Tribes 3: Rivals/Gladiator: Difference between revisions

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|width              = 270px
|width              = 270px
|image              = [[Image:T3-Weapon-Gladiator.png|226px|class=invertable]]
|image              = [[Image:T3-Weapon-Gladiator.png|226px|class=invertable]]
|loadout            = [[Tribes 3: Rivals/Medium Armor|Medium Armor]], [[Tribes 3: Rivals/Heavy Armor|Heavy Armor]]
|loadout            = [[Tribes 3: Rivals/Heavy Armor|Heavy Armor]]
|slot              = Secondary
|slot              = Secondary
|type              = Explosive
|type              = Explosive
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The '''Gladiator''' is a secondary weapon for the [[Tribes 3: Rivals/Medium Armor|Medium Armor]] and [[Tribes 3: Rivals/Heavy Armor|Heavy Armor]] that fires an explosive charge that sticks to whatever it hits. If the player gets a direct on an enemy, it will explode doing more damage. If the player does not get a direct hit, the charge will explode three times, each time it explodes, the blast will get weaker, and the damage radius will get larger. If you can get the Gladiator to hit a player with all three shockwaves, it will deal more damage than a direct hit.
The '''Gladiator''' is a secondary weapon for the [[Tribes 3: Rivals/Medium Armor|Medium Armor]] and [[Tribes 3: Rivals/Heavy Armor|Heavy Armor]] that fires an explosive charge that sticks to whatever it hits. If the player gets a direct on an enemy, it will explode doing more damage. If the player does not get a direct hit, the charge will explode three times, each time it explodes, the blast will get weaker, and the damage radius will get larger.  


== See Also ==
== See Also ==

Revision as of 00:07, 3 March 2024

Gladiator

Loadout/Class Heavy Armor
Slot Secondary
Type Explosive
Statistics
Damage 760
Minimum Damage 1140
Reload Duration 1.25 s
Fire Rate 0.46
Magazine Size 1
Ammo 31


"Fires an explosive sticky charge that causes a chain of three explosions after a brief delay."


The Gladiator is a secondary weapon for the Medium Armor and Heavy Armor that fires an explosive charge that sticks to whatever it hits. If the player gets a direct on an enemy, it will explode doing more damage. If the player does not get a direct hit, the charge will explode three times, each time it explodes, the blast will get weaker, and the damage radius will get larger.

See Also