Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Starsiege: Tribes/Patches/1.4

From Tribes Wiki
Revision as of 17:07, 17 February 2024 by Bigwig (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

When will you learn?

This article or section is in need of major additions and/or work.

Version 1.4


Client & Server Changes

  • Server admins can no longer kick themselves, this was causing a server crash.
  • Team skinning will now test all bitmaps with the team prefix, as opposed to only skinning bitmaps that start with "base.".
  • There is now a "generic" OpenGL driver option.
  • The server now verifies the client terrain every 30 secs.
  • You now recieve "Your team's flag was captured" messages.
  • The player is now killed on disconnect (lost connection, or kicked). This fixes several cleanup issues.
  • The server "reset on last client" now resets to the next mission instead of always reloading the first mission.
  • ELF gun cost reduced from 500 to 125.
  • Players can no longer access an inventory station or drop a weapon while they are fireing or reloading.
  • A new player console function was added Player::getItemState(imageSlot);
  • Client side crash bug related to players going out of scope after dropping items.
  • In 1.3, the out of memory dialog box was no longer setting TRIBES into window mode.
  • Rendering performance was inproved on the Join Server screen (could get some bad refresh lags)
  • Performance improvements for nVidia TNT cards.
  • OpenGL & 32 bit desktops. If your graphics card supports 32 bit rendering, then the TRIBES will now run 32 bit accelerated, otherwise the software OpenGL driver is run, which is extremely slow.
  • A crash bug related to having shadows turned on while using the Glide drivers has been fixed. This was a bug introdiced in version 1.3.
  • Staying connected to IRC while playing the game could cause the client to crash.
  • Banning problems introduced in version 1.3 have been fixed.
  • A server side crash related to players dropping items then quitting has been fixed.
  • The remoteBuyItem() function now properly checks for team item limits.
  • OpenGL is now enabled by default, you no longer have to set the $OpenGL::Enabled variable.
  • When clients are missing files loaded by the server, an error
  • If a client is missing custom files (or missions) loaded by the server, a "missing file" error message now appears during the loading process.
  • Clients now get a "connecting to modified server" notice when connecting to servers which have mods loaded. Mod or server operators may set an optional string ($MODInfo) that is appended to the notice.

Mission Editor Changes

  • New mission wizard for creating new missions
  • Ability to scene light the current mission from within the editor
  • Ability to move and edit mission static lights
  • Random terrain generation from within the editor
  • User configurable terrain, mission and world types for use in the mission wizard
  • Script based landscape generation
  • Ability to choose and place terrain textures
  • Auto regeneration of command map after leaving editor
  • Hotkey support for terrain editor
  • Ability to add custom volumes from within the editor
  • Ability to create new terrain types through scripts
  • Can create a mission or enter the mission editor from the command line