Augments are buffs that can be acquired at the Augment Forge.
Abyssal Rapture
Targets affected by Void Tendrils share 80% more damage. |
Adrenal Surge
Ranged damage dealt to nearby enemies is doubled when you are below 25% health. |
Aetheric Curse
You deal 50% more damage to enemies with Corruption stacks applied. |
Backload
You deal 25% more damage when your weapon's magazine is less than half full. |
Blazing Eruption
Combustion damage is increased by 50%. |
Cat Eye
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Concussive Shots
Targets within 10 meters of you have their movement speed reduced by 50% when damaged. |
Conflagration
You deal 50% more damage to enemies with Burn stacks applied. |
CQC
You deal 25% more damage to enemies within 10 meters of you. |
Cursed Feedback
Enemies with Corruption stacks take 100% of their attack damage when damaging you. |
Day 1 Exploit
Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage. |
Dodgy
Gain +40% movement speed after not taking damage for 10 seconds. |
Efficiency
Weakpoint shots have a 75% chance to refund one bullet to your magazine. |
Electric Field
The range of Chain Lightning is increased by 50%. |
Emberpath
Fire Trails spawned from enemies last 50% longer. |
Eternal Abyss
Black holes spawned by Singularity last twice as long. |
Explosive Cascade
Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw. |
Farshot Amplifier
You deal 25% more damage to enemies at least 10 meters away from you. |
Flicker Step
You can now dash twice in a row. |
Frozen Tempest
Chill stacks apply 100% more slow. |
Galactic Devourer
Black holes spawned by Singularity are twice as large. |
Glacial Veil
Freeze lasts 100% longer. |
Grazed Hit
Taking damage while dashing reduces damage by 90%. |
Hard Reset
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Ice Age
Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim. |
Ice Surge
Shatter applies 4 additional Cryo stacks to nearby enemies. |
Kinetic Thrust
Dashing into an enemy now damages them. (120 damage to enemies) |
Last Stand
Your grenade damage increases as you get closer to death, to a maximum of +50%. |
Leaden Twins
Your weapons use twice as much ammo and deal twice as much damage per shot. |
Lethal Voltage
You deal 50% more damage to enemies with Shock stacks. |
Lifesteal
Gain 3% of your max health back after killing an enemy with a melee weapon. |
Mental Siphon
Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. |
Nether Grasp
Void Tendrils bind to 3 additional targets. |
Overcharge
Lightning Bolts have a 50% chance to do double damage. |
Percussive Recharge
Killing an enemy with a grenade fully recharges your shields. |
Personal Bubble
Take 50% less damage if there are no enemies with 15 meters of you. |
Phase Module
Your dash now allows you to move through enemies. |
Piercing Cold
You deal 50% more damage to enemies with Chill stacks. |
Power Shield
While you are above 75% shields, gain increased damage. (Damage is doubled) |
Powerful Crit
Increase the damage of your critical strikes by 50%. |
Practiced Strikes
Melee attacks gain +35% critical hit chance. |
Psychokinetic
Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) |
Pyroclasm Cascade
Enemies caught in a Combustion fireball spawn their own smaller fireballs. |
Quick Time
Reloading your weapon grants you +30% movement speed for 2 seconds. |
Quick Winding
Dash reduces grenade cooldown by 30% (once per cooldown). |
Rage
When your health falls below 50% gain +50% damage. |
Rapid Cooldown
Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. |
Reactive Loader
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Reflex Shot
Your next shot after dashing does 35% more damage. |
Resilient
Reduce incoming damage by 5% for every enemy with 15 meters. |
Scorching Amplify
Burn does 25% more damage. |
Second Wind
Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. |
Sharp Ice
Shatter damage is doubled. |
Spreading Ignition
Killing an enemy with a grenade fully recharges your shields. |
Static Discharge
Lightning Bolts applies a 3 second stun to affected enemies. |
Statue
Gain 35% increased damage when stationary for at least 3 seconds. |
Strider
After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. |
Strike Siphon
Killing an enemy with a melee attack instantly reloads your weapons. |
Strong Arm
Your melee weapon deals an additional 25% damage. |
Superconductor
Chain Lightning can spread to 3 additional targets. |
The More The Merrier
Your grenade's damage is increased by 10% for each enemy caught in the explosion. |
Volatile Current
Shock stacks grant 50% more critical hit chance. |