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Deadzone: Rogue/Augments: Difference between revisions

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(Created page with "{{stub}} Augments are buffs that can be acquired at the Augment Forge. ====Abyssal Rapture==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage. |} ====Adrenal Surge==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | Ranged damage dealt to nearby ene...")
 
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AbyssalRapture.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_AbyssalRapture.png|128px]]
| Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage.
| Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AdrenalSurge.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_AdrenalSurge.png|128px]]
| Ranged damage dealt to nearby enemies is doubled when you are below 25% health.
| Ranged damage dealt to nearby enemies is doubled when you are below 25% health.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AethericCurse.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_AethericCurse.png|128px]]
| You deal 50% more damage to enemies with <span style="color:purple">Corruption</span> stacks applied.
| You deal 50% more damage to enemies with <span style="color:purple">Corruption</span> stacks applied.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Backload.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Backload.png|128px]]
| You deal 25% more damage when your weapon's magazine is less than half full.
| You deal 25% more damage when your weapon's magazine is less than half full.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_BlazingEruption.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_BlazingEruption.png|128px]]
| <span style="color:orange">Combustion</span> damage is increased by 50%.
| <span style="color:orange">Combustion</span> damage is increased by 50%.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CatEye.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_CatEye.png|128px]]
| ...
| ...
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ConcussiveShots.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_ConcussiveShots.png|128px]]
| Targets within 10 meters of you have their movement speed reduced by 50% when damaged.
| Targets within 10 meters of you have their movement speed reduced by 50% when damaged.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Conflagration.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Conflagration.png|128px]]
| You deal 50% more damage to enemies with <span style="color:orange">Burn</span> stacks applied.
| You deal 50% more damage to enemies with <span style="color:orange">Burn</span> stacks applied.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CQC.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_CQC.png|128px]]
| You deal 25% more damage to enemies within 10 meters of you.
| You deal 25% more damage to enemies within 10 meters of you.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CursedFeedback.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_CursedFeedback.png|128px]]
| Enemies with <span style="color:purple">Corruption</span> stacks take 100% of their attack damage when damaging you.
| Enemies with <span style="color:purple">Corruption</span> stacks take 100% of their attack damage when damaging you.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_DayOneExploit.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_DayOneExploit.png|128px]]
| Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.
| Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Dodgy.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Dodgy.png|128px]]
| Gain +40% movement speed after not taking damage for 10 seconds.
| Gain +40% movement speed after not taking damage for 10 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Efficiency.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Efficiency.png|128px]]
| Weakpoint shots have a 75% chance to refund one bullet to your magazine.
| Weakpoint shots have a 75% chance to refund one bullet to your magazine.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ElectricField.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_ElectricField.png|128px]]
| The range of <span style="color:yellow">Chain Lightning</span> is increased by 50%.
| The range of <span style="color:yellow">Chain Lightning</span> is increased by 50%.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Emberpath.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Emberpath.png|128px]]
| <span style="color:orange">Fire Trails</span> spawned from enemies last 50% longer.
| <span style="color:orange">Fire Trails</span> spawned from enemies last 50% longer.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_EternalAbyss.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_EternalAbyss.png|128px]]
| Black holes spawned by <span style="color:purple">Singularity</span> last twice as long.
| Black holes spawned by <span style="color:purple">Singularity</span> last twice as long.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ExplosiveCascade.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_ExplosiveCascade.png|128px]]
| Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.
| Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_FarshotAmplifier.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_FarshotAmplifier.png|128px]]
| You deal 25% more damage to enemies at least 10 meters away from you.
| You deal 25% more damage to enemies at least 10 meters away from you.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Dodgy.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Dodgy.png|128px]]
| You can now dash twice in a row.
| You can now dash twice in a row.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_FrozenTempest.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_FrozenTempest.png|128px]]
| <span style="color:blue">Chill</span> stacks apply 100% more slow.
| <span style="color:blue">Chill</span> stacks apply 100% more slow.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_GreatDevourer.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_GreatDevourer.png|128px]]
| Black holes spawned by <span style="color:purple">Singularity</span> are twice as large.
| Black holes spawned by <span style="color:purple">Singularity</span> are twice as large.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_GlacialVeil.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_GlacialVeil.png|128px]]
| <span style="color:blue">Freeze</span> lasts 100% longer.
| <span style="color:blue">Freeze</span> lasts 100% longer.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_GrazedHit.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_GrazedHit.png|128px]]
| Taking damage while dashing reduces damage by 90%.
| Taking damage while dashing reduces damage by 90%.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_HardReset.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_HardReset.png|128px]]
| ...
| ...
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_IceAge.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_IceAge.png|128px]]
| Applying <span style="color:blue">Freeze</span> on an enemy also applies a minor <span style="color:blue">Freeze</span> to enemies near the victim.
| Applying <span style="color:blue">Freeze</span> on an enemy also applies a minor <span style="color:blue">Freeze</span> to enemies near the victim.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_IceSurge.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_IceSurge.png|128px]]
| <span style="color:blue">Shatter</span> applies 4 additional Cryo stacks to nearby enemies.
| <span style="color:blue">Shatter</span> applies 4 additional Cryo stacks to nearby enemies.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_KineticThrust.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_KineticThrust.png|128px]]
| Dashing into an enemy now damages them. (120 damage to enemies) <!--GA_Passive_DashHurtsEnemies_C-->
| Dashing into an enemy now damages them. (120 damage to enemies) <!--GA_Passive_DashHurtsEnemies_C-->
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LastStand.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_LastStand.png|128px]]
| Your grenade damage increases as you get closer to death, to a maximum of +50%.
| Your grenade damage increases as you get closer to death, to a maximum of +50%.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LeadenTwins.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_LeadenTwins.png|128px]]
| Your weapons use twice as much ammo and deal twice as much damage per shot.
| Your weapons use twice as much ammo and deal twice as much damage per shot.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LethalVoltage.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_LethalVoltage.png|128px]]
| You deal 50% more damage to enemies with <span style="color:yellow">Shock</span> stacks.
| You deal 50% more damage to enemies with <span style="color:yellow">Shock</span> stacks.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Lifesteal.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Lifesteal.png|128px]]
| Gain 3% of your max health back after killing an enemy with a melee weapon.
| Gain 3% of your max health back after killing an enemy with a melee weapon.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_MentalSiphon.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_MentalSiphon.png|128px]]
| Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown.
| Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_NetherGrasp.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_NetherGrasp.png|128px]]
| <span style="color:purple">Void Tendrils</span> bind to 3 additional targets.
| <span style="color:purple">Void Tendrils</span> bind to 3 additional targets.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Overcharge.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Overcharge.png|128px]]
| <span style="color:yellow">Lightning Bolts</span> have a 50% chance to do double damage.
| <span style="color:yellow">Lightning Bolts</span> have a 50% chance to do double damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PercussiveRecharge.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PercussiveRecharge.png|128px]]
| Killing an enemy with a grenade fully recharges your shields.
| Killing an enemy with a grenade fully recharges your shields.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PersonalBubble.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PersonalBubble.png|128px]]
| Take 50% less damage if there are no enemies with 15 meters of you.
| Take 50% less damage if there are no enemies with 15 meters of you.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PhaseModule.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PhaseModule.png|128px]]
| Your dash now allows you to move through enemies.
| Your dash now allows you to move through enemies.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PiercingCold.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PiercingCold.png|128px]]
| You deal 50% more damage to enemies with <span style="color:blue">Chill</span> stacks.
| You deal 50% more damage to enemies with <span style="color:blue">Chill</span> stacks.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PowerShield.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PowerShield.png|128px]]
| While you are above 75% shields, gain increased damage. (Damage is doubled)
| While you are above 75% shields, gain increased damage. (Damage is doubled)
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PowerfulCrit.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PowerfulCrit.png|128px]]
| Increase the damage of your critical strikes by 50%.
| Increase the damage of your critical strikes by 50%.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PracticedStrikes.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PracticedStrikes.png|128px]]
| Melee attacks gain +35% critical hit chance.
| Melee attacks gain +35% critical hit chance.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Psychokinetic.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Psychokinetic.png|128px]]
| Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)
| Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PyroclasmCascade.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_PyroclasmCascade.png|128px]]
| Enemies caught in a <span style="color:orange">Combustion</span> fireball spawn their own smaller fireballs.
| Enemies caught in a <span style="color:orange">Combustion</span> fireball spawn their own smaller fireballs.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_QuickTime.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_QuickTime.png|128px]]
| Reloading your weapon grants you +30% movement speed for 2 seconds.
| Reloading your weapon grants you +30% movement speed for 2 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_QuickWindingDash.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_QuickWindingDash.png|128px]]
| Dash reduces grenade cooldown by 30% (once per cooldown).
| Dash reduces grenade cooldown by 30% (once per cooldown).
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Rage.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Rage.png|128px]]
| When your health falls below 50% gain +50% damage.
| When your health falls below 50% gain +50% damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_RapidCooldown.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_RapidCooldown.png|128px]]
| Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.
| Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ReactiveLoader.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_ReactiveLoader.png|128px]]
| ...
| ...
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ReflexShot.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_ReflexShot.png|128px]]
| Your next shot after dashing does 35% more damage.
| Your next shot after dashing does 35% more damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Resilient.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Resilient.png|128px]]
| Reduce incoming damage by 5% for every enemy with 15 meters.
| Reduce incoming damage by 5% for every enemy with 15 meters.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ScorchingAmplify.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_ScorchingAmplify.png|128px]]
| <span style="color:orange">Burn</span> does 25% more damage.
| <span style="color:orange">Burn</span> does 25% more damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SecondWind.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_SecondWind.png|128px]]
| Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds.
| Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SharpIce.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_SharpIce.png|128px]]
| <span style="color:blue">Shatter</span> damage is doubled.
| <span style="color:blue">Shatter</span> damage is doubled.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SpreadIgnition.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_SpreadIgnition.png|128px]]
| Killing an enemy with a grenade fully recharges your shields.
| Killing an enemy with a grenade fully recharges your shields.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StaticDischarge.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_StaticDischarge.png|128px]]
| <span style="color:yellow">Lightning Bolts</span> applies a 3 second stun to affected enemies.
| <span style="color:yellow">Lightning Bolts</span> applies a 3 second stun to affected enemies.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Statue.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Statue.png|128px]]
| Gain 35% increased damage when stationary for at least 3 seconds.
| Gain 35% increased damage when stationary for at least 3 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Strider.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Strider.png|128px]]
| After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.
| After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrikeSiphon.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_StrikeSiphon.png|128px]]
| Killing an enemy with a melee attack instantly reloads your weapons.
| Killing an enemy with a melee attack instantly reloads your weapons.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrongArm.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_StrongArm.png|128px]]
| Your melee weapon deals an additional 25% damage.
| Your melee weapon deals an additional 25% damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Superconductor.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_Superconductor.png|128px]]
| <span style="color:yellow">Chain Lightning</span> can spread to 3 additional targets.
| <span style="color:yellow">Chain Lightning</span> can spread to 3 additional targets.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_TheMoreTheMerrier.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_TheMoreTheMerrier.png|128px]]
| Your grenade's damage is increased by 10% for each enemy caught in the explosion.
| Your grenade's damage is increased by 10% for each enemy caught in the explosion.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_VolatileCurrent.png|128px]]
| style="padding:0.25em;" | [[Image:T_AugmentIcon_VolatileCurrent.png|128px]]
| <span style="color:yellow">Shock</span> stacks grant 50% more critical hit chance.
| <span style="color:yellow">Shock</span> stacks grant 50% more critical hit chance.
|}
|}

Latest revision as of 14:31, 22 December 2024

Is that the best you can do?

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Augments are buffs that can be acquired at the Augment Forge.

Abyssal Rapture

Targets affected by Void Tendrils share 80% more damage.

Adrenal Surge

Ranged damage dealt to nearby enemies is doubled when you are below 25% health.

Aetheric Curse

You deal 50% more damage to enemies with Corruption stacks applied.

Backload

You deal 25% more damage when your weapon's magazine is less than half full.

Blazing Eruption

Combustion damage is increased by 50%.

Cat Eye

...

Concussive Shots

Targets within 10 meters of you have their movement speed reduced by 50% when damaged.

Conflagration

You deal 50% more damage to enemies with Burn stacks applied.

CQC

You deal 25% more damage to enemies within 10 meters of you.

Cursed Feedback

Enemies with Corruption stacks take 100% of their attack damage when damaging you.

Day 1 Exploit

Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.

Dodgy

Gain +40% movement speed after not taking damage for 10 seconds.

Efficiency

Weakpoint shots have a 75% chance to refund one bullet to your magazine.

Electric Field

The range of Chain Lightning is increased by 50%.

Emberpath

Fire Trails spawned from enemies last 50% longer.

Eternal Abyss

Black holes spawned by Singularity last twice as long.

Explosive Cascade

Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.

Farshot Amplifier

You deal 25% more damage to enemies at least 10 meters away from you.

Flicker Step

You can now dash twice in a row.

Frozen Tempest

Chill stacks apply 100% more slow.

Galactic Devourer

Black holes spawned by Singularity are twice as large.

Glacial Veil

Freeze lasts 100% longer.

Grazed Hit

Taking damage while dashing reduces damage by 90%.

Hard Reset

...

Ice Age

Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim.

Ice Surge

Shatter applies 4 additional Cryo stacks to nearby enemies.

Kinetic Thrust

Dashing into an enemy now damages them. (120 damage to enemies)

Last Stand

Your grenade damage increases as you get closer to death, to a maximum of +50%.

Leaden Twins

Your weapons use twice as much ammo and deal twice as much damage per shot.

Lethal Voltage

You deal 50% more damage to enemies with Shock stacks.

Lifesteal

Gain 3% of your max health back after killing an enemy with a melee weapon.

Mental Siphon

Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown.

Nether Grasp

Void Tendrils bind to 3 additional targets.

Overcharge

Lightning Bolts have a 50% chance to do double damage.

Percussive Recharge

Killing an enemy with a grenade fully recharges your shields.

Personal Bubble

Take 50% less damage if there are no enemies with 15 meters of you.

Phase Module

Your dash now allows you to move through enemies.

Piercing Cold

You deal 50% more damage to enemies with Chill stacks.

Power Shield

While you are above 75% shields, gain increased damage. (Damage is doubled)

Powerful Crit

Increase the damage of your critical strikes by 50%.

Practiced Strikes

Melee attacks gain +35% critical hit chance.

Psychokinetic

Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)

Pyroclasm Cascade

Enemies caught in a Combustion fireball spawn their own smaller fireballs.

Quick Time

Reloading your weapon grants you +30% movement speed for 2 seconds.

Quick Winding

Dash reduces grenade cooldown by 30% (once per cooldown).

Rage

When your health falls below 50% gain +50% damage.

Rapid Cooldown

Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.

Reactive Loader

...

Reflex Shot

Your next shot after dashing does 35% more damage.

Resilient

Reduce incoming damage by 5% for every enemy with 15 meters.

Scorching Amplify

Burn does 25% more damage.

Second Wind

Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds.

Sharp Ice

Shatter damage is doubled.

Spreading Ignition

Killing an enemy with a grenade fully recharges your shields.

Static Discharge

Lightning Bolts applies a 3 second stun to affected enemies.

Statue

Gain 35% increased damage when stationary for at least 3 seconds.

Strider

After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.

Strike Siphon

Killing an enemy with a melee attack instantly reloads your weapons.

Strong Arm

Your melee weapon deals an additional 25% damage.

Superconductor

Chain Lightning can spread to 3 additional targets.

The More The Merrier

Your grenade's damage is increased by 10% for each enemy caught in the explosion.

Volatile Current

Shock stacks grant 50% more critical hit chance.