< Starsiege: Tribes | Patches
Version 1.4
Client & Server Changes
- Server admins can no longer kick themselves, this was causing a server crash.
- Team skinning will now test all bitmaps with the team prefix, as opposed to only skinning bitmaps that start with "base.".
- There is now a "generic" OpenGL driver option.
- The server now verifies the client terrain every 30 secs.
- You now recieve "Your team's flag was captured" messages.
- The player is now killed on disconnect (lost connection, or kicked). This fixes several cleanup issues.
- The server "reset on last client" now resets to the next mission instead of always reloading the first mission.
- ELF gun cost reduced from 500 to 125.
- Players can no longer access an inventory station or drop a weapon while they are fireing or reloading.
- A new player console function was added Player::getItemState(imageSlot);
- Client side crash bug related to players going out of scope after dropping items.
- In 1.3, the out of memory dialog box was no longer setting TRIBES into window mode.
- Rendering performance was inproved on the Join Server screen (could get some bad refresh lags)
- Performance improvements for nVidia TNT cards.
- OpenGL & 32 bit desktops. If your graphics card supports 32 bit rendering, then the TRIBES will now run 32 bit accelerated, otherwise the software OpenGL driver is run, which is extremely slow.
- A crash bug related to having shadows turned on while using the Glide drivers has been fixed. This was a bug introdiced in version 1.3.
- Staying connected to IRC while playing the game could cause the client to crash.
- Banning problems introduced in version 1.3 have been fixed.
- A server side crash related to players dropping items then quitting has been fixed.
- The remoteBuyItem() function now properly checks for team item limits.
- OpenGL is now enabled by default, you no longer have to set the $OpenGL::Enabled variable.
- When clients are missing files loaded by the server, an error
- If a client is missing custom files (or missions) loaded by the server, a "missing file" error message now appears during the loading process.
- Clients now get a "connecting to modified server" notice when connecting to servers which have mods loaded. Mod or server operators may set an optional string ($MODInfo) that is appended to the notice.
Mission Editor Changes
- New mission wizard for creating new missions
- Ability to scene light the current mission from within the editor
- Ability to move and edit mission static lights
- Random terrain generation from within the editor
- User configurable terrain, mission and world types for use in the mission wizard
- Script based landscape generation
- Ability to choose and place terrain textures
- Auto regeneration of command map after leaving editor
- Hotkey support for terrain editor
- Ability to add custom volumes from within the editor
- Ability to create new terrain types through scripts
- Can create a mission or enter the mission editor from the command line
Patches