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SAP 20

Loadout/Class Sentinel
Slot Primary
Type Hitscan
Statistics
Fire Rate 1 per second
Manual Reload Time 2 seconds (1.7 seconds)
Auto Reload Time 3.16 seconds (2.69 seconds)
Projectile Speed Hitscan
Fall Off Range 2,000 meters
Magazine Size 2 (3)
Ammo 26 (35)

Upgrades

Upgrade 1 +8 ammo
Upgrade 2 +1 clip size
Upgrade 3 -20% range falloff
Upgrade 4 -30% reload time

Cost

Gold 250
XP 22,000
Mastery Cost (XP) 3,750


"The SAP20 deals more base damage than the Phase Rifle, but consumes more energy and has fewer charges before a reload is required."


The SAP20 is one of the four sniper rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Sentinel. Unlike the BXT series rifles, the SAP20 does not need to be charged in order to do full damage, instead it drains energy from the player's energy pool. A minimum of 100 energy is required to do full damage.

Damage Table

Below are the damage values for a full damage hit with the SAP20.

Base Damage
Base Damage 575
Beowulf 0
Deployables 575
Generator 460
Grav Cycle 0
Player 575
Sensor 0
Shrike 57
Turret 0
Falloff Damage 316 - 575

Inheritence

The SAP20 is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.

Trivia

  • There is currently an aimbot out that can be used with this weapon because it is hitscan. Another hack uses this weapon to increase a targeted player's speed, ramming them into a wall, usually killing them.

Special Accolades

The following accolades can be earned with the SAP20.

Sniping Spree Sharpshooter Marksman