Starting Health | ||
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|Void Damage | |Void Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_VoidDamage.png|class=invertablew|128px]] | ||
|Increase damage when inflicting void damage | |Increase damage when inflicting void damage | ||
| +5% Void Damage | | +5% Void Damage |
Latest revision as of 14:25, 22 December 2024
Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies.
Special