Credits are the currency used to upgrade base assets, purchase vehicles, and use call-ins in Tribes: Ascend. The player begins a match with 0 credits and earns them through a variety of actions such as: killing, earning Accolades, repairing, and capturing the flag.
The number of credits earned by the player can be increased through the use of the perks Bounty Hunter and Demolitions. The cost of purchasing vehicles or upgrading base assets can be decreased through the use of the perks Air Show, Barter, and Wheel Deal.
Name | Base Cost | Effect | |
---|---|---|---|
Base Assets | Generator Levels 1–2 | 1500 | Upgrade that increases health and reduces time to automatically come back online |
Generator Levels 3–4 | 2000 | Upgrade that increases health and reduces time to automatically come back online | |
Base Turret Level 1–2 | 1500 | Upgrade that increases health and fire rate | |
Base Turret Levels 3–4 | 2000 | Upgrade that increases health and fire rate | |
Radar Sensor Levels 1–2 | 1500 | Upgrade that increases health and detection radius | |
Radar Sensor Levels 3–4 | 2000 | Upgrade that increases health and detection radius | |
Vehicles | Grav Cycle | 500 | Purchase a Grav Cycle |
Beowulf | 2500 | Purchase a Beowulf | |
Shrike | 4000 | Purchase a Shrike | |
Call-Ins | Tactical Strike | 4000 | Call-in a Tactical Strike |
Supply Drop | 2000 | Call-in an Inventory Station | |
Orbital Strike | 10000 | Call-in an Orbital Strike |