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Revision as of 21:41, 17 February 2024
Tribes: Ascend/Patches/v1.3
Released
2016-09-28 - 8 years ago
Tribes:Ascend Version 1.4, September 28th, 2016
Notes
- We will be upgrading Tribes starting at 11am Eastern (4PM Central European)
- Expected downtime will be around 2 hours.
- Weapon statistics for Tribes:Ascend 1.4 - Spreadsheet
Gameplay
- Screenshake has been completely removed from the game.
- Ammo/Health pickups
- Lifespan has been reduced to 15s from 60s.
- Health gained from pickup reduced to 300 from 400.
Equipment Changes
- Sidearms and Automatics have been merged into the same category across all classes, renamed to Bullet.
- Light Spinfusor and Light Blinksfusor
- Direct hit damage increased to 750 from 725.
- Splash damage increased to 600 from 580.
- Sparrow, Eagle Pistol, and Nova Colt
- Damage decreased to 80 from 95.
- NJ5 SMG
- Clip size reduced to 12 from 20.
- Honorfusor added to Medium armor.
- Provides direct hit damage only, no splash damage.
- Direct hit damage of 875.
- Located in the “Specialty” weapon category.
- Locks Advanced Repair Tool into the third slot.
- Has 50% inheritance.
- Thumper DX returns to Medium armor.
- Base damage of 700 with rapid damage falloff to 140.
- Direct hit damage of 875.
- Ammo count increased to 26 from 10.
- Thrown Discs
- Removed from the game.
- Chaingun
- Damage decreased to 70 from 80.
- Heavy Armor
- Weapon slots reduced to 3 from 4.
Vehicles
- Grav Cycle
- Gravity scaling lowered to 1.0 from 1.2.
- Damage done to other players hit directly by the vehicle reverted to pre-OOTB values.
- Increased max movement speed to 2750 from 2500.
- Pilot weapon ammunition lowered to 12 from 24.
- Pilot weapon damage increased to 180 from 80.
- Pilot weapon damage radius increased to 200 from 150.
- Pilot weapon damage versus Beowulf increased to 1.6 from 1.0 (direct hit damage of 360).
- Beowulf
- Base damage lowered to 1000 from 1250.
- Minimum splash damage reduced to 25% from 50%.
- Damage multiplier against Beowulf increased to 3 from 2.
- Damage multiplier against Grav Cycle lowered to 1.5 from 3.
- Damage multiplier against base assets increased to 2.5 from 2.0.
Misc.
- Fixed base upgrade messages showing up in certain help suggestions.
- Fixed collision issues on Hellfire.
- Fixed issue allowing players to get out of the playable map space when exiting vehicles in specific locations.
- Fixed issues with the thrust pack not thrusting or thrusting too much. It now thrusts just right.
- Fixed issue with the Elf Projector being able to maintain lock through a wall.
- Fixed the Medium Spinfusor kill icon being incorrect.
- Fixed issue with being able to equip items in Target Practice or Roaming that were supposed to be locked.
- Due to the change in the number of weapons a Heavy can have equipped and the merging of Sidearm and Automatic weapon categories, all weapon loadouts have been reset.
- Addressed deadstop issues in all maps when skiing/jetting along the creativity wall.
- Resolved client performance issues when near the creativity wall.
- The patcher is no longer required to run the game and is completely standalone.
- The in-game web browser has been removed from the game and will no longer install Flash as a prerequisite.
Patches Open Beta Patches Closed Beta Patches