Below is a comparison of all of the automatic weapon variants in Tribes: Ascend . The chain gun and LMG are not technically autos, but they fit better in this category than any other. We are currently unable to pull the reload times and fire rates from the game files, so they are not listed. Some of the weapon variants have a comparison for a fire rate, based on information provided from Hi-Rez.
SMGs
Light Armor
Medium Armor
Infiltrator
Sentinel
Raider
Technician
Rhino SMG
Arctic Rhino
Falcon
NJ4 SMG
NJ5-B SMG
Desert NJ4
TCN4 SMG
Rockwind TCN4
Fire Rate
1 per 0.10 seconds
1 per 0.11 seconds
1 per 0.10 seconds
1 per 0.11 seconds
1 per 0.20 seconds
1 per 0.10 seconds
1 per 0.10 seconds
1 per 0.15 seconds
Projectile Speed
420 m/s
420 m/s
420 m/s
420 m/s
420 m/s
420 m/s
420 m/s
420 m/s
Projectile Live Time
1 second
1 second
1 second
1 second
1 second
1 second
1 second
1 second
Projectile Hitbox
1 meter
1 meter
1.2 meters
1 meter
1 meter
1 meter
1 meter
1 meter
Maximum Clip Size
30
30
24
28
24
28
32
24
Maximum Ammo
290
290
204
265
240
268
368
264
Base Damage
70
80
65
75
125
70
80
105
Beowulf
0
0
0
0
0
0
0
0
Deployables
70
80
65
75
125
70
80
105
Generator
56
64
52
60
100
56
64
84
Grav Cycle
0
0
0
0
0
0
0
0
Player
70
80
65
75
125
70
80
105
Sensor
0
0
0
0
0
0
0
0
Shrike
45
52
42
48
81
45
52
68
Turret
0
0
0
0
0
0
0
0
Falloff Damage
49 - 70
56 - 80
45 - 65
52 - 75
87 - 125
49 - 70
56 - 80
73 - 105
Pistols
Light Armor
Medium Armor
Heavy Armor
Infiltrator
Sentinel
Soldier
Brute
SN7 Silenced Pistol
Arctic SN7
Nova Blaster
Nova Blaster MX
Eagle Pistol|
Nova Colt
Fire Rate
1 per 0.20 seconds
1 per 0.20 seconds
1 per 0.35 seconds
1 per 0.25 seconds
1 per 0.16 seconds
1 per 0.24 seconds
Projectile Speed
360 m/s
360 m/s
160 m/s
160 m/s
Hitscan
Hitscan
Projectile Live Time
1 second
1 second
1 second
1 second
Hitscan
Hitscan
Projectile Hitbox
1 meter
1 meter
0.3 meters
0.3 meters
Hitscan
Hitscan
Maximum Clip Size
16
14
16
20
20
6
Maximum Ammo
100
94
112
148
152
78
Base Damage
170
180
350
250
100
190
Beowulf
0
0
0
0
0
0
Deployables
170
180
350
250
100
190
Generator
136
144
280
200
80
152
Grav Cycle
0
0
0
0
0
0
Player
170
180
350
250
100
190
Sensor
0
0
0
0
0
0
Shrike
110
117
227
162
65
123
Turret
0
0
0
0
0
0
Falloff Damage
127 - 170
135 - 180
350
250
40 - 100
123 - 190
Assault Rifles
Light Armor
Medium Armor
Pathfinder
Soldier
Light Assault Rifle
Assault Rifle
Gast's Rifle
Fire Rate
1 per 0.10 seconds
1 per 0.11 seconds
1 per 0.11 seconds
Projectile Speed
420 m/s
420 m/s
420 m/s
Projectile Live Time
1 second
1 second
1 second
Projectile Hitbox
1 meter
1 meter
1 meter
Maximum Clip Size
24
28
24
Maximum Ammo
231
270
224
Base Damage
80
80
85
Beowulf
0
0
0
Deployables
80
80
85
Generator
64
64
68
Grav Cycle
0
0
0
Player
80
80
85
Sensor
0
0
0
Shrike
52
52
55
Turret
0
0
0
Falloff Damage
60 - 80
60 - 80
63 - 85
Heavy Weapons
Heavy Armor
Doombringer
Juggernaut
Chain Gun
Chain Cannon
X1 LMG
Fire Rate
1 per 0.11 seconds
1 per 0.14 seconds
1 per 0.11 seconds
Reload Time
None
None
2.75 seconds
Warmup Time
1.50 seconds
1.50 seconds
0.59 seconds
Projectile Speed
360 m/s
360 m/s
420 m/s
Projectile Live Time
1 second
1 second
1 second
Projectile Hitbox
1 meter
1 meter
1 meter
Maximum Clip Size
200
200
80
Maximum Ammo
200
200
540
Base Damage
95
115
75
Beowulf
0
0
0
Deployables
95
115
75
Generator
76
92
60
Grav Cycle
0
0
0
Player
95
115
75
Sensor
0
0
0
Shrike
61
74
48
Turret
0
0
0
Falloff Damage
71 - 95
86 - 115
56 - 75