- ...lightly higher damage but a lower rate of fire than the standard [[Tribes: Ascend/Rhino SMG|Rhino SMG]]. This weapon is sometimes banned in competetive play. ...ing targets. Players who are comfortable with automatic weapons in Tribes: Ascend will find this weapon to be a useful upgrade. ...2 KB (217 words) - 13:33, 17 February 2024
- ...be unlocked for 240 [[Tribes: Ascend/Tribes Gold|Gold]] or 42000 [[Tribes: Ascend/Experience|XP]]. ...ch as the tunnels on [[Arx Novena]]) and still be able to stop a [[Tribes: Ascend/Capper|capper]] who travels much faster than other enemies. Like other mine ...2 KB (239 words) - 21:11, 17 February 2024
- ...be unlocked for 500 [[Tribes: Ascend/Tribes Gold|Gold]] or 88000 [[Tribes: Ascend/Experience|XP.]] ...rounds in a short arc; much like the [[Thumper DX]] used by the [[Tribes: Ascend/Soldier|Soldier]] class, only more powerful. The round detonates on impact ...2 KB (313 words) - 21:50, 17 February 2024
- ...an be unlocked for 40 [[Tribes: Ascend/Tribes Gold|Gold]] or 4800[[Tribes: Ascend/Experience|XP]]. Like all [[Tribes: Ascend/Spinfusor Type|spinfusors]], the '''Dueling Spinfusor''' fires an explosive ...2 KB (215 words) - 21:52, 17 February 2024
- ...be unlocked for 120 [[Tribes: Ascend/Tribes Gold|Gold]] or 14000[[Tribes: Ascend/Experience|XP]]. The '''Holdout Shotgun '''deals more damage than the standard [[Tribes: Ascend/Shotgun|Shotgun]], but at the expense of ammo. It fires 8 hitscan bullets t ...1 KB (178 words) - 21:14, 17 February 2024
- ...be unlocked for 120 [[Tribes: Ascend/Tribes Gold|Gold]] or 14000 [[Tribes: Ascend/Experience|XP]]. This weapon is often banned in competitive play. ...hort-Fuse Frag Grenade''' is thrown just like any other grenade in Tribes: Ascend. What makes this weapon so powerful is that it's radius is quite large, thu ...1 KB (188 words) - 21:11, 17 February 2024
- ...y the [[Tribes: Ascend/Technician|Technician]] class in the game [[Tribes: Ascend]]. Unfortunately, this means that a Technician only carries a single 'damag ...o upgrades (5000 health). It takes about 30 seconds to destroy a [[Tribes: Ascend/Generator|generator]] at 166 dmg/sec. The repair rate upgrades for this wea ...1 KB (210 words) - 21:41, 17 February 2024
- ...be unlocked for 420 [[Tribes: Ascend/Tribes Gold|Gold]] or 75000 [[Tribes: Ascend/Experience|XP]]. ...ident in hitting most of the shots. Compared to other automatic projectile weapons, the NJ5-B has a very large projectile, which makes is a bit easier to land ...2 KB (300 words) - 21:11, 17 February 2024
- ...be unlocked for 160 [[Tribes: Ascend/Tribes Gold|Gold]] or 9000 [[Tribes: Ascend/Experience|XP]]. The '''Fusion Mortar Deluxe''' is a variant of the [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]] that deals greater damage on a direct hit but ...2 KB (267 words) - 21:11, 17 February 2024
- ...n used by the [[Tribes: Ascend/Raider|Raider]] class in the game [[Tribes: Ascend]]. ...ll also lose energy if caught in the blast, unless they have the [[Tribes: Ascend/Perks#Egocentric|Egocentric]] perk equipped and fully upgraded. Other than ...1 KB (151 words) - 21:32, 17 February 2024
- ...be unlocked for 500 [[Tribes: Ascend/Tribes Gold|Gold]] or 44000 [[Tribes: Ascend/Experience|XP]]. ...to 4 smaller shells which cover a greater area than the standard [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]]. It fires in an arch and will split mid-air o ...2 KB (269 words) - 21:11, 17 February 2024
- ...y the [[Tribes: Ascend/Juggernaut|Juggernaut]] class in the game [[Tribes: Ascend]]. ...prise the enemy and circumvent the long reloading time of the Juggernaut's weapons. It is also less noticeable than a bright green mortar projectile. ...1 KB (144 words) - 12:10, 17 February 2024
- ...be unlocked for 160 [[Tribes: Ascend/Tribes Gold|Gold]] or 18000 [[Tribes: Ascend/Experience|XP]]. ...his nitron for a speed boost is less effective than the standard [[Tribes: Ascend/Impact Nitron|Impact Nitron]]. The extra ammo capacity makes it ideal for c ...1 KB (196 words) - 21:11, 17 February 2024
- ...be unlocked for 420 [[Tribes: Ascend/Tribes Gold|Gold]] or 37500 [[Tribes: Ascend/Experience|XP]]. ...o use this weapon to disc-jump, which is more difficult with the [[Tribes: Ascend/Jackal|Jackal]]. ...3 KB (371 words) - 21:50, 17 February 2024
- ...be unlocked for 160 [[Tribes: Ascend/Tribes Gold|Gold]] or 18000 [[Tribes: Ascend/Experience|XP]]. Like the standard [[Tribes: Ascend/Nova Blaster|Nova Blaster]], the '''MX''' fires energy projectiles that wil ...1 KB (195 words) - 21:11, 17 February 2024
- ...rav Cycle|Grav Cycle]]s, [[Tribes: Ascend/Beowulf|Beowulf]]s and [[Tribes: Ascend/Shrike|Shrike]]s (large heat signatures). ...t's tracking system will identify potential targets all over the [[Tribes: Ascend/Doombringer|Doombringer]]s field of vision to a certain distance. Even if n ...2 KB (251 words) - 13:34, 17 February 2024
- ...y the [[Tribes: Ascend/Pathfinder|Pathfinder]] class in the game [[Tribes: Ascend]]. ...is is a hitscan weapon so its rounds do not need to be led like many other weapons. Unfortunately, the shotgun is only effective at close range. At medium ran ...1 KB (144 words) - 13:45, 17 February 2024
- ...be unlocked for 240 [[Tribes: Ascend/Tribes Gold|Gold]] or 10500 [[Tribes: Ascend/Experience|XP]]. ...eapons. Other than this, the Blinksfusor operates like all other [[Tribes: Ascend/Spinfusor Type|Spinfusors]], firing in a straight line over long distances ...2 KB (292 words) - 21:50, 17 February 2024
- ...be unlocked for 120 [[Tribes: Ascend/Tribes Gold|Gold]] or 14000 [[Tribes: Ascend/Experience|XP]]. [[Category:Primary Weapons]] ...1 KB (170 words) - 21:12, 17 February 2024
- ...be unlocked for 420 [[Tribes: Ascend/Tribes Gold|Gold]] or 75000 [[Tribes: Ascend/Experience|XP]]. ...my sets them off while in range. '''Mines '''can be destroyed by explosive weapons and can also destroy other mines if deployed too close together. Once deplo ...3 KB (391 words) - 21:12, 17 February 2024