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Deadzone: Rogue/Permanent Tech Masteries: Difference between revisions

From Tribes Wiki
m (Bigwig moved page Deadzone: Rogue/Permanent Upgrades to Deadzone: Rogue/Permanent Tech Masteries: Moving from "Upgrades" to "Permanent Tech Masteries" to match in-game text.)
(Split into three in-game trees, removed masteries still available.)
 
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Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies.
Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies.  Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.


== Special ==
== Defense ==
{| class="wikitable"
{| class="wikitable"
|+ style="text-align: left; font-size: 116%" |  
|+ style="text-align: left; font-size: 116%" |  
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)
|-
|-
|All Element Damage
|Starting Health
|[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]]
|Increase damage when inflicting any element damage
|How much health does the player start their run with.
| +5% All Element Damage
| +20% Starting Health
| +10% All Element Damage
| +40% Starting Health
| +15% All Element Damage
| +60% Starting Health
| +20% All Element Damage
| +80% Starting Health
| +25% All Element Damage
| +100% Starting Health
|-
|-
|All Element Protection
|Max Shield
|[[Image:T_UpgradeIcon_AllElementProtection.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]]
|...
|Increases starting Shield.
| ...
| +5 Starting Shield
| ...
| +10 Starting Shield
| ...
| +20 Starting Shield
| ...
| +30 Starting Shield
| ...
| +40 Starting Shield
|-
|-
|All Weapons Damage
|Shield Recharge Delay
|[[Image:T_UpgradeIcon_AllWeaponDamage.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]]
|Increase damage from all sources
|Reduces the delay before Shields regenerate.
| +5% All Weapons Damage
| -1s Shield Recharge Delay
| +10% All Weapons Damage
| -2s Shield Recharge Delay
| +15% All Weapons Damage
| -3s Shield Recharge Delay
| +20% All Weapons Damage
| -4s Shield Recharge Delay
| +25% All Weapons Damage
| -5s Shield Recharge Delay
|-
|-
|Cryo Damage
|Shield Recharge Rate
|[[Image:T_UpgradeIcon_CryoDamage.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]]
|Increase damage when inflicting cryo damage
|Increases the rate at which Shields regenerate
| +5% Cryo Damage
| +20% Shield Recharge Rate
| +10% Cryo Damage
| +40% Shield Recharge Rate
| +15% Cryo Damage
| +60% Shield Recharge Rate
| +20% Cryo Damage
| +80% Shield Recharge Rate
| +25% Cryo Damage
| +100% Shield Recharge Rate
|-
|Fire Damage
|[[Image:T_UpgradeIcon_FireDamage.png|class=invertablew|128px]]
|Increase damage when inflicting fire damage
| +5% Fire Damage
| +10% Fire Damage
| +15% Fire Damage
| +20% Fire Damage
| +25% Fire Damage
|-
|Energy Damage
|[[Image:T_UpgradeIcon_EnergyDamage.png|class=invertablew|128px]]
|...
| ...
| ...
| ...
| ...
| ...
|-
|Grenade AoE
|[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]]
|Increases the AoE of Grenades
| +20% Grenade AoE
| +40% Grenade AoE
| +60% Grenade AoE
| +80% Grenade AoE
| +100% Grenade AoE
|-
|Grenade Cooldown
|[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]]
|Reduces the cooldown of the Grenade
| -10% Grenade Cooldown
| -20% Grenade Cooldown
| -30% Grenade Cooldown
| -40% Grenade Cooldown
| -50% Grenade Cooldown
|-
|Grenade Damage
|[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]]
|Increases Grenade Damage
| +10% Grenade Damage
| +20% Grenade Damage
| +30% Grenade Damage
| +40% Grenade Damage
| +50% Grenade Damage
|-
|Grenade Element Stacks
|[[Image:T_UpgradeIcon_GrenadeStacks.png|class=invertablew|128px]]
|Increases the number of element stacks applied by grenades.
| +1 Grenade Element Stack
| +2 Grenade Element Stack
| +3 Grenade Element Stack
| +4 Grenade Element Stack
| +5 Grenade Element Stack
|-
|-
|Health Orb Drop Rate
|Health Orb Drop Rate
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| +100% Orb Heal
| +100% Orb Heal
|-
|-
|Lightning Damage
|}
|[[Image:T_UpgradeIcon_LightningDamage.png|class=invertablew|128px]]
 
|Increase damage when inflicting lightning damage
== Damage ==
| +5% Lightning Damage
{| class="wikitable"
| +10% Lightning Damage
|+ style="text-align: left; font-size: 116%" |
| +15% Lightning Damage
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)
| +20% Lightning Damage
| +25% Lightning Damage
|-
|-
|Magnetizer
|Grenade Damage
|[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]]
|Increase the distance and power of your auto-magnetization module.
|Increases Grenade Damage
| +10% Distance
| +10% Grenade Damage
| +20% Distance
| +20% Grenade Damage
| +30% Distance
| +30% Grenade Damage
| +40% Distance
| +40% Grenade Damage
| +50% Distance
| +50% Grenade Damage
|-
|Max Shield
|[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]]
|Increases starting Shield.
| +5 Starting Shield
| +10 Starting Shield
| +20 Starting Shield
| +30 Starting Shield
| +40 Starting Shield
|-
|Melee Damage
|[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]]
|Increases damage from your Quick Melee
| +5% Melee Damage
| +10% Melee Damage
| +15% Melee Damage
| +20% Melee Damage
| +25% Melee Damage
|-
|-
|Primary Damage
|Primary Damage
Line 160: Line 86:
| +20% Primary Damage
| +20% Primary Damage
| +25% Primary Damage
| +25% Primary Damage
|-
|Scrap Increase
|[[Image:T_UpgradeIcon_ScrapIncrease.png|class=invertablew|128px]]
|...
| ...
| ...
| ...
| ...
| ...
|-
|-
|Secondary Damage
|Secondary Damage
Line 179: Line 96:
| +25% Secondary Damage
| +25% Secondary Damage
|-
|-
|Shield Recharge Delay
|Melee Damage
|[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]]
|Reduces the delay before Shields regenerate.
|Increases damage from your Quick Melee
| -1s Shield Recharge Delay
| +5% Melee Damage
| -2s Shield Recharge Delay
| +10% Melee Damage
| -3s Shield Recharge Delay
| +15% Melee Damage
| -4s Shield Recharge Delay
| +20% Melee Damage
| -5s Shield Recharge Delay
| +25% Melee Damage
|-
|Fire Damage
|[[Image:T_UpgradeIcon_FireDamage.png|class=invertablew|128px]]
|Increase damage when inflicting fire damage
| +5% Fire Damage
| +10% Fire Damage
| +15% Fire Damage
| +20% Fire Damage
| +25% Fire Damage
|-
|All Element Damage
|[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]]
|Increase damage when inflicting any element damage
| +5% All Element Damage
| +10% All Element Damage
| +15% All Element Damage
| +20% All Element Damage
| +25% All Element Damage
|-
|Lightning Damage
|[[Image:T_UpgradeIcon_LightningDamage.png|class=invertablew|128px]]
|Increase damage when inflicting lightning damage
| +5% Lightning Damage
| +10% Lightning Damage
| +15% Lightning Damage
| +20% Lightning Damage
| +25% Lightning Damage
|-
|Cryo Damage
|[[Image:T_UpgradeIcon_CryoDamage.png|class=invertablew|128px]]
|Increase damage when inflicting cryo damage
| +5% Cryo Damage
| +10% Cryo Damage
| +15% Cryo Damage
| +20% Cryo Damage
| +25% Cryo Damage
|-
|Void Damage
|[[Image:T_UpgradeIcon_VoidDamage.png|class=invertablew|128px]]
|Increase damage when inflicting void damage
| +5% Void Damage
| +10% Void Damage
| +15% Void Damage
| +20% Void Damage
| +25% Void Damage
|-
|}
 
== Utility ==
{| class="wikitable"
|+ style="text-align: left; font-size: 116%" |
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)
|-
|-
|Shield Recharge Rate
|Magnetizer
|[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]]
|Increases the rate at which Shields regenerate
|Increase the distance and power of your auto-magnetization module.
| +20% Shield Recharge Rate
| +10% Distance
| +40% Shield Recharge Rate
| +20% Distance
| +60% Shield Recharge Rate
| +30% Distance
| +80% Shield Recharge Rate
| +40% Distance
| +100% Shield Recharge Rate
| +50% Distance
|-
|-
|Sprint Speed
|Sprint Speed
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| +25% Sprint Speed
| +25% Sprint Speed
|-
|-
|Starting Health
|Grenade Cooldown
|[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]]
|How much health does the player start their run with.
|Reduces the cooldown of the Grenade
| +20% Starting Health
| -10% Grenade Cooldown
| +40% Starting Health
| -20% Grenade Cooldown
| +60% Starting Health
| -30% Grenade Cooldown
| +80% Starting Health
| -40% Grenade Cooldown
| +100% Starting Health
| -50% Grenade Cooldown
|-
|Grenade AoE
|[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]]
|Increases the AoE of Grenades
| +20% Grenade AoE
| +40% Grenade AoE
| +60% Grenade AoE
| +80% Grenade AoE
| +100% Grenade AoE
|-
|Scrap Pickup
|[[Image:T_UpgradeIcon_ScrapIncrease.png|class=invertablew|128px]]
|Increases scrap dropped by enemies
| +10% Scraps Picked Up
| +20% Scraps Picked Up
| +30% Scraps Picked Up
| +40% Scraps Picked Up
| +50% Scraps Picked Up
|-
|-
|Tech Point Increase
|Tech Pickup
|[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]]
|Increases tech dropped by enemies
| +10% Tech Picked Up
| +20% Tech Picked Up
| +30% Tech Picked Up
| +40% Tech Picked Up
| +50% Tech Picked Up
|-
|}
== Removed/Unavailable Tech Masteries ==
The following tech masteries are currently ''not'' available in the game.
{| class="wikitable"
|+ style="text-align: left; font-size: 116%" |
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)
|-
|All Element Protection
|[[Image:T_UpgradeIcon_AllElementProtection.png|class=invertablew|128px]]
|...
| ...
| ...
| ...
| ...
| ...
|-
|All Weapons Damage
|[[Image:T_UpgradeIcon_AllWeaponDamage.png|class=invertablew|128px]]
|Increase damage from all sources
| +5% All Weapons Damage
| +10% All Weapons Damage
| +15% All Weapons Damage
| +20% All Weapons Damage
| +25% All Weapons Damage
|-
|Energy Damage
|[[Image:T_UpgradeIcon_EnergyDamage.png|class=invertablew|128px]]
|...
|...
| ...
| ...
Line 223: Line 245:
| ...
| ...
| ...
| ...
|Void Damage
|-
|[[Image:T_UpgradeIcon_VoidDamage.png|class=invertablew|128px]]
|Grenade Element Stacks
|Increase damage when inflicting void damage
|[[Image:T_UpgradeIcon_GrenadeStacks.png|class=invertablew|128px]]
| +5% Void Damage
|Increases the number of element stacks applied by grenades.
| +10% Void Damage
| +1 Grenade Element Stack
| +15% Void Damage
| +2 Grenade Element Stack
| +20% Void Damage
| +3 Grenade Element Stack
| +25% Void Damage
| +4 Grenade Element Stack
| +5 Grenade Element Stack
|-
|-
|}
|}

Latest revision as of 22:51, 26 February 2025

Is that the best you can do?

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Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies. Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.

Defense

Upgrade Icon Description Tier 1 (4 Tech) Tier 2 (6 Tech) Tier 3 (8 Tech) Tier 4 (10 Tech) Tier 5 (15 Tech)
Starting Health How much health does the player start their run with. +20% Starting Health +40% Starting Health +60% Starting Health +80% Starting Health +100% Starting Health
Max Shield Increases starting Shield. +5 Starting Shield +10 Starting Shield +20 Starting Shield +30 Starting Shield +40 Starting Shield
Shield Recharge Delay Reduces the delay before Shields regenerate. -1s Shield Recharge Delay -2s Shield Recharge Delay -3s Shield Recharge Delay -4s Shield Recharge Delay -5s Shield Recharge Delay
Shield Recharge Rate Increases the rate at which Shields regenerate +20% Shield Recharge Rate +40% Shield Recharge Rate +60% Shield Recharge Rate +80% Shield Recharge Rate +100% Shield Recharge Rate
Health Orb Drop Rate Increases how often health orbs drop from defeated enemies +100% Drop Rate +200% Drop Rate +300% Drop Rate +400% Drop Rate +500% Drop Rate
Health Orb Value Increases the amount you recover from health orbs +20% Orb Heal +40% Orb Heal +60% Orb Heal +80% Orb Heal +100% Orb Heal

Damage

Upgrade Icon Description Tier 1 (4 Tech) Tier 2 (6 Tech) Tier 3 (8 Tech) Tier 4 (10 Tech) Tier 5 (15 Tech)
Grenade Damage Increases Grenade Damage +10% Grenade Damage +20% Grenade Damage +30% Grenade Damage +40% Grenade Damage +50% Grenade Damage
Primary Damage Increases damage from your Primary Weapon +5% Primary Damage +10% Primary Damage +15% Primary Damage +20% Primary Damage +25% Primary Damage
Secondary Damage Increases damage from your Secondary Weapon +5% Secondary Damage +10% Secondary Damage +15% Secondary Damage +20% Secondary Damage +25% Secondary Damage
Melee Damage Increases damage from your Quick Melee +5% Melee Damage +10% Melee Damage +15% Melee Damage +20% Melee Damage +25% Melee Damage
Fire Damage Increase damage when inflicting fire damage +5% Fire Damage +10% Fire Damage +15% Fire Damage +20% Fire Damage +25% Fire Damage
All Element Damage Increase damage when inflicting any element damage +5% All Element Damage +10% All Element Damage +15% All Element Damage +20% All Element Damage +25% All Element Damage
Lightning Damage Increase damage when inflicting lightning damage +5% Lightning Damage +10% Lightning Damage +15% Lightning Damage +20% Lightning Damage +25% Lightning Damage
Cryo Damage Increase damage when inflicting cryo damage +5% Cryo Damage +10% Cryo Damage +15% Cryo Damage +20% Cryo Damage +25% Cryo Damage
Void Damage Increase damage when inflicting void damage +5% Void Damage +10% Void Damage +15% Void Damage +20% Void Damage +25% Void Damage

Utility

Upgrade Icon Description Tier 1 (4 Tech) Tier 2 (6 Tech) Tier 3 (8 Tech) Tier 4 (10 Tech) Tier 5 (15 Tech)
Magnetizer Increase the distance and power of your auto-magnetization module. +10% Distance +20% Distance +30% Distance +40% Distance +50% Distance
Sprint Speed Increases Sprint speed +5% Sprint Speed +10% Sprint Speed +15% Sprint Speed +20% Sprint Speed +25% Sprint Speed
Grenade Cooldown Reduces the cooldown of the Grenade -10% Grenade Cooldown -20% Grenade Cooldown -30% Grenade Cooldown -40% Grenade Cooldown -50% Grenade Cooldown
Grenade AoE Increases the AoE of Grenades +20% Grenade AoE +40% Grenade AoE +60% Grenade AoE +80% Grenade AoE +100% Grenade AoE
Scrap Pickup Increases scrap dropped by enemies +10% Scraps Picked Up +20% Scraps Picked Up +30% Scraps Picked Up +40% Scraps Picked Up +50% Scraps Picked Up
Tech Pickup Increases tech dropped by enemies +10% Tech Picked Up +20% Tech Picked Up +30% Tech Picked Up +40% Tech Picked Up +50% Tech Picked Up

Removed/Unavailable Tech Masteries

The following tech masteries are currently not available in the game.

Upgrade Icon Description Tier 1 (4 Tech) Tier 2 (6 Tech) Tier 3 (8 Tech) Tier 4 (10 Tech) Tier 5 (15 Tech)
All Element Protection ... ... ... ... ... ...
All Weapons Damage Increase damage from all sources +5% All Weapons Damage +10% All Weapons Damage +15% All Weapons Damage +20% All Weapons Damage +25% All Weapons Damage
Energy Damage ... ... ... ... ... ...
Grenade Element Stacks Increases the number of element stacks applied by grenades. +1 Grenade Element Stack +2 Grenade Element Stack +3 Grenade Element Stack +4 Grenade Element Stack +5 Grenade Element Stack