Augments are buffs that can be acquired at the Augment Forge.
Abyssal Rapture
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Targets affected by Void Tendrils share 80% more damage. |
Adrenal Surge
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Ranged damage dealt to nearby enemies is doubled when you are below 25% health. |
Aetheric Curse
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You deal 50% more damage to enemies with Corruption stacks applied. |
Aiming
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Backload
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You deal 25% more damage when your weapon's magazine is less than half full. |
Blazing Eruption
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Combustion damage is increased by 50%. |
Cat Eye
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Concussive Shots
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Targets within 10 meters of you have their movement speed reduced by 50% when damaged. |
Conflagration
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You deal 50% more damage to enemies with Burn stacks applied. |
CQC
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You deal 25% more damage to enemies within 10 meters of you. |
Cursed Feedback
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Enemies with Corruption stacks take 100% of their attack damage when damaging you. |
Day 1 Exploit
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Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage. |
Dodgy
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Gain +40% movement speed after not taking damage for 10 seconds. |
Efficiency
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Weakpoint shots have a 75% chance to refund one bullet to your magazine. |
Elemental
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All Elemental Damage improvements affect every Elemental Type. All Ellemental Damage is increased by 30% |
Electric Field
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The range of Chain Lightning is increased by 50%. |
Emberpath
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Fire Trails spawned from enemies last 50% longer. |
Eternal Abyss
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Black holes spawned by Singularity last twice as long. |
Explosive Cascade
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Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw. |
Farshot Amplifier
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You deal 25% more damage to enemies at least 10 meters away from you. |
Flicker Step
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You can now dash twice in a row. |
Frozen Tempest
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Chill stacks apply 100% more slow. |
Galactic Devourer
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Black holes spawned by Singularity are twice as large. |
Glacial Veil
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Freeze lasts 100% longer. |
Grazed Hit
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Taking damage while dashing reduces damage by 90%. |
Hard Reset
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Health Augment
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Increases your Health by 65 and your healing from Health Orbs by 100%. Restore 5% of your missing 'Health' on kill. |
Hipfire
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Ice Age
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Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim. |
Ice Surge
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Shatter applies 4 additional Cryo stacks to nearby enemies. |
Kinetic Thrust
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Dashing into an enemy now damages them. (120 damage to enemies) |
Last Stand
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Your grenade damage increases as you get closer to death, to a maximum of +50%. |
Leaden Twins
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Your weapons use twice as much ammo and deal twice as much damage per shot. |
Lethal Voltage
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You deal 50% more damage to enemies with Shock stacks. |
Lifesteal
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Gain 3% of your max health back after killing an enemy with a melee weapon. |
Long Range
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Magazine and Reload
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Mental Siphon
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Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. |
Nether Grasp
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Void Tendrils bind to 3 additional targets. |
Overcharge
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Lightning Bolts have a 50% chance to do double damage. |
Percussive Recharge
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Killing an enemy with a grenade fully recharges your shields. |
Personal Bubble
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Take 50% less damage if there are no enemies with 15 meters of you. |
Phase Module
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Your dash now allows you to move through enemies. |
Piercing Cold
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You deal 50% more damage to enemies with Chill stacks. |
Power Shield
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While you are above 75% shields, gain increased damage. (Damage is doubled) |
Powerful Crit
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Increase the damage of your critical strikes by 50%. |
Practiced Strikes
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Melee attacks gain +35% critical hit chance. |
Psychokinetic
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Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) |
Pyroclasm Cascade
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Enemies caught in a Combustion fireball spawn their own smaller fireballs. |
Quick Time
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Reloading your weapon grants you +30% movement speed for 2 seconds. |
Quick Winding
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Dash reduces grenade cooldown by 30% (once per cooldown). |
Rage
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When your health falls below 50% gain +50% damage. |
Rapid Cooldown
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Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. |
Reactive Loader
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Reflex Shot
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Your next shot after dashing does 35% more damage. |
Resilient
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Reduce incoming damage by 5% for every enemy with 15 meters. |
Scorching Amplify
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Burn does 25% more damage. |
Second Wind
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Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. |
Sharp Ice
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Shatter damage is doubled. |
Short Range
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Spreading Ignition
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Killing an enemy with a grenade fully recharges your shields. |
Static Discharge
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Lightning Bolts applies a 3 second stun to affected enemies. |
Statue
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Gain 35% increased damage when stationary for at least 3 seconds. |
Strider
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After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. |
Strike Siphon
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Killing an enemy with a melee attack instantly reloads your weapons. |
Strong Arm
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Your melee weapon deals an additional 25% damage. |
Superconductor
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Chain Lightning can spread to 3 additional targets. |
The More The Merrier
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Your grenade's damage is increased by 10% for each enemy caught in the explosion. |
Volatile Current
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Shock stacks grant 50% more critical hit chance. |
Weakpoint
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You deal 50% more Weakpoint damage, and Weakpoint shots have a 25% higher Crit Chance. Weakpoint shots are easier to hit. |