Obsolete Classes were part of the Tribes: Ascend Beta until patch 0.1.742.0 when they were merged with other classes to add more customization to the game. The information presented on this page is no longer valid in-game.
Ranger | |
---|---|
Armor Type | Medium |
Health | 1200 (1300) |
Energy | 120 (130) |
Primary | {{{primary}}} |
Secondary | {{{secondary}}} |
Belt | {{{belt}}} |
Pack | {{{pack}}} |
Gold cost | N/A |
EXP cost | {{{experience}}} |
Ranger
The Ranger was one of the two unlocked classes inTribes: Ascend. It was merged with Soldier in 0.1.742.0 patch.
The Ranger engages enemies at longer range with their Assault Rifle, but primarily fights with their staple weapon, the Thumper DX. To clear out a room, the Ranger can utilize their Anti-Personnel grenades. The Ranger is also equipped with the Energy Pack, which increases the energy restoration rate of the player. The Ranger is designed to be a little more offensive than the Soldier, and while not quite as powerful in damage or health, is able to make short work of close range units with their signature Thumper. They are well suited to all fields of combat and tactics, but really shine in removing multiple infantry from a tight space with hit and run maneuvers.
Loadout
Weapon/Item | (Projectile) Type | Damage (Range - Dmg) | Effect |
---|---|---|---|
Assault Rifle | Projectile | Short/Medium/Long - 80/80/59 | None |
Thumper DX | Ballistic | Direct/Splash - 840/425 | Knockback |
Anti-Personnel Grenade | Throw | Direct/Splash - 1500/900 | Knockback |
Energy Pack | Passive Buff | None | Restores energy over time |
Standard Equipment | Medium | 1200 Health | Medium Weight |
Skills
Unlocked Perks
Air Show: Reduces the credit cost of buying a Shrike by 25%.
Survivalist: Heals 20% and regains 20% energy from ammo pickups.
Skill Tree
The Tribes: Ascend/Obsolete Classes enjoys similar upgrades to that of the Soldier, but has more of a focus in weapon use than health increases.
Speed | Thumper DX | Health | Grenade/Energy | Rifle | |
---|---|---|---|---|---|
Tier 1 | - | - | Health Maximum +50 Health Maximum |
Grenade Ammo 1000 XP +1 Grenade Ammo |
- |
Tier 2 | Run Speed +10% Increase to Run Speed |
Thumper Ammo +5 Thumper Ammo |
Health Regen Delay -25% Health Regeneration Delay |
Energy 2100 XP +5 Energy |
Rifle Ammo 2000 XP +84 Rifle Ammo |
Tier 3 | Stop Distance +20% Improved Stopping Distance |
Thumper Anti-Armor +20% Thumper Damage versus Armored Targets |
Health Maximum +50 Health Maximum |
Grenade Ammo 4000 XP +1 Grenade Ammo |
Rifle Reload 4500 XP -30% Rifle Reload Time |
Tier 4 | Weapon Switch -20% Weapon Switch Time |
Thumper Ammo 6000 XP +5 Thumper Ammo |
Survivalist Heal 20% and Regain 20% Energy from Ammo Drops |
Energy 6500 XP +5 Energy |
Rifle Clip Size 6200 XP +4 Rifle Clip Size |
Tier 5 | - | Air Show 10000 XP -25% Cost to purchase Air Vehicles |
- | - | - |
Ratings
Jumper
The Jumper excels at capping and chasing flags. The Jumper's pack is the Thrust Pack capable of accelerating the player in the direction that it is currently looking. The thrust pack along with the Jumper's light armor makes it very mobile. The shortcomings here are it's weapons. The Bolt Launcher has a lower amount of aoe compare to the Pathfinder's Spinfusor as well as being affected by gravity. The shotgun is useful for finishing off weakened enemies as well as popping off a couple meat-shots on a Heavy in close combat situations. This class is not meant to take a mid-map deathmatching confrontation head on.
Loadout
Weapon/Item | (Projectile) Type | Damage (Range - Dmg) | Effect |
---|---|---|---|
Bolt Launcher | Ballistic | Direct - 770 | Knockback, shots are effected by gravity |
Sawed-Off Shotgun | Hit Scan | Short/Medium/Long - 640/480/102 | None |
S.T. Grenade | Thrown | Direct/Splash - 800/600 | Knockback |
Thrust Pack | Self Buff | None | Burst of speed |
Standard Equipment | Light | 800 Health | Light Weight |
Skills
Unlocked Perks
Safe Fall: Reduces damage from falling and surface impacts by 90%.
Trap Detection: Detect enemy deployables from a greater distance.
Skill Tree
Stop Distance/Run | Mobility | Health | Ammo | Shotgun | |
---|---|---|---|---|---|
Tier 1 | - | Jumppack Cost -6% Jump Pack Energy Cost |
- | Grenade Ammo 1000 XP +1 Grenade Ammo |
- |
Tier 2 | Run Speed 2500 XP +20% Increase to Run Speed |
Energy +10 Energy Capacity |
Health Regen Delay -25% Health Regeneration Delay |
Bolt Ammo 2000 XP +5 Bolt Launcher Ammo |
Shotgun Ammo 2000 XP +12 Shotgun Ammo |
Tier 3 | Stop Distance 4000 XP +20% Improved Stopping Distance |
Jumppack Potency 4200 XP +15% Jump Potency |
Health Regen Rate 3500 XP +25% Health Regeneration Rate |
Bolt Anti-Armor 4000 XP +20% Bolt Launcher damage versus Armored Targets |
Shotgun Reload 4100 XP -30% Shotgun Reload Time |
Tier 4 | - | Jumppack Cost 6200 XP -6% Jump Pack Energy Cost |
Health Pool 6100 XP +100 Max Health |
Bolt Ammo 6000 XP +5 Bolt Launcher Ammo |
Shotgun Falloff 6200 XP +15% Shotgun Falloff Range |
Tier 5 | - | Safe Fall 10000 XP Reduces Fall and Splat damage by 90% |
Trap Detector 8000 XP See hud indicators warning of enemy mines and claymores |
- | - |
Ratings
Scrambler
Scrambler | |
---|---|
Armor Type | Medium |
Health | 1300 (1400) |
Energy | 100 (110) |
Primary | {{{primary}}} |
Secondary | {{{secondary}}} |
Belt | {{{belt}}} |
Pack | {{{pack}}} |
Gold cost | 520 |
EXP cost | {{{experience}}} |
The Scrambler was one of the unlockable classes in the game Tribes: Ascend. It was merged with Raider in 0.1.742.0 patch.
Description
The Scrambler is a disruption class. Its weapon and pack set makes this class an effective asset disrupter. The Arx Buster shoots out sticky explosives at a moderate speed. Gravity does affect the projectile's vector very minimally. These explosives will stick to a surface and explode after a small time delay. The time delay is initiated when the explosive sticks to something. This makes this weapon good for targeting slow moving or massive objects, such as base assets, heavies or vehicles. The Sparrow is its secondary weapon. It is a weak pistol and should only be used to finish off enemies or pester them.The Scrambler is equipped with the Jammer Pack, which will camouflage the player and nearby teammates, covering them in a grey shroud and taking away their overhead icons from view of the opposing team. This allows both the Scrambler and teammates alike sneak past foes, sensors and turrets without triggering them. This highly specialized class is useful if the opponents are running a lot of defense.
Loadout
Weapon/Item | (Projectile) Type | Damage (Range - Dmg) | Effect |
---|---|---|---|
Arx Buster | Ballistic | Short/Medium/Long - 600/464/438 | Three shots, Knockback |
Sparrow | Hit Scan | Short/Medium/Long - 90/75/35 | None |
Whiteout Grenade | Throw | Splash (if blinded): 15 | Flashbang |
Jammer Pack | Enemy Debuff | Energy drain | Enemy turrets can`t target you. Red Arrow and health above your head disappears. |
Standard Equipment | Medium | 1200 Health | Medium Weight |
Skills
Unlocked Perks
Stealthy: Reduce your detection range from sensors by 50%.
Squirrelly: Turrets take 20% longer to lock onto you.
Skill Tree
Grenade | Mobility | Arx Buster | Health | Jammer | |
---|---|---|---|---|---|
Tier 1 | Whiteout Ammo 1000 XP +1 Whiteout Grenade |
- | Arx Buster Ammo +9 Arx Buster Ammo |
- | Jammer Energy -25% Jammer Energy Cost |
Tier 2 | Whiteout Radius 2000 XP +50% Whiteout Radius |
Energy +10 Energy |
Arx Buster Anti-Arm +20% Arx Buster Damage vs Armored Targets |
Health Regen Delay 2500 XP -25% Health Regen Delay |
Jammer Range +15% Jammer Range |
Tier 3 | Whiteout Duration 4000 XP +30% Whiteout Duration |
Weapon Switch 3800 XP -20% Weapon Switch Time |
Arx Buster Ammo 3500 XP +9 Arx Buster Ammo |
Health 4500 XP +50 Maximum Health |
Jammer Energy -25% Jammer Energy Cost |
Tier 4 | - | Run Speed 5800 XP +10% Increase to Run Speed |
- | Health 6500 XP +50 Maximum Health |
Jammer Range 6000 XP +15% Jammer Range |
Tier 5 | - | Stealthy 9000 XP Reduce your detection range from sensors by 50% |
- | - | Squirrelly 12000 XP Turrets take 20% Longer to Lock onto You |
Ratings
Wraith
The Wraith is one of the formerly available classes in the game Tribes: Ascend. They have since been replaced by the Sentinel class.
Description
This sniping class is a solid long range damage dealer. It uses spare energy to deliver more powerful charged shots, however this comes at the cost of mobility.