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Deadzone: Rogue/Permanent Upgrades

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Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies.

Special

Upgrade Icon Description Tier 1 (4 Tech) Tier 2 (6 Tech) Tier 3 (8 Tech) Tier 4 (10 Tech) Tier 5 (15 Tech)
All Element Damage Increase damage when inflicting any element damage +5% All Element Damage +10% All Element Damage +15% All Element Damage +20% All Element Damage +25% All Element Damage
All Weapons Damage Increase damage from all sources +5% All Weapons Damage +10% All Weapons Damage +15% All Weapons Damage +20% All Weapons Damage +25% All Weapons Damage
Cryo Damage Increase damage when inflicting cryo damage +5% Cryo Damage +10% Cryo Damage +15% Cryo Damage +20% Cryo Damage +25% Cryo Damage
Fire Damage Increase damage when inflicting fire damage +5% Fire Damage +10% Fire Damage +15% Fire Damage +20% Fire Damage +25% Fire Damage
Grenade AoE Increases the AoE of Grenades +20% Grenade AoE +40% Grenade AoE +60% Grenade AoE +80% Grenade AoE +100% Grenade AoE
Grenade Cooldown Reduces the cooldown of the Grenade -10% Grenade Cooldown -20% Grenade Cooldown -30% Grenade Cooldown -40% Grenade Cooldown -50% Grenade Cooldown
Grenade Damage Increases Grenade Damage +10% Grenade Damage +20% Grenade Damage +30% Grenade Damage +40% Grenade Damage +50% Grenade Damage
Grenade Element Stacks Increases the number of element stacks applied by grenades. +1 Grenade Element Stack +2 Grenade Element Stack +3 Grenade Element Stack +4 Grenade Element Stack +5 Grenade Element Stack
Health Orb Drop Rate Increases how often health orbs drop from defeated enemies +100% Drop Rate +200% Drop Rate +300% Drop Rate +400% Drop Rate +500% Drop Rate
Health Orb Value Increases the amount you recover from health orbs +20% Orb Heal +40% Orb Heal +60% Orb Heal +80% Orb Heal +100% Orb Heal
Lightning Damage Increase damage when inflicting lightning damage +5% Lightning Damage +10% Lightning Damage +15% Lightning Damage +20% Lightning Damage +25% Lightning Damage
Magnetizer Increase the distance and power of your auto-magnetization module. +10% Distance +20% Distance +30% Distance +40% Distance +50% Distance
Max Shield Increases starting Shield. +5 Starting Shield +10 Starting Shield +20 Starting Shield +30 Starting Shield +40 Starting Shield
Melee Damage Increases damage from your Quick Melee +5% Melee Damage +10% Melee Damage +15% Melee Damage +20% Melee Damage +25% Melee Damage
Primary Damage Increases damage from your Primary Weapon +5% Primary Damage +10% Primary Damage +15% Primary Damage +20% Primary Damage +25% Primary Damage
Secondary Damage Increases damage from your Secondary Weapon +5% Secondary Damage +10% Secondary Damage +15% Secondary Damage +20% Secondary Damage +25% Secondary Damage
Shield Recharge Delay Reduces the delay before Shields regenerate. -1s Shield Recharge Delay -2s Shield Recharge Delay -3s Shield Recharge Delay -4s Shield Recharge Delay -5s Shield Recharge Delay
Shield Recharge Rate Increases the rate at which Shields regenerate +20% Shield Recharge Rate +40% Shield Recharge Rate +60% Shield Recharge Rate +80% Shield Recharge Rate +100% Shield Recharge Rate
Sprint Speed Increases Sprint speed +5% Sprint Speed +10% Sprint Speed +15% Sprint Speed +20% Sprint Speed +25% Sprint Speed
Starting Health How much health does the player start their run with. +20% Starting Health +40% Starting Health +60% Starting Health +80% Starting Health +100% Starting Health
Void Damage Increase damage when inflicting void damage +5% Void Damage +10% Void Damage +15% Void Damage +20% Void Damage +25% Void Damage