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(Created page with "{{stub}} Augments are buffs that can be acquired at the Augment Forge. ====Abyssal Rapture==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage. |} ====Adrenal Surge==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | Ranged damage dealt to nearby ene...") |
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_AbyssalRapture.png|128px]] | ||
| Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage. | | Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_AdrenalSurge.png|128px]] | ||
| Ranged damage dealt to nearby enemies is doubled when you are below 25% health. | | Ranged damage dealt to nearby enemies is doubled when you are below 25% health. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_AethericCurse.png|128px]] | ||
| You deal 50% more damage to enemies with <span style="color:purple">Corruption</span> stacks applied. | | You deal 50% more damage to enemies with <span style="color:purple">Corruption</span> stacks applied. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Backload.png|128px]] | ||
| You deal 25% more damage when your weapon's magazine is less than half full. | | You deal 25% more damage when your weapon's magazine is less than half full. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_BlazingEruption.png|128px]] | ||
| <span style="color:orange">Combustion</span> damage is increased by 50%. | | <span style="color:orange">Combustion</span> damage is increased by 50%. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_CatEye.png|128px]] | ||
| ... | | ... | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_ConcussiveShots.png|128px]] | ||
| Targets within 10 meters of you have their movement speed reduced by 50% when damaged. | | Targets within 10 meters of you have their movement speed reduced by 50% when damaged. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Conflagration.png|128px]] | ||
| You deal 50% more damage to enemies with <span style="color:orange">Burn</span> stacks applied. | | You deal 50% more damage to enemies with <span style="color:orange">Burn</span> stacks applied. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_CQC.png|128px]] | ||
| You deal 25% more damage to enemies within 10 meters of you. | | You deal 25% more damage to enemies within 10 meters of you. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_CursedFeedback.png|128px]] | ||
| Enemies with <span style="color:purple">Corruption</span> stacks take 100% of their attack damage when damaging you. | | Enemies with <span style="color:purple">Corruption</span> stacks take 100% of their attack damage when damaging you. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_DayOneExploit.png|128px]] | ||
| Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage. | | Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Dodgy.png|128px]] | ||
| Gain +40% movement speed after not taking damage for 10 seconds. | | Gain +40% movement speed after not taking damage for 10 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Efficiency.png|128px]] | ||
| Weakpoint shots have a 75% chance to refund one bullet to your magazine. | | Weakpoint shots have a 75% chance to refund one bullet to your magazine. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_ElectricField.png|128px]] | ||
| The range of <span style="color:yellow">Chain Lightning</span> is increased by 50%. | | The range of <span style="color:yellow">Chain Lightning</span> is increased by 50%. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Emberpath.png|128px]] | ||
| <span style="color:orange">Fire Trails</span> spawned from enemies last 50% longer. | | <span style="color:orange">Fire Trails</span> spawned from enemies last 50% longer. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_EternalAbyss.png|128px]] | ||
| Black holes spawned by <span style="color:purple">Singularity</span> last twice as long. | | Black holes spawned by <span style="color:purple">Singularity</span> last twice as long. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_ExplosiveCascade.png|128px]] | ||
| Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw. | | Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_FarshotAmplifier.png|128px]] | ||
| You deal 25% more damage to enemies at least 10 meters away from you. | | You deal 25% more damage to enemies at least 10 meters away from you. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Dodgy.png|128px]] | ||
| You can now dash twice in a row. | | You can now dash twice in a row. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_FrozenTempest.png|128px]] | ||
| <span style="color:blue">Chill</span> stacks apply 100% more slow. | | <span style="color:blue">Chill</span> stacks apply 100% more slow. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_GreatDevourer.png|128px]] | ||
| Black holes spawned by <span style="color:purple">Singularity</span> are twice as large. | | Black holes spawned by <span style="color:purple">Singularity</span> are twice as large. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_GlacialVeil.png|128px]] | ||
| <span style="color:blue">Freeze</span> lasts 100% longer. | | <span style="color:blue">Freeze</span> lasts 100% longer. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_GrazedHit.png|128px]] | ||
| Taking damage while dashing reduces damage by 90%. | | Taking damage while dashing reduces damage by 90%. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_HardReset.png|128px]] | ||
| ... | | ... | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_IceAge.png|128px]] | ||
| Applying <span style="color:blue">Freeze</span> on an enemy also applies a minor <span style="color:blue">Freeze</span> to enemies near the victim. | | Applying <span style="color:blue">Freeze</span> on an enemy also applies a minor <span style="color:blue">Freeze</span> to enemies near the victim. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_IceSurge.png|128px]] | ||
| <span style="color:blue">Shatter</span> applies 4 additional Cryo stacks to nearby enemies. | | <span style="color:blue">Shatter</span> applies 4 additional Cryo stacks to nearby enemies. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_KineticThrust.png|128px]] | ||
| Dashing into an enemy now damages them. (120 damage to enemies) <!--GA_Passive_DashHurtsEnemies_C--> | | Dashing into an enemy now damages them. (120 damage to enemies) <!--GA_Passive_DashHurtsEnemies_C--> | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_LastStand.png|128px]] | ||
| Your grenade damage increases as you get closer to death, to a maximum of +50%. | | Your grenade damage increases as you get closer to death, to a maximum of +50%. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_LeadenTwins.png|128px]] | ||
| Your weapons use twice as much ammo and deal twice as much damage per shot. | | Your weapons use twice as much ammo and deal twice as much damage per shot. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_LethalVoltage.png|128px]] | ||
| You deal 50% more damage to enemies with <span style="color:yellow">Shock</span> stacks. | | You deal 50% more damage to enemies with <span style="color:yellow">Shock</span> stacks. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Lifesteal.png|128px]] | ||
| Gain 3% of your max health back after killing an enemy with a melee weapon. | | Gain 3% of your max health back after killing an enemy with a melee weapon. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_MentalSiphon.png|128px]] | ||
| Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. | | Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_NetherGrasp.png|128px]] | ||
| <span style="color:purple">Void Tendrils</span> bind to 3 additional targets. | | <span style="color:purple">Void Tendrils</span> bind to 3 additional targets. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Overcharge.png|128px]] | ||
| <span style="color:yellow">Lightning Bolts</span> have a 50% chance to do double damage. | | <span style="color:yellow">Lightning Bolts</span> have a 50% chance to do double damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_PercussiveRecharge.png|128px]] | ||
| Killing an enemy with a grenade fully recharges your shields. | | Killing an enemy with a grenade fully recharges your shields. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_PersonalBubble.png|128px]] | ||
| Take 50% less damage if there are no enemies with 15 meters of you. | | Take 50% less damage if there are no enemies with 15 meters of you. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_PhaseModule.png|128px]] | ||
| Your dash now allows you to move through enemies. | | Your dash now allows you to move through enemies. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_PiercingCold.png|128px]] | ||
| You deal 50% more damage to enemies with <span style="color:blue">Chill</span> stacks. | | You deal 50% more damage to enemies with <span style="color:blue">Chill</span> stacks. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_PowerShield.png|128px]] | ||
| While you are above 75% shields, gain increased damage. (Damage is doubled) | | While you are above 75% shields, gain increased damage. (Damage is doubled) | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_PowerfulCrit.png|128px]] | ||
| Increase the damage of your critical strikes by 50%. | | Increase the damage of your critical strikes by 50%. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_PracticedStrikes.png|128px]] | ||
| Melee attacks gain +35% critical hit chance. | | Melee attacks gain +35% critical hit chance. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Psychokinetic.png|128px]] | ||
| Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) | | Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_PyroclasmCascade.png|128px]] | ||
| Enemies caught in a <span style="color:orange">Combustion</span> fireball spawn their own smaller fireballs. | | Enemies caught in a <span style="color:orange">Combustion</span> fireball spawn their own smaller fireballs. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_QuickTime.png|128px]] | ||
| Reloading your weapon grants you +30% movement speed for 2 seconds. | | Reloading your weapon grants you +30% movement speed for 2 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_QuickWindingDash.png|128px]] | ||
| Dash reduces grenade cooldown by 30% (once per cooldown). | | Dash reduces grenade cooldown by 30% (once per cooldown). | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Rage.png|128px]] | ||
| When your health falls below 50% gain +50% damage. | | When your health falls below 50% gain +50% damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_RapidCooldown.png|128px]] | ||
| Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. | | Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_ReactiveLoader.png|128px]] | ||
| ... | | ... | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_ReflexShot.png|128px]] | ||
| Your next shot after dashing does 35% more damage. | | Your next shot after dashing does 35% more damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Resilient.png|128px]] | ||
| Reduce incoming damage by 5% for every enemy with 15 meters. | | Reduce incoming damage by 5% for every enemy with 15 meters. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_ScorchingAmplify.png|128px]] | ||
| <span style="color:orange">Burn</span> does 25% more damage. | | <span style="color:orange">Burn</span> does 25% more damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_SecondWind.png|128px]] | ||
| Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. | | Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_SharpIce.png|128px]] | ||
| <span style="color:blue">Shatter</span> damage is doubled. | | <span style="color:blue">Shatter</span> damage is doubled. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_SpreadIgnition.png|128px]] | ||
| Killing an enemy with a grenade fully recharges your shields. | | Killing an enemy with a grenade fully recharges your shields. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_StaticDischarge.png|128px]] | ||
| <span style="color:yellow">Lightning Bolts</span> applies a 3 second stun to affected enemies. | | <span style="color:yellow">Lightning Bolts</span> applies a 3 second stun to affected enemies. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Statue.png|128px]] | ||
| Gain 35% increased damage when stationary for at least 3 seconds. | | Gain 35% increased damage when stationary for at least 3 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Strider.png|128px]] | ||
| After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. | | After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_StrikeSiphon.png|128px]] | ||
| Killing an enemy with a melee attack instantly reloads your weapons. | | Killing an enemy with a melee attack instantly reloads your weapons. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_StrongArm.png|128px]] | ||
| Your melee weapon deals an additional 25% damage. | | Your melee weapon deals an additional 25% damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_Superconductor.png|128px]] | ||
| <span style="color:yellow">Chain Lightning</span> can spread to 3 additional targets. | | <span style="color:yellow">Chain Lightning</span> can spread to 3 additional targets. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_TheMoreTheMerrier.png|128px]] | ||
| Your grenade's damage is increased by 10% for each enemy caught in the explosion. | | Your grenade's damage is increased by 10% for each enemy caught in the explosion. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:T_AugmentIcon_VolatileCurrent.png|128px]] | ||
| <span style="color:yellow">Shock</span> stacks grant 50% more critical hit chance. | | <span style="color:yellow">Shock</span> stacks grant 50% more critical hit chance. | ||
|} | |} |
Latest revision as of 14:31, 22 December 2024
Augments are buffs that can be acquired at the Augment Forge.
Abyssal Rapture
Targets affected by Void Tendrils share 80% more damage. |
Adrenal Surge
Ranged damage dealt to nearby enemies is doubled when you are below 25% health. |
Aetheric Curse
You deal 50% more damage to enemies with Corruption stacks applied. |
Backload
You deal 25% more damage when your weapon's magazine is less than half full. |
Blazing Eruption
Combustion damage is increased by 50%. |
Cat Eye
... |
Concussive Shots
Targets within 10 meters of you have their movement speed reduced by 50% when damaged. |
Conflagration
You deal 50% more damage to enemies with Burn stacks applied. |
CQC
You deal 25% more damage to enemies within 10 meters of you. |
Cursed Feedback
Enemies with Corruption stacks take 100% of their attack damage when damaging you. |
Day 1 Exploit
Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage. |
Dodgy
Gain +40% movement speed after not taking damage for 10 seconds. |
Efficiency
Weakpoint shots have a 75% chance to refund one bullet to your magazine. |
Electric Field
The range of Chain Lightning is increased by 50%. |
Emberpath
Fire Trails spawned from enemies last 50% longer. |
Eternal Abyss
Black holes spawned by Singularity last twice as long. |
Explosive Cascade
Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw. |
Farshot Amplifier
You deal 25% more damage to enemies at least 10 meters away from you. |
Flicker Step
You can now dash twice in a row. |
Frozen Tempest
Chill stacks apply 100% more slow. |
Galactic Devourer
Black holes spawned by Singularity are twice as large. |
Glacial Veil
Freeze lasts 100% longer. |
Grazed Hit
Taking damage while dashing reduces damage by 90%. |
Hard Reset
... |
Ice Age
Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim. |
Ice Surge
Shatter applies 4 additional Cryo stacks to nearby enemies. |
Kinetic Thrust
Dashing into an enemy now damages them. (120 damage to enemies) |
Last Stand
Your grenade damage increases as you get closer to death, to a maximum of +50%. |
Leaden Twins
Your weapons use twice as much ammo and deal twice as much damage per shot. |
Lethal Voltage
You deal 50% more damage to enemies with Shock stacks. |
Lifesteal
Gain 3% of your max health back after killing an enemy with a melee weapon. |
Mental Siphon
Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. |
Nether Grasp
Void Tendrils bind to 3 additional targets. |
Overcharge
Lightning Bolts have a 50% chance to do double damage. |
Percussive Recharge
Killing an enemy with a grenade fully recharges your shields. |
Personal Bubble
Take 50% less damage if there are no enemies with 15 meters of you. |
Phase Module
Your dash now allows you to move through enemies. |
Piercing Cold
You deal 50% more damage to enemies with Chill stacks. |
Power Shield
While you are above 75% shields, gain increased damage. (Damage is doubled) |
Powerful Crit
Increase the damage of your critical strikes by 50%. |
Practiced Strikes
Melee attacks gain +35% critical hit chance. |
Psychokinetic
Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) |
Pyroclasm Cascade
Enemies caught in a Combustion fireball spawn their own smaller fireballs. |
Quick Time
Reloading your weapon grants you +30% movement speed for 2 seconds. |
Quick Winding
Dash reduces grenade cooldown by 30% (once per cooldown). |
Rage
When your health falls below 50% gain +50% damage. |
Rapid Cooldown
Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. |
Reactive Loader
... |
Reflex Shot
Your next shot after dashing does 35% more damage. |
Resilient
Reduce incoming damage by 5% for every enemy with 15 meters. |
Scorching Amplify
Burn does 25% more damage. |
Second Wind
Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. |
Sharp Ice
Shatter damage is doubled. |
Spreading Ignition
Killing an enemy with a grenade fully recharges your shields. |
Static Discharge
Lightning Bolts applies a 3 second stun to affected enemies. |
Statue
Gain 35% increased damage when stationary for at least 3 seconds. |
Strider
After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. |
Strike Siphon
Killing an enemy with a melee attack instantly reloads your weapons. |
Strong Arm
Your melee weapon deals an additional 25% damage. |
Superconductor
Chain Lightning can spread to 3 additional targets. |
The More The Merrier
Your grenade's damage is increased by 10% for each enemy caught in the explosion. |
Volatile Current
Shock stacks grant 50% more critical hit chance. |