More actions
m (Bigwig moved page Deadzone: Rogue/Permanent Upgrades to Deadzone: Rogue/Permanent Tech Masteries: Moving from "Upgrades" to "Permanent Tech Masteries" to match in-game text.) |
(Split into three in-game trees, removed masteries still available.) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
Permanent | Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies. Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility. | ||
== | == Defense == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ style="text-align: left; font-size: 116%" | | |+ style="text-align: left; font-size: 116%" | | ||
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) | ! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) | ||
|- | |- | ||
| | |Starting Health | ||
|[[Image: | |[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]] | ||
| | |How much health does the player start their run with. | ||
| + | | +20% Starting Health | ||
| + | | +40% Starting Health | ||
| + | | +60% Starting Health | ||
| + | | +80% Starting Health | ||
| + | | +100% Starting Health | ||
|- | |- | ||
| | |Max Shield | ||
|[[Image: | |[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]] | ||
| | |Increases starting Shield. | ||
| | | +5 Starting Shield | ||
| | | +10 Starting Shield | ||
| | | +20 Starting Shield | ||
| | | +30 Starting Shield | ||
| | | +40 Starting Shield | ||
|- | |- | ||
| | |Shield Recharge Delay | ||
|[[Image: | |[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]] | ||
| | |Reduces the delay before Shields regenerate. | ||
| | | -1s Shield Recharge Delay | ||
| | | -2s Shield Recharge Delay | ||
| | | -3s Shield Recharge Delay | ||
| | | -4s Shield Recharge Delay | ||
| | | -5s Shield Recharge Delay | ||
|- | |- | ||
| | |Shield Recharge Rate | ||
|[[Image: | |[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]] | ||
|Increases the rate at which Shields regenerate | |||
| +20% Shield Recharge Rate | |||
| +40% Shield Recharge Rate | |||
| +60% Shield Recharge Rate | |||
| +80% Shield Recharge Rate | |||
| +100% Shield Recharge Rate | |||
|Increases the | |||
| +20% | |||
| +40% | |||
| +60% | |||
| +80% | |||
| +100% | |||
|- | |- | ||
|Health Orb Drop Rate | |Health Orb Drop Rate | ||
Line 116: | Line 62: | ||
| +100% Orb Heal | | +100% Orb Heal | ||
|- | |- | ||
| | |} | ||
== Damage == | |||
| + | {| class="wikitable" | ||
|+ style="text-align: left; font-size: 116%" | | |||
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) | |||
|- | |- | ||
| | |Grenade Damage | ||
|[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]] | |||
|Increases Grenade Damage | |||
| +10% Grenade Damage | |||
| +20% Grenade Damage | |||
| +30% Grenade Damage | |||
| +40% Grenade Damage | |||
| +50% Grenade Damage | |||
|[[Image: | |||
|Increases | |||
| +10 | |||
| + | |||
| + | |||
| + | |||
| + | |||
|- | |- | ||
|Primary Damage | |Primary Damage | ||
Line 160: | Line 86: | ||
| +20% Primary Damage | | +20% Primary Damage | ||
| +25% Primary Damage | | +25% Primary Damage | ||
|- | |- | ||
|Secondary Damage | |Secondary Damage | ||
Line 179: | Line 96: | ||
| +25% Secondary Damage | | +25% Secondary Damage | ||
|- | |- | ||
| | |Melee Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]] | ||
| | |Increases damage from your Quick Melee | ||
| - | | +5% Melee Damage | ||
| - | | +10% Melee Damage | ||
| - | | +15% Melee Damage | ||
| - | | +20% Melee Damage | ||
| - | | +25% Melee Damage | ||
|- | |||
|Fire Damage | |||
|[[Image:T_UpgradeIcon_FireDamage.png|class=invertablew|128px]] | |||
|Increase damage when inflicting fire damage | |||
| +5% Fire Damage | |||
| +10% Fire Damage | |||
| +15% Fire Damage | |||
| +20% Fire Damage | |||
| +25% Fire Damage | |||
|- | |||
|All Element Damage | |||
|[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]] | |||
|Increase damage when inflicting any element damage | |||
| +5% All Element Damage | |||
| +10% All Element Damage | |||
| +15% All Element Damage | |||
| +20% All Element Damage | |||
| +25% All Element Damage | |||
|- | |||
|Lightning Damage | |||
|[[Image:T_UpgradeIcon_LightningDamage.png|class=invertablew|128px]] | |||
|Increase damage when inflicting lightning damage | |||
| +5% Lightning Damage | |||
| +10% Lightning Damage | |||
| +15% Lightning Damage | |||
| +20% Lightning Damage | |||
| +25% Lightning Damage | |||
|- | |||
|Cryo Damage | |||
|[[Image:T_UpgradeIcon_CryoDamage.png|class=invertablew|128px]] | |||
|Increase damage when inflicting cryo damage | |||
| +5% Cryo Damage | |||
| +10% Cryo Damage | |||
| +15% Cryo Damage | |||
| +20% Cryo Damage | |||
| +25% Cryo Damage | |||
|- | |||
|Void Damage | |||
|[[Image:T_UpgradeIcon_VoidDamage.png|class=invertablew|128px]] | |||
|Increase damage when inflicting void damage | |||
| +5% Void Damage | |||
| +10% Void Damage | |||
| +15% Void Damage | |||
| +20% Void Damage | |||
| +25% Void Damage | |||
|- | |||
|} | |||
== Utility == | |||
{| class="wikitable" | |||
|+ style="text-align: left; font-size: 116%" | | |||
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) | |||
|- | |- | ||
| | |Magnetizer | ||
|[[Image: | |[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]] | ||
| | |Increase the distance and power of your auto-magnetization module. | ||
| + | | +10% Distance | ||
| + | | +20% Distance | ||
| + | | +30% Distance | ||
| + | | +40% Distance | ||
| + | | +50% Distance | ||
|- | |- | ||
|Sprint Speed | |Sprint Speed | ||
Line 206: | Line 175: | ||
| +25% Sprint Speed | | +25% Sprint Speed | ||
|- | |- | ||
| | |Grenade Cooldown | ||
|[[Image: | |[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]] | ||
| | |Reduces the cooldown of the Grenade | ||
| +20% | | -10% Grenade Cooldown | ||
| +40% | | -20% Grenade Cooldown | ||
| +60% | | -30% Grenade Cooldown | ||
| +80% | | -40% Grenade Cooldown | ||
| +100% | | -50% Grenade Cooldown | ||
|- | |||
|Grenade AoE | |||
|[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]] | |||
|Increases the AoE of Grenades | |||
| +20% Grenade AoE | |||
| +40% Grenade AoE | |||
| +60% Grenade AoE | |||
| +80% Grenade AoE | |||
| +100% Grenade AoE | |||
|- | |||
|Scrap Pickup | |||
|[[Image:T_UpgradeIcon_ScrapIncrease.png|class=invertablew|128px]] | |||
|Increases scrap dropped by enemies | |||
| +10% Scraps Picked Up | |||
| +20% Scraps Picked Up | |||
| +30% Scraps Picked Up | |||
| +40% Scraps Picked Up | |||
| +50% Scraps Picked Up | |||
|- | |- | ||
|Tech | |Tech Pickup | ||
|[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]] | ||
|Increases tech dropped by enemies | |||
| +10% Tech Picked Up | |||
| +20% Tech Picked Up | |||
| +30% Tech Picked Up | |||
| +40% Tech Picked Up | |||
| +50% Tech Picked Up | |||
|- | |||
|} | |||
== Removed/Unavailable Tech Masteries == | |||
The following tech masteries are currently ''not'' available in the game. | |||
{| class="wikitable" | |||
|+ style="text-align: left; font-size: 116%" | | |||
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) | |||
|- | |||
|All Element Protection | |||
|[[Image:T_UpgradeIcon_AllElementProtection.png|class=invertablew|128px]] | |||
|... | |||
| ... | |||
| ... | |||
| ... | |||
| ... | |||
| ... | |||
|- | |||
|All Weapons Damage | |||
|[[Image:T_UpgradeIcon_AllWeaponDamage.png|class=invertablew|128px]] | |||
|Increase damage from all sources | |||
| +5% All Weapons Damage | |||
| +10% All Weapons Damage | |||
| +15% All Weapons Damage | |||
| +20% All Weapons Damage | |||
| +25% All Weapons Damage | |||
|- | |||
|Energy Damage | |||
|[[Image:T_UpgradeIcon_EnergyDamage.png|class=invertablew|128px]] | |||
|... | |... | ||
| ... | | ... | ||
Line 223: | Line 245: | ||
| ... | | ... | ||
| ... | | ... | ||
| | |- | ||
|[[Image: | |Grenade Element Stacks | ||
| | |[[Image:T_UpgradeIcon_GrenadeStacks.png|class=invertablew|128px]] | ||
| + | |Increases the number of element stacks applied by grenades. | ||
| + | | +1 Grenade Element Stack | ||
| + | | +2 Grenade Element Stack | ||
| + | | +3 Grenade Element Stack | ||
| + | | +4 Grenade Element Stack | ||
| +5 Grenade Element Stack | |||
|- | |- | ||
|} | |} |
Latest revision as of 22:51, 26 February 2025
Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies. Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.
Defense
Damage
Utility
The following tech masteries are currently not available in the game.