Deadzone: Rogue: Difference between revisions
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|engine = Unreal Engine 5.5.4.0 | |engine = Unreal Engine 5.5.4.0 | ||
|released = August 11, 2025 | |released = August 11, 2025 | ||
|latest release date = September 5, 2025 | |||
|latest release version = v1.0.0.18 | |||
|genre = Roguelite First Person Shooter | |genre = Roguelite First Person Shooter | ||
|modes = Single player, Online Co-op, System Crossplay | |modes = Single player, Online Co-op, System Crossplay | ||
Revision as of 19:56, 7 September 2025
| Deadzone: Rogue | |
|---|---|
| Developer(s) | Prophecy Games |
| Publisher(s) | Prophecy Games |
| Series | Starsiege |
| Engine | Unreal Engine 5.5.4.0 |
| Platform(s) | Windows, Xbox, Playstation |
| Release date(s) | August 11, 2025 |
| Latest release | v1.0.0.18 / September 5, 2025 |
| Genre(s) | Roguelite First Person Shooter |
| Mode(s) | Single player, Online Co-op, System Crossplay |
Deadzone: Rogue is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat.
A demo was released on October 14, 2024 for Steam's Next Fest event. The demo included Zone One: Who the Hell Am I. The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025. The most recent patch was patch 1.0.0.14 on September 2, 2025.
See the Glossary for a list of all terms and damage types.
Story
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?
Difficulty
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.
- Adventure: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.
- Normal: Standard gameplay experience. Enemies have standard health, damage, and movement speed. Drops 10% more
Tech and 10% more
Tech Components. - Hard: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster. Drops 35% more
Tech and 50% more
Tech Components. - Expert: Very challenging gameplay experience. Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster. Increase number of bot spawns, and faster spawn waves. Drops 50% more
Tech and 100% more
Tech Components. - Nightmare: Very challenging gameplay experience. Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster. Increase number of bot spawns, and faster spawn waves. More likely to face more difficult bot combinations. Drops 100% more
Tech and 150% more
Tech Components.
Zones
Deadzone: Rogue's story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026. Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).[citation needed] Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.
Zone 1
Story Mission: Chapter One: Who Am I?
"I can't remember anything. Who the hell am I?"
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.
Unlocks: Element Unlock: Plasma.
Specialty Missions
- Close Quarters. "There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it'll be full of those zombie things"
- Mission Details:
- Mission Length: Standard.
- Brutal: Melee only enemies.
- Loadout: BAS-24 Warden Secondary Weapon
- Unlock: Short Range: Crit. Short Range: Elemental. Short Range: Weakpoint
- Mission Details:
- Pinpoint. "Huh. Wonder what's happening (in) this area."
- Mission Details:
- Mission Length: Standard.
- Gunfight: There are no melee bots in this area
- Unlock: Long Range: Crit. Long Range: Elemental. Long Range: Weakpoint
- Mission Details:
- Uniform Chaos. Unlocked by completing Close Quarters and Pinpoint specialty missions. "I need to keep exploring if I want to find a way out"
- Mission Details:
- Mission Length: Standard.
- Uniform: Encounters have only one type of bot, randomly chosen.
- Roaming: Encounter rooms are randomly rolled from any in Zone 1.
- Unlock: Augmented Fate
- Mission Details:
Challenge Missions
- Last Stand. Unlocked by completing Uniform Chaos specialty mission. "Sensors show a lot of activity in this area. I should check it out."
- Mission Details:
- Mission Length: Survive as long as possible.
- Hordes: You must face numerous waves of enemies.
- Unlock: Augmented Fate
- Mission Details:
Zone 2
Story Mission: Keep It Together
"So, I'm just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there."
Unlocks: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades
Specialty Missions
- Bugged. "A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face."
- Mission Details:
- Mission Length: Standard
- Swarm: High volume of Spiders and Wasp bots.
- Unlock: Equipped Fate, Epic Beginnings
- Mission Details:
- Glass Cannon. "I need to be careful. One wrong move in this area...."
- Mission Details:
- Mission Length: Standard
- Lightweight: Your health and shields are limited for this mission, but your damage is enhanged.
- Mission Equipment: Glass Cannon augment.
- Unlock: Fabricator Restock
- Mission Details:
- Headhunter. "I need to improve my sniping skills. Never know what weapon I'm going to find."
- Mission Details:
- Mission Length: Standard
- Headhunter: Powerful one shot potential, but if you miss a weakpoint you have to reload.
- Gunfight: There are no melee bots in this area.
- Unlock: M-150 Headhunter, Ironblood Engine
- Mission Details:
- Dual Duel. "Great. More melee robots. Just... great."
- Mission Details:
- Mission Length: Standard
- Iron Squires: Extremely fast firing dual weapons with high damage, but missed shots hurt you.
- Brutal: Melee only enemies
- Unlock: Iron Squires
- Mission Details:
- Redline. "This area is near the maintenance bay. Maybe I'll find some good gear there."
- Mission Details:
- Mission Length: Standard
- Hordes: You must face numerous waves of enemies.
- Plasma Cycler: This mission features a unique weapon.
- Unlock: Plasma Cycler
- Mission Details:
Challenge Missions
- Uniform Chaos II. "Huh. This access corridor seems to cut across the whole back of the ship."
- Mission Details:
- Mission Length: Standard
- Uniform: Encounters have only one type of bot, randomly chosen.
- Roaming: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.
- Unlock: Lead Head
- Mission Details:
- Gauntlet. "Feels like I'll be here forever. LIke there's no way out."
- Mission Details:
- Mission Length: Survive as long as possible.
- Distance Challenge: This mission is long and not intended to be fully completed. Rewards are given at checkpoints.
- Squads: Bots are randomly rolled from different sets.
- Roaming: Special Encounter rooms are randomly rolled.
- Unlock:
- Mission Details:
Zone 3
Chapter Three: Get Out of My Head
Upgrades and Currency
As a roguelite game, Deadzone: Rogue provides a variety of ugprades and items that can improve your performance, either for a single run or permanently for all runs.
Currency
There are three forms of currency in the game -
Scrap,
Tech,
Tech Components, and
Item Components.
Scrap is used to purchase and upgrade items at the Fabricator.
Tech are used along with specific
Tech Components are used to unlock Permanent Tech Masteries, while
Item Components are used to permanently upgrade Superior Items found in Zone 2 and later.
Augments
- Main article: Deadzone: Rogue/Augments
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1. The player is allowed to choose between one of three powerful, randomly-chosen benefits.
Perks
- Main article: Deadzone: Rogue/Perks
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.
Items
- Main article: Deadzone: Rogue/Items
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items. These provide benefits for the current run.
Superior Items
- Main article: Deadzone: Rogue/Superior Items
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run. Unlike regular Items, Superior Items can be permanently upgraded with
Item Components at an Upgrade Console to make them more powerful every time they are chosen.
Tech Masteries
- Main article: Deadzone: Rogue/Tech Masteries
Permanent Tech Masteries are purchased using
Tech and
Tech Components at an Upgrade Console to provide permanent benefits. These upgrades persist through death across all playthroughs.
Elements
- Main article: Deadzone: Rogue/Elements
There are six primary elements in the game, with their own corresponding upgrades:
Cryo Damage,
Fire Damage,
Lightning Damage,
Plasma Damage,
Psionic Damage, and
Void. Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.
Weapons
- Main article: Deadzone: Rogue/Weapons
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.
Enemies
- Main article: Deadzone: Rogue/Enemies
As the player progresses through the levels, different enemies appear.
Achievements
- Main article: Deadzone: Rogue/Achievements
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.
Patches
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External links
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