Stealth Spinfusor: Difference between revisions

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Stealth Spinfusor

Equipment Slot Primary Weapon
Class Infiltrator
Damage Type Explosive


Damage

Radius

Fire Rate

Damage 700
DPS 500-250
Clip Size 1
Ammo Count 18 (28)


Upgrade 1 +5 Ammo
Upgrade 2 +20% Damage vs Armored
Upgrade 3 +5 Ammo


Gold cost 420
XP cost 37500
Mastering cost 7500


The Stealth Spinfusor is an explosive weapon used by the Infiltrator class in the game Tribes: Ascend. It is a primary weapon, and is widely considered an upgrade to the Rhino SMG, because of its ability to destroy base assets such as turrets and sensors, and improved indoor close range combat capability. Because the Infiltrator is a stealth class, you will almost always have the upper hand when using this weapon, as it is a guaranteed first hit against an unaware opponent. This weapon can be unlocked for 420 Gold or 37500 XP.

Operation

The Stealth Spinfusor is designed to allow the Infiltrator to quickly return to stealth mode after firing. It is a Spinfusor Type weapon, which means it fires in a straight line at long range. It's explosive projectiles can damage base assets, and is is a moderately effective dueling weapon. The player can also use this weapon to disc-jump, which is more difficult with the Jackal.

The Stealth Spinfusor damage is the second lowest of all Spinfusors in the game, but it is not to be taken lightly.As the Infiltrator is a stealth class, one can basically get one free shot off on an unsuspecting enemy, granting an advantage of surprise for the Infiltrator albeit at a disadvantage in terms of direct damage. It deals 700 damage to generators and 840 damage to Base Turrets, Radar Sensors, Beowulfs, and Grav Cycles, with a 500-250 splash.

Do not try to destroy any rank turret or sensor while the generator is up.  The shields are impossible to penetrate if you are trying to destroy the asset by yourself.