- 14:45, 17 December 2024 Tribes 2/Command circuit (hist | edit) [3,120 bytes] Bigwig (talk | contribs) (http://www.tribes2wiki.com/wiki/Command_circuit) Tag: Visual edit originally created as "Tribes 2/Base Assets/Command circuit"
- 14:40, 17 December 2024 Tribes 2/Base assets/Inventory station (hist | edit) [1,096 bytes] Bigwig (talk | contribs) (http://www.tribes2wiki.com/wiki/Inventory_station) Tag: Visual edit originally created as "Tribes 2/Base Assets/Inventory station"
- 14:38, 17 December 2024 Tribes 2/Armors/Heavy armor (hist | edit) [583 bytes] Bigwig (talk | contribs) (http://www.tribes2wiki.com/wiki/Juggernaut_armor) Tag: Visual edit
- 14:37, 17 December 2024 Tribes 2/Armors/Medium armor (hist | edit) [839 bytes] Bigwig (talk | contribs) (http://www.tribes2wiki.com/wiki/Assault_armor) Tag: Visual edit
- 14:35, 17 December 2024 Tribes 2/Armors/Light armor (hist | edit) [4,052 bytes] Bigwig (talk | contribs) (Created page with "The '''Scout armor''', more commonly referred to as '''light armor''' or '''light''', is the smallest, fastest, and least durable armor in Tribes 2. It is also by far the most versatile armor and can be used for almost any task. Even though it is the least durable armor, this vulnerability proves not to be a significant drawback when compared with the massive benefit of being able to move much faster than the other armors. === Dueling === When it comes to dueling, the a...") Tag: Visual edit
- 14:26, 17 December 2024 Tribes 2/Weapons/Spinfusor (hist | edit) [5,499 bytes] Bigwig (talk | contribs) (Created page with "The '''spinfusor''', or '''disc launcher''' as it was called in Tribes 1, is far and away the most popular weapon in the game. In many mods, the spinfusor appears among the weapons with which you spawn. The spinfusor fires disc-shaped projectiles in a straight line that explode on impact. In most mods, it has a reload time of about two seconds, and does enough damage to handily kill a light armor in two shots....") Tag: Visual edit: Switched
- 13:54, 17 December 2024 Tribes 2/Ski (hist | edit) [2,190 bytes] Bigwig (talk | contribs) (Created page with "'''Skiing''' is a feature that was invented during the Starsiege: Tribes beta. In Starsiege: Tribes, also known as Tribes 1, skiing involved jumping immediately as you touched the ground to prevent friction from slowing you down. There was no air resistance, so by jumping in this manner, you could retain 100% of your speed an momentum while traveling across a flat surface. Additionally, if you are jumping forward, you will continue to pick up speed with each jump, to...") Tag: Visual edit: Switched
- 13:52, 17 December 2024 Tribes 2/Files/defaultGame.cs (hist | edit) [345 bytes] Bigwig (talk | contribs) (http://www.tribes2wiki.com/wiki/DefaultGame.cs) Tag: Visual edit originally created as "Tribes 2/defaultGame.cs"
- 13:49, 17 December 2024 Tribes 2/Game type (hist | edit) [1,530 bytes] Bigwig (talk | contribs) (http://www.tribes2wiki.com/wiki/Game_type) Tag: Visual edit
- 13:46, 17 December 2024 Tribes 2/Mod (hist | edit) [1,613 bytes] Bigwig (talk | contribs) (http://www.tribes2wiki.com/wiki/Mod) Tag: Visual edit
- 13:45, 17 December 2024 Tribes 2/How to play (hist | edit) [21,983 bytes] Bigwig (talk | contribs) (Saved from archive of http://www.tribes2wiki.com/wiki/Introduction_to_Tribes_2) Tag: Visual edit
- 13:04, 17 December 2024 Deadzone: Rogue/Enemies/Skullbot (hist | edit) [401 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Skullbot |image = 250px |caption = Screenshot from Chapter One |armor = |health = 100 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Skullbot''' is a quick moving spider type enemy and uses a melee attack. Category:Deadzone Rogue Category:Deadzone Rogue/Enemies")
- 13:03, 17 December 2024 Deadzone: Rogue/Enemies/Manspider (hist | edit) [588 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Manspider |image = 250px |caption = Screenshot from Chapter One |armor = |health = 5,000 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Manspider''' is a humanoid being that has been converted into a mechanical spider that fires an AoE weapon that deals damage over time to the player. Three Manspiders appear as the boss for the second level o...")
- 13:03, 17 December 2024 Deadzone: Rogue/Enemies/Mindless (hist | edit) [492 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Mindless |image = 250px |caption = Screenshot from Chapter One |armor = |health = 700 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Mindless''' are slow moving humanoid beings that wield a pipe as a weapon. The Mindless first appear in a beach environment in Chapter One and reappear further in. Category:Deadzone Rogue Category:Deadzon...")
- 13:03, 17 December 2024 Deadzone: Rogue/Enemies/Ranged Phalanx (hist | edit) [512 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Ranged Phalanx |image = 250px |caption = Screenshot from Chapter One |armor = |health = 1,200 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Ranged Phalanx''' uses a riot shield which protects its entire body, except for a small portion of its head. The Ranged Phalanx is only exposed when it fires its ranged weapon. [[Category:Deadzone Rogue]...")
- 13:02, 17 December 2024 Deadzone: Rogue/Enemies/Melee Phalanx (hist | edit) [458 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Melee Phalanx |image = 250px |caption = Screenshot from Chapter One |armor = |health = 5,000 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Melee Phalanx''' is similar to the Ranged Phalanx, but has considerably more health, and uses a Warhammer as a weapon. Category:Deadzone Rogue Category:Deadzone Rogue/Enemies")
- 13:02, 17 December 2024 Deadzone: Rogue/Enemies/Siphon (hist | edit) [1,180 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Siphon |image = 250px |caption = Screenshot from Chapter One |armor = |health = 40,000 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} '''Siphon''' is the boss for Chapter One and has three attacks. The first attack fires multiple Seeker Orbs that follow the player and explode on contact. The Seeker Orbs have 100 health and can be detonated by shooting...")
- 13:02, 17 December 2024 Deadzone: Rogue/Enemies/Probe Drone (hist | edit) [401 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Probe Drone |image = 250px |caption = Screenshot from Chapter One |armor = |health = 1,000 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Probe Drone''' is a drone that flies around and heals its allies. Category:Deadzone Rogue Category:Deadzone Rogue/Enemies")
- 13:02, 17 December 2024 Deadzone: Rogue/Enemies/Wasp MK2 (hist | edit) [403 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} View source for Deadzone: Rogue/Enemies/Wasp MK2 ← Deadzone: Rogue/Enemies/Wasp MK2 You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Users. You can view and copy the source of this page. {{ArmorInfoBox |title = Wasp MK2 |image = 250px |caption = Screenshot from Chapter One |armor = |health = 1,000 |healthdelay = |energy = |energyregen = |spe...")
- 13:02, 17 December 2024 Deadzone: Rogue/Enemies/Guardian Bot (hist | edit) [411 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Guardian Bot |image = 250px |caption = Screenshot from Chapter One |armor = |health = |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Guardian Bot''' is a large drone type enemy that fires a purple mortar weapon. Category:Deadzone Rogue Category:Deadzone Rogue/Enemies") Tag: Visual edit
- 13:01, 17 December 2024 Deadzone: Rogue/Enemies/Skullbot Exploder (hist | edit) [510 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Skullbot Exploder |image = 250px |caption = Screenshot from Chapter One |armor = |health = 300 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Skullbot Exploder''' is smiliar to the Skullbot, expect that it moves slower and explodes. The enemy will get near the player and then explode after a short delay. Category:Deadzone Rogue...")
- 13:01, 17 December 2024 Deadzone: Rogue/Enemies/Melee Cybrid (hist | edit) [404 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Melee Cybrid |image = 250px |caption = Screenshot from Chapter One |armor = |health = 100 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Melee Cybrid''' has a low amount of health and wields an energy axe. Category:Deadzone Rogue Category:Deadzone Rogue/Enemies")
- 13:01, 17 December 2024 Deadzone: Rogue/Enemies/Sniper Cybrid (hist | edit) [472 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Sniper Cybrid |image = 250px |caption = Screenshot from Chapter One |armor = |health = 800 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Sniper Cybrid''' has a low amount of health and wields a charge up sniper weapon. As the weapon charges up, a targeting laser appears. Category:Deadzone Rogue Category:Deadzone Rogue/Enemies")
- 13:01, 17 December 2024 Deadzone: Rogue/Enemies/Elite Cybrid (hist | edit) [453 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Elite Cybrid |image = 250px |caption = Screenshot from Chapter One |armor = |health = 200 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Elite Cybrid''' has a low amount of health and wields a charge up weapon that fires a three slow moving energy bolts. Category:Deadzone Rogue Category:Deadzone Rogue/Enemies")
- 13:01, 17 December 2024 Deadzone: Rogue/Enemies/Basic Cybrid (hist | edit) [453 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Basic Cybrid |image = 250px |caption = Screenshot from Chapter One |armor = |health = 100 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Basic Cybrid''' has a low amount of health and wields a charge up weapon that fires a single slow moving energy bolt. Category:Deadzone Rogue Category:Deadzone Rogue/Enemies")
- 13:01, 17 December 2024 Deadzone: Rogue/Enemies/Switchblade (hist | edit) [625 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Switchblade |image = 250px |caption = Screenshot from Chapter One |armor = |health = 8,000 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} '''Switchblade''' has a large amount of health and wields blades. Switchblade has a flying attack where it will hover in the air and then fly quickly at the player dealing damage on contact. This enemy first app...")
- 13:00, 17 December 2024 Deadzone: Rogue/Enemies/Siege Construct (hist | edit) [473 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} {{ArmorInfoBox |title = Siege Construct |image = 250px |caption = Screenshot from Chapter One |armor = |health = 1,000 |healthdelay = |energy = |energyregen = |speed = |mass = |tribesgold = |xp = |mastery = |icon = }} The '''Siege Construct''' is a humanoid being that has had its legs and arms removed, with its arms replaced with two missile launchers. Category:Deadzone Rogue Category:Deadzone Rogue/Enemies")
- 12:57, 17 December 2024 Deadzone: Rogue/Permanent Upgrades (hist | edit) [5,447 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies. == Special == {| class="wikitable" |+ style="text-align: left; font-size: 116%" | ! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) |- |All Element Damage |128px |Increase damage when inflicting any element damage |...") Tag: Visual edit: Switched
- 12:57, 17 December 2024 Deadzone: Rogue/Augments (hist | edit) [13,171 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} Augments are buffs that can be acquired at the Augment Forge. ====Abyssal Rapture==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage. |} ====Adrenal Surge==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | Ranged damage dealt to nearby ene...") Tag: Visual edit: Switched
- 12:57, 17 December 2024 Deadzone: Rogue/Enemies (hist | edit) [1,059 bytes] Bigwig (talk | contribs) (Created page with "{{stub}} Below are the different enemies that appear in Deadzone: Rogue. ===Bosses=== * Switchblade * Manspider * Siphon ===Cybrids=== * Basic Cybrid * Elite Cybrid * Melee Cybrid * Deadzone:_Rogue/Enemies/Sniper_Cybrid|Sniper Cybri...") Tag: Visual edit: Switched
- 12:56, 17 December 2024 Deadzone: Rogue (hist | edit) [2,661 bytes] Bigwig (talk | contribs) (Created page with "{{Infobox VG |title = Deadzone: Rogue |image = 280px |developer = Prophecy Games |publisher = Prophecy Games |series = ''Starsiege'' |engine = Unreal Engine 5.4.2.0 |released = TBA |genre = First Person Shooter Roguelite |modes = Single player |platforms = Windows }} '''''Deadzone: Rogue''''' is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Uncover f...") Tag: Visual edit